On linux, we link the CPU library in to the Go app and fall back to it
when no GPU match is found. On windows we do not link in the CPU library
so that we can better control our dependencies for the CLI. This fixes
the logic so we correctly fallback to the dynamic CPU library
on windows.
This switches the default llama.cpp to be CPU based, and builds the GPU variants
as dynamically loaded libraries which we can select at runtime.
This also bumps the ROCm library to version 6 given 5.7 builds don't work
on the latest ROCm library that just shipped.
- remove ggml runner
- automatically pull gguf models when ggml detected
- tell users to update to gguf in the case automatic pull fails
Co-Authored-By: Jeffrey Morgan <jmorganca@gmail.com>
- update chat docs
- add messages chat endpoint
- remove deprecated context and template generate parameters from docs
- context and template are still supported for the time being and will continue to work as expected
- add partial response to chat history
* remove tmp directories created by previous servers
* clean up on server stop
* Update routes.go
* Update server/routes.go
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* create top-level temp ollama dir
* check file exists before creating
---------
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
Co-authored-by: Michael Yang <mxyng@pm.me>
* remove c code
* pack llama.cpp
* use request context for llama_cpp
* let llama_cpp decide the number of threads to use
* stop llama runner when app stops
* remove sample count and duration metrics
* use go generate to get libraries
* tmp dir for running llm