Fragmentation of the KV cache can occur due to cache shifting or
different sequences getting processed. Decode uses a heuristic to
decide if it should defrag. However, this heuristic isn't 100%
accurate, so decoding can sometimes fail by surprise.
For these cases, if decode indicates that there is no KV cache space,
we should defrag and then try again.
Still not complete, needs some refinement to our prediction to understand the
discrete GPUs available space so we can see how many layers fit in each one
since we can't split one layer across multiple GPUs we can't treat free space
as one logical block
This change adds support for multiple concurrent requests, as well as
loading multiple models by spawning multiple runners. The default
settings are currently set at 1 concurrent request per model and only 1
loaded model at a time, but these can be adjusted by setting
OLLAMA_NUM_PARALLEL and OLLAMA_MAX_LOADED_MODELS.