This switches the default llama.cpp to be CPU based, and builds the GPU variants
as dynamically loaded libraries which we can select at runtime.
This also bumps the ROCm library to version 6 given 5.7 builds don't work
on the latest ROCm library that just shipped.
The build tags rocm or cuda must be specified to both go generate and go build.
ROCm builds should have both ROCM_PATH set (and the ROCM SDK present) as well
as CLBlast installed (for GGML) and CLBlast_DIR set in the environment to the
CLBlast cmake directory (likely /usr/lib/cmake/CLBlast). Build tags are also
used to switch VRAM detection between cuda and rocm implementations, using
added "accelerator_foo.go" files which contain architecture specific functions
and variables. accelerator_none is used when no tags are set, and a helper
function addRunner will ignore it if it is the chosen accelerator. Fix go
generate commands, thanks @deadmeu for testing.
- remove ggml runner
- automatically pull gguf models when ggml detected
- tell users to update to gguf in the case automatic pull fails
Co-Authored-By: Jeffrey Morgan <jmorganca@gmail.com>
When CUDA peer access is enabled, multi-gpu inference will produce
garbage output. This is a known bug of llama.cpp (or nvidia). Until the
upstream bug is fixed, we can disable CUDA peer access temporarily
to ensure correct output.
See #961.
* subprocess improvements
- increase start-up timeout
- when runner fails to start fail rather than timing out
- try runners in order rather than choosing 1 runner
- embed metal runner in metal dir rather than gpu
- refactor logging and error messages
* Update llama.go
* Update llama.go
* simplify by using glob
* remove c code
* pack llama.cpp
* use request context for llama_cpp
* let llama_cpp decide the number of threads to use
* stop llama runner when app stops
* remove sample count and duration metrics
* use go generate to get libraries
* tmp dir for running llm