Support forced spreading for multi GPU

Our default behavior today is to try to fit into a single GPU if possible.
Some users would prefer the old behavior of always spreading across
multiple GPUs even if the model can fit into one.  This exposes that
tunable behavior.
This commit is contained in:
Daniel Hiltgen 2024-05-08 14:32:42 -07:00
parent 6fd04ca922
commit 5e8ff556cb
2 changed files with 18 additions and 4 deletions

View file

@ -53,6 +53,8 @@ var (
NumParallel int
// Set via OLLAMA_RUNNERS_DIR in the environment
RunnersDir string
// Set via OLLAMA_SCHED_SPREAD in the environment
SchedSpread bool
// Set via OLLAMA_TMPDIR in the environment
TmpDir string
)
@ -79,6 +81,7 @@ func AsMap() map[string]EnvVar {
"OLLAMA_NUM_PARALLEL": {"OLLAMA_NUM_PARALLEL", NumParallel, "Maximum number of parallel requests (default 1)"},
"OLLAMA_ORIGINS": {"OLLAMA_ORIGINS", AllowOrigins, "A comma separated list of allowed origins"},
"OLLAMA_RUNNERS_DIR": {"OLLAMA_RUNNERS_DIR", RunnersDir, "Location for runners"},
"OLLAMA_SCHED_SPREAD": {"OLLAMA_SCHED_SPREAD", SchedSpread, "Always schedule model across all GPUs"},
"OLLAMA_TMPDIR": {"OLLAMA_TMPDIR", TmpDir, "Location for temporary files"},
}
}
@ -191,6 +194,15 @@ func LoadConfig() {
NoHistory = true
}
if spread := clean("OLLAMA_SCHED_SPREAD"); spread != "" {
s, err := strconv.ParseBool(spread)
if err == nil {
SchedSpread = s
} else {
SchedSpread = true
}
}
if noprune := clean("OLLAMA_NOPRUNE"); noprune != "" {
NoPrune = true
}

View file

@ -558,10 +558,12 @@ func pickBestFitGPUs(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList) gpu.
sort.Sort(sort.Reverse(gpu.ByFreeMemory(sgl)))
// First attempt to fit the model into a single GPU
for _, g := range sgl {
if ok, estimatedVRAM = llm.PredictServerFit([]gpu.GpuInfo{g}, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts); ok {
slog.Debug("new model will fit in available VRAM in single GPU, loading", "model", req.model.ModelPath, "gpu", g.ID, "available", g.FreeMemory, "required", format.HumanBytes2(estimatedVRAM))
return []gpu.GpuInfo{g}
if !envconfig.SchedSpread {
for _, g := range sgl {
if ok, estimatedVRAM = llm.PredictServerFit([]gpu.GpuInfo{g}, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts); ok {
slog.Debug("new model will fit in available VRAM in single GPU, loading", "model", req.model.ModelPath, "gpu", g.ID, "available", g.FreeMemory, "required", format.HumanBytes2(estimatedVRAM))
return []gpu.GpuInfo{g}
}
}
}