2023-11-14 01:20:34 +00:00
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//go:build darwin
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2023-11-29 19:00:37 +00:00
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package gpu
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2024-03-07 00:53:51 +00:00
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2024-02-25 23:16:45 +00:00
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/*
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#cgo CFLAGS: -x objective-c
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#cgo LDFLAGS: -framework Foundation -framework CoreGraphics -framework Metal
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#include "gpu_info_darwin.h"
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*/
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2023-11-29 19:00:37 +00:00
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import "C"
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2024-08-01 21:52:15 +00:00
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2023-11-14 01:20:34 +00:00
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import (
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2023-12-19 21:32:24 +00:00
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"runtime"
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2024-05-01 15:46:03 +00:00
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"github.com/ollama/ollama/format"
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)
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const (
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2024-05-10 16:15:28 +00:00
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metalMinimumMemory = 512 * format.MebiByte
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2023-11-14 01:20:34 +00:00
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)
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2024-03-30 16:50:05 +00:00
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func GetGPUInfo() GpuInfoList {
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mem, _ := GetCPUMem()
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2024-01-10 04:29:58 +00:00
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if runtime.GOARCH == "amd64" {
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2024-03-30 16:50:05 +00:00
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return []GpuInfo{
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{
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Library: "cpu",
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2024-05-31 04:54:07 +00:00
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Variant: GetCPUCapability().String(),
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memInfo: mem,
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},
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}
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}
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info := GpuInfo{
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Library: "metal",
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ID: "0",
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2023-12-22 23:43:31 +00:00
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}
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info.TotalMemory = uint64(C.getRecommendedMaxVRAM())
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// TODO is there a way to gather actual allocated video memory? (currentAllocatedSize doesn't work)
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info.FreeMemory = info.TotalMemory
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2024-05-01 15:46:03 +00:00
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info.MinimumMemory = metalMinimumMemory
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return []GpuInfo{info}
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2023-12-22 23:43:31 +00:00
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}
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2024-06-04 02:09:23 +00:00
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func GetCPUInfo() GpuInfoList {
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mem, _ := GetCPUMem()
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return []GpuInfo{
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{
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Library: "cpu",
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Variant: GetCPUCapability().String(),
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2024-06-04 02:09:23 +00:00
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memInfo: mem,
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},
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}
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}
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2024-03-30 16:50:05 +00:00
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func GetCPUMem() (memInfo, error) {
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return memInfo{
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2024-04-16 18:22:38 +00:00
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TotalMemory: uint64(C.getPhysicalMemory()),
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2024-07-06 23:35:04 +00:00
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FreeMemory: uint64(C.getFreeMemory()),
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2024-07-11 23:42:57 +00:00
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// FreeSwap omitted as Darwin uses dynamic paging
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}, nil
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}
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func (l GpuInfoList) GetVisibleDevicesEnv() (string, string) {
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// No-op on darwin
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return "", ""
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}
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2024-10-14 23:26:45 +00:00
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func GetSystemInfo() SystemInfo {
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mem, _ := GetCPUMem()
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return SystemInfo{
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System: CPUInfo{
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GpuInfo: GpuInfo{
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memInfo: mem,
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},
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},
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GPUs: GetGPUInfo(),
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}
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}
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