Previously, some costly things were causing the loading of GGUF files
and their metadata and tensor information to be VERY slow:
* Too many allocations when decoding strings
* Hitting disk for each read of each key and value, resulting in a
not-okay amount of syscalls/disk I/O.
The show API is now down to 33ms from 800ms+ for llama3 on a macbook pro
m3.
This commit also prevents collecting large arrays of values when
decoding GGUFs (if desired). When such keys are encountered, their
values are null, and are encoded as such in JSON.
Also, this fixes a broken test that was not encoding valid GGUF.
This adjusts our default settings to enable multiple models and parallel
requests to a single model. Users can still override these by the same
env var settings as before. Parallel has a direct impact on
num_ctx, which in turn can have a significant impact on small VRAM GPUs
so this change also refines the algorithm so that when parallel is not
explicitly set by the user, we try to find a reasonable default that fits
the model on their GPU(s). As before, multiple models will only load
concurrently if they fully fit in VRAM.
Prior to this change, we logged the memory prediction multiple times
as the scheduler iterates to find a suitable configuration, which can be
confusing since only the last log before the server starts is actually valid.
This now logs once just before starting the server on the final configuration.
It also reports what library instead of always saying "offloading to gpu" when
using CPU.
On Windows, recent llama.cpp changes make mmap slower in most
cases, so default to off. This also implements a tri-state for
use_mmap so we can detect the difference between a user provided
value of true/false, or unspecified.
We update the PATH on windows to get the CLI mapped, but this has
an unintended side effect of causing other apps that may use our bundled
DLLs to get terminated when we upgrade.
Still not complete, needs some refinement to our prediction to understand the
discrete GPUs available space so we can see how many layers fit in each one
since we can't split one layer across multiple GPUs we can't treat free space
as one logical block
On some systems, 1 minute isn't sufficient to finish the load after it
hits 100% This creates 2 distinct timers, although they're both set to
the same value for now so we can refine the timeouts further.
If the client closes the connection before we finish loading the model
we abort, so lets make the log message clearer why to help users
understand this failure mode
Trying to live off the land for cuda libraries was not the right strategy. We need to use the version we compiled against to ensure things work properly
This moves all the env var reading into one central module
and logs the loaded config once at startup which should
help in troubleshooting user server logs