ollama/app/lifecycle/server.go

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package lifecycle
import (
"context"
"errors"
"fmt"
"io"
"log/slog"
"os"
"os/exec"
"path/filepath"
"time"
"github.com/ollama/ollama/api"
)
func getCLIFullPath(command string) string {
cmdPath := ""
appExe, err := os.Executable()
if err == nil {
cmdPath = filepath.Join(filepath.Dir(appExe), command)
_, err := os.Stat(cmdPath)
if err == nil {
return cmdPath
}
}
cmdPath, err = exec.LookPath(command)
if err == nil {
_, err := os.Stat(cmdPath)
if err == nil {
return cmdPath
}
}
pwd, err := os.Getwd()
if err == nil {
cmdPath = filepath.Join(pwd, command)
_, err = os.Stat(cmdPath)
if err == nil {
return cmdPath
}
}
return command
}
func SpawnServer(ctx context.Context, command string) (chan int, error) {
done := make(chan int)
logDir := filepath.Dir(ServerLogFile)
_, err := os.Stat(logDir)
if errors.Is(err, os.ErrNotExist) {
if err := os.MkdirAll(logDir, 0o755); err != nil {
return done, fmt.Errorf("create ollama server log dir %s: %v", logDir, err)
}
}
cmd := getCmd(ctx, getCLIFullPath(command))
// send stdout and stderr to a file
stdout, err := cmd.StdoutPipe()
if err != nil {
return done, fmt.Errorf("failed to spawn server stdout pipe %s", err)
}
stderr, err := cmd.StderrPipe()
if err != nil {
return done, fmt.Errorf("failed to spawn server stderr pipe %s", err)
}
stdin, err := cmd.StdinPipe()
if err != nil {
return done, fmt.Errorf("failed to spawn server stdin pipe %s", err)
}
// TODO - rotation
logFile, err := os.OpenFile(ServerLogFile, os.O_APPEND|os.O_WRONLY|os.O_CREATE, 0755)
if err != nil {
return done, fmt.Errorf("failed to create server log %w", err)
}
go func() {
defer logFile.Close()
io.Copy(logFile, stdout) //nolint:errcheck
}()
go func() {
defer logFile.Close()
io.Copy(logFile, stderr) //nolint:errcheck
}()
// Re-wire context done behavior to attempt a graceful shutdown of the server
cmd.Cancel = func() error {
if cmd.Process != nil {
err := terminate(cmd)
if err != nil {
slog.Warn("error trying to gracefully terminate server", "err", err)
return cmd.Process.Kill()
}
tick := time.NewTicker(10 * time.Millisecond)
defer tick.Stop()
for {
select {
case <-tick.C:
exited, err := isProcessExited(cmd.Process.Pid)
if err != nil {
return err
}
if exited {
return nil
}
case <-time.After(5 * time.Second):
slog.Warn("graceful server shutdown timeout, killing", "pid", cmd.Process.Pid)
return cmd.Process.Kill()
}
}
}
return nil
}
// run the command and wait for it to finish
if err := cmd.Start(); err != nil {
return done, fmt.Errorf("failed to start server %w", err)
}
if cmd.Process != nil {
slog.Info(fmt.Sprintf("started ollama server with pid %d", cmd.Process.Pid))
}
slog.Info(fmt.Sprintf("ollama server logs %s", ServerLogFile))
go func() {
// Keep the server running unless we're shuttind down the app
crashCount := 0
for {
cmd.Wait() //nolint:errcheck
stdin.Close()
var code int
if cmd.ProcessState != nil {
code = cmd.ProcessState.ExitCode()
}
select {
case <-ctx.Done():
slog.Info(fmt.Sprintf("server shutdown with exit code %d", code))
done <- code
return
default:
crashCount++
slog.Warn(fmt.Sprintf("server crash %d - exit code %d - respawning", crashCount, code))
time.Sleep(500 * time.Millisecond)
if err := cmd.Start(); err != nil {
slog.Error(fmt.Sprintf("failed to restart server %s", err))
// Keep trying, but back off if we keep failing
time.Sleep(time.Duration(crashCount) * time.Second)
}
}
}
}()
return done, nil
}
func IsServerRunning(ctx context.Context) bool {
client, err := api.ClientFromEnvironment()
if err != nil {
slog.Info("unable to connect to server")
return false
}
err = client.Heartbeat(ctx)
if err != nil {
slog.Debug(fmt.Sprintf("heartbeat from server: %s", err))
slog.Info("unable to connect to server")
return false
}
return true
}