Support forced spreading for multi GPU
Our default behavior today is to try to fit into a single GPU if possible. Some users would prefer the old behavior of always spreading across multiple GPUs even if the model can fit into one. This exposes that tunable behavior.
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2 changed files with 18 additions and 4 deletions
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@ -53,6 +53,8 @@ var (
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NumParallel int
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// Set via OLLAMA_RUNNERS_DIR in the environment
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RunnersDir string
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// Set via OLLAMA_SCHED_SPREAD in the environment
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SchedSpread bool
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// Set via OLLAMA_TMPDIR in the environment
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TmpDir string
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)
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@ -79,6 +81,7 @@ func AsMap() map[string]EnvVar {
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"OLLAMA_NUM_PARALLEL": {"OLLAMA_NUM_PARALLEL", NumParallel, "Maximum number of parallel requests (default 1)"},
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"OLLAMA_ORIGINS": {"OLLAMA_ORIGINS", AllowOrigins, "A comma separated list of allowed origins"},
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"OLLAMA_RUNNERS_DIR": {"OLLAMA_RUNNERS_DIR", RunnersDir, "Location for runners"},
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"OLLAMA_SCHED_SPREAD": {"OLLAMA_SCHED_SPREAD", SchedSpread, "Always schedule model across all GPUs"},
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"OLLAMA_TMPDIR": {"OLLAMA_TMPDIR", TmpDir, "Location for temporary files"},
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}
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}
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@ -191,6 +194,15 @@ func LoadConfig() {
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NoHistory = true
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}
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if spread := clean("OLLAMA_SCHED_SPREAD"); spread != "" {
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s, err := strconv.ParseBool(spread)
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if err == nil {
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SchedSpread = s
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} else {
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SchedSpread = true
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}
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}
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if noprune := clean("OLLAMA_NOPRUNE"); noprune != "" {
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NoPrune = true
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}
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@ -558,10 +558,12 @@ func pickBestFitGPUs(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList) gpu.
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sort.Sort(sort.Reverse(gpu.ByFreeMemory(sgl)))
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// First attempt to fit the model into a single GPU
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for _, g := range sgl {
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if ok, estimatedVRAM = llm.PredictServerFit([]gpu.GpuInfo{g}, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts); ok {
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slog.Debug("new model will fit in available VRAM in single GPU, loading", "model", req.model.ModelPath, "gpu", g.ID, "available", g.FreeMemory, "required", format.HumanBytes2(estimatedVRAM))
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return []gpu.GpuInfo{g}
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if !envconfig.SchedSpread {
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for _, g := range sgl {
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if ok, estimatedVRAM = llm.PredictServerFit([]gpu.GpuInfo{g}, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts); ok {
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slog.Debug("new model will fit in available VRAM in single GPU, loading", "model", req.model.ModelPath, "gpu", g.ID, "available", g.FreeMemory, "required", format.HumanBytes2(estimatedVRAM))
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return []gpu.GpuInfo{g}
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}
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}
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}
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