Until ROCm v6.2 ships, we wont be able to get accurate free memory
reporting on windows, which makes automatic concurrency too risky.
Users can still opt-in but will need to pay attention to model sizes otherwise they may thrash/page VRAM or cause OOM crashes.
All other platforms and GPUs have accurate VRAM reporting wired
up now, so we can turn on concurrency by default.
This adjusts our default settings to enable multiple models and parallel
requests to a single model. Users can still override these by the same
env var settings as before. Parallel has a direct impact on
num_ctx, which in turn can have a significant impact on small VRAM GPUs
so this change also refines the algorithm so that when parallel is not
explicitly set by the user, we try to find a reasonable default that fits
the model on their GPU(s). As before, multiple models will only load
concurrently if they fully fit in VRAM.
* API Show Extended
* Initial Draft of Information
Co-Authored-By: Patrick Devine <pdevine@sonic.net>
* Clean Up
* Descriptive arg error messages and other fixes
* Second Draft of Show with Projectors Included
* Remove Chat Template
* Touches
* Prevent wrapping from files
* Verbose functionality
* Docs
* Address Feedback
* Lint
* Resolve Conflicts
* Function Name
* Tests for api/show model info
* Show Test File
* Add Projector Test
* Clean routes
* Projector Check
* Move Show Test
* Touches
* Doc update
---------
Co-authored-by: Patrick Devine <pdevine@sonic.net>
While models are loading, the VRAM metrics are dynamic, so try
to load on a GPU that doesn't have a model actively loading, or wait
to avoid races that lead to OOMs
Our default behavior today is to try to fit into a single GPU if possible.
Some users would prefer the old behavior of always spreading across
multiple GPUs even if the model can fit into one. This exposes that
tunable behavior.
Still not complete, needs some refinement to our prediction to understand the
discrete GPUs available space so we can see how many layers fit in each one
since we can't split one layer across multiple GPUs we can't treat free space
as one logical block
multiple templates may appear in a model if a model is created from
another model that 1) has an autodetected template and 2) defines a
custom template