This changes the model for llama.cpp inclusion so we're not applying a patch,
but instead have the C++ code directly in the ollama tree, which should make it
easier to refine and update over time.
The default thread count logic was broken and resulted in 2x the number
of threads as it should on a hyperthreading CPU
resulting in thrashing and poor performance.
The windows native setup still needs some more work, but this gets it building
again and if you set the PATH properly, you can run the resulting exe on a cuda system.
This switches the default llama.cpp to be CPU based, and builds the GPU variants
as dynamically loaded libraries which we can select at runtime.
This also bumps the ROCm library to version 6 given 5.7 builds don't work
on the latest ROCm library that just shipped.