ollama/llm/llama.cpp/gen_windows.ps1

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#!powershell
$ErrorActionPreference = "Stop"
function init_vars {
$script:patches = @("0001-Expose-callable-API-for-server.patch")
$script:cmakeDefs = @("-DBUILD_SHARED_LIBS=on", "-DLLAMA_NATIVE=off", "-DLLAMA_F16C=off", "-DLLAMA_FMA=off", "-DLLAMA_AVX512=off", "-DLLAMA_AVX2=off", "-DLLAMA_AVX=on", "-DLLAMA_K_QUANTS=on", "-DLLAMA_ACCELERATE=on", "-A","x64")
if ($env:CGO_CFLAGS -contains "-g") {
$script:cmakeDefs += @("-DCMAKE_VERBOSE_MAKEFILE=on", "-DLLAMA_SERVER_VERBOSE=on")
$script:config = "RelWithDebInfo"
} else {
$script:cmakeDefs += @("-DLLAMA_SERVER_VERBOSE=off")
$script:config = "Release"
}
}
function git_module_setup {
# TODO add flags to skip the init/patch logic to make it easier to mod llama.cpp code in-repo
& git submodule init
if ($LASTEXITCODE -ne 0) { exit($LASTEXITCODE)}
& git submodule update --force gguf
if ($LASTEXITCODE -ne 0) { exit($LASTEXITCODE)}
}
function apply_patches {
rm -erroraction ignore -path "gguf/examples/server/server.h"
foreach ($patch in $script:patches) {
write-host "Applying patch $patch"
& git -C gguf apply ../patches/$patch
if ($LASTEXITCODE -ne 0) { exit($LASTEXITCODE)}
}
}
function build {
write-host "generating config with: cmake -S gguf -B $script:buildDir $script:cmakeDefs"
& cmake --version
& cmake -S gguf -B $script:buildDir $script:cmakeDefs
if ($LASTEXITCODE -ne 0) { exit($LASTEXITCODE)}
write-host "building with: cmake --build $script:buildDir --config $script:config"
& cmake --build $script:buildDir --config $script:config
if ($LASTEXITCODE -ne 0) { exit($LASTEXITCODE)}
}
function install {
rm -erroraction ignore -recurse -force -path $script:installDir
& cmake --install $script:buildDir --prefix $script:installDir --config $script:config
if ($LASTEXITCODE -ne 0) { exit($LASTEXITCODE)}
}
init_vars
git_module_setup
apply_patches
# first build CPU based
$script:buildDir="gguf/build/wincpu"
$script:installDir="gguf/build/wincpu/dist"
build
# install
md gguf/build/lib -ea 0
md gguf/build/wincpu/dist/lib -ea 0
mv gguf/build/wincpu/bin/$script:config/ext_server_shared.dll gguf/build/wincpu/dist/lib/cpu_server.dll
# Nope, this barfs on lots of symbol problems
#mv gguf/build/wincpu/examples/server/$script:config/ext_server_shared.dll gguf/build/wincpu/dist/lib/cpu_server.lib
# Nope: this needs lots of include paths to pull in things like msvcprt.lib and other deps
# & cl.exe `
# gguf/build/wincpu/examples/server/$script:config/ext_server.lib `
# gguf/build/wincpu/common/$script:config/common.lib `
# gguf/build/wincpu/$script:config/llama.lib `
# gguf/build/wincpu/$script:config/ggml_static.lib `
# /link /DLL /DEF:cpu_server.def /NOENTRY /MACHINE:X64 /OUT:gguf/build/wincpu/dist/lib/cpu_server.dll
# if ($LASTEXITCODE -ne 0) { exit($LASTEXITCODE)}
# Then build cuda as a dynamically loaded library
init_vars
$script:buildDir="gguf/build/wincuda"
$script:installDir="gguf/build/wincuda/dist"
$script:cmakeDefs += @("-DLLAMA_CUBLAS=ON", "-DBUILD_SHARED_LIBS=on")
build
install
cp gguf/build/wincuda/dist/bin/ext_server_shared.dll gguf/build/lib/cuda_server.dll
# TODO - more to do here to create a usable dll
# TODO - implement ROCm support on windows
md gguf/build/winrocm/lib -ea 0
echo $null >> gguf/build/winrocm/lib/.generated