ollama/gpu/gpu_darwin.go

50 lines
928 B
Go
Raw Normal View History

//go:build darwin
package gpu
/*
#cgo CFLAGS: -x objective-c
#cgo LDFLAGS: -framework Foundation -framework CoreGraphics -framework Metal
#include "gpu_info_darwin.h"
*/
import "C"
import (
2023-12-19 21:32:24 +00:00
"runtime"
)
func GetGPUInfo() GpuInfoList {
mem, _ := GetCPUMem()
if runtime.GOARCH == "amd64" {
return []GpuInfo{
{
Library: "cpu",
Variant: GetCPUVariant(),
memInfo: mem,
},
}
}
info := GpuInfo{
Library: "metal",
ID: "0",
}
info.TotalMemory = uint64(C.getRecommendedMaxVRAM())
// TODO is there a way to gather actual allocated video memory? (currentAllocatedSize doesn't work)
info.FreeMemory = info.TotalMemory
info.MinimumMemory = 0
return []GpuInfo{info}
}
func GetCPUMem() (memInfo, error) {
return memInfo{
TotalMemory: uint64(C.getPhysicalMemory()),
FreeMemory: 0,
}, nil
}
func (l GpuInfoList) GetVisibleDevicesEnv() (string, string) {
// No-op on darwin
return "", ""
}