When the service is started from the Application class, the app might be still in the background. This is definetly not the case when MainActivity.onCreate() is called.
Fixes#7227
* Built on top of Redirons changes
* MediaSessionManager-Metadata get's only update when metadata changes - not every second as it only changes when the metadata changes
* Reworked mediasessionmanager
This commit calls getStreamInfo causing a full network fetch of stream
info (I believe only if required) when adding a stream item to the
queue. This should prevent UI issues of missing metadata when queueing
videos that have been fast-loaded and are missing metadata.
Fixes#7035
* added mvp play next button in long press menu; new intent handling, new long press dialog entry, new dialog functions, new strings
* changed line length for checkstyle pass
* cleaned comments, moved strings
* Update app/src/main/res/values/strings.xml
to make long press entry more descriptive
Co-authored-by: opusforlife2 <53176348+opusforlife2@users.noreply.github.com>
* Update app/src/main/res/values/strings.xml
Co-authored-by: Stypox <stypox@pm.me>
* replace redundant nextOnVideoPlayer methods
Co-authored-by: Stypox <stypox@pm.me>
* add enqueueNextOnPlayer and enqueueOnPlayer without selectOnAppend and RESUME_PLAYBACK/ deprecate enqueueNextOn*Player and enqueueOn*Player methods
add getPlayerIntent, getPlayerEnqueueIntent and getPlayerEnqueueNextIntent without selectOnAppend and RESUME_PLAYBACK/ deprecate those with
add section comments
* removed deprecated methods
removed redundant methods
* removed deprecated methods
removed redundant methods
* replaced APPEND_ONLY, removed SELECT_ON_APPEND / replaced remaining enqueueOn*Player methods
* now works with playlists
* renamed dialog entry
* checking for >1 items in the queue using the PlayerHolder
* making enqueue*OnPlayer safe to call when no video is playing (defaulting to audio)
* corrected strings
* improve getQueueSize in PlayerHolder
* long press to enqueue only if queue isnt empty
* add Whitespace
Co-authored-by: Stypox <stypox@pm.me>
* clarify comments / add spaces
* PlayerType as parameter of the enqueueOnPlayer method
add Helper method
* using the helper function everywhere (except for the background and popup long-press actions (also on playlists, history, ...)), so basically nowhere
/ passing checkstyle
* assimilated the enqueue*OnPlayer methods
* removed redundant comment, variable
* simplify code line
Co-authored-by: Stypox <stypox@pm.me>
* move if
* replace workaround for isPlayerOpen()
Co-authored-by: Stypox <stypox@pm.me>
* replaced workarounds (getType), corrected static access with getInstance
* remove unused imports
* changed method call to original, new method doesnt exist yet.
* Use getter method instead of property access syntax.
* improve conditional for play next entry
Co-authored-by: Stypox <stypox@pm.me>
* show play next btn in feed fragment
Co-authored-by: Stypox <stypox@pm.me>
* add play next to local playlist and statistics fragment
Co-authored-by: Stypox <stypox@pm.me>
* formating
Co-authored-by: Stypox <stypox@pm.me>
* correcting logic
Co-authored-by: Stypox <stypox@pm.me>
* remove 2 year old unused string, formating
Co-authored-by: Stypox <stypox@pm.me>
* correct enqueue (next) conditionals, default to background if no player is open. Dont generally default to background play.
* remove player open checks from button long press enqueue actions
* improve log msg
* Rename next to enqueue_next
* Refactor kotlin
Co-authored-by: opusforlife2 <53176348+opusforlife2@users.noreply.github.com>
Co-authored-by: Stypox <stypox@pm.me>
Just like in the issue 7062, https://github.com/TeamNewPipe/NewPipe/issues/7062, this doesn't affect UI as it updates every one second anyway, but reduces very heavy android widget progress bar high cpu usage. With every 500s there is 6% cpu usage and with 1s only 4%. However further changes will have to be made to disable updating of player progress bar when screen is off to further reduce power consumption. With this, total power savings would be 20% in mAh consumption.
* All element on the error panel are now hidden by default (expect for the ``errorTextView``) as they are only optional shown
* Added a method to ensure the above
* This deduplicates a lot of code
* Fixed format of some LoC
* Added new method: ``showAndSetErrorButtonAction``
* Fixed ``showTextError``
* Named buttons more logically: ``errorButtonAction`` -> ``errorActionButton``
* Set ``KeyProgressIncrement`` manually to the value of the seek duration in the settings so that it works when using the DPad
* consolidated code inside a new method to avoid duplication
From #4562: Disable player stream preloading only if the current stream is going to be replaced for sure (see this). equals() was implemented for PlayQueueItems, so that (only) the url is compared when checking them.
We don't need to call ``updateRelativeTimeViews`` when the activity is paused, because the user likely won't notice it.
Despite that onResume already calls ``updateRelativeTimeViews`` so there is no need to do that twice.
Playing a video in VideoDetailFragment and rotating the screen to landscape (back and forth more often)
can trigger this error message. Especially if rotation for whatever reason takes long or
playing a high resolution (1080p) video.
The underlying logcat error messages:
05-12 16:38:38.251 24920 26037 E Surface : getSlotFromBufferLocked: unknown buffer: 0x923fc810
05-12 16:38:38.251 24920 26037 W ACodec : [OMX.qcom.video.decoder.avc] can not return buffer 35 to native window
The problem is that that Exoplayer is trying to write to our -- during rotation -- no longer existant
(VideoDetailFragment) SurfaceView.
Solution:
Implementing SurfaceHolder.Callback and using DummySurface we can now handle the lifecycle of the Surface.
How?: In case we are no longer able to write to the Surface eg. through rotation/putting in
background we can set a DummySurface. Although it only works on API >= 23.
Result: we get a little video interruption (audio is still fine) but we won't get the
'Unrecoverable player error occurred' error message.
This implementation is based on and more background information:
'ExoPlayer stuck in buffering after re-adding the surface view a few time 2703'
-> exoplayer fix suggestion link
https://github.com/google/ExoPlayer/issues/2703#issuecomment-300599981
- bugfix: have ServiceConnection created only once!
- select the context within the PlayerHolder to start, stop, bind or unbind the service
-> we have to make sure the Service is started AND stopped within the same context
-> so let PlayerHolder be the one to select the context
- remove removeListener() and replace the call with setListener(null)
- Compatibility: use ContextCompat.startForegroundService instead of startService()
instead use service.stopService() which inturn calls stopSelf() and
triggers hopefully onDestroy() to be called. Eventually we have to make
sure that all ServiceConnections are closed to successfully stop the service
now!
Cleanup within stopService() and not only onDestroy()
So we make sure that all listeners can react to onServiceStopped()
and close their ServiceConnections. Afterwards the android framework
is ready to stop the Service.
This patch changes click handlers for feed (Whats new) so that they do
nothing while the feed is refreshing and the items being clicked are not
visible.
It seems due to #6394 updating the FragmentX library there was a
change to the order of lifecycle calls, as such onResume() was no longer
before onCreateOptionsMenu() creating a null pointer exception when
using service in onCreateOptionsMenu() as it is only set in onResume().
By moving the initialization of service to onStart() which still happens
before onCreateOptionsMenu() this crash can be avoided. This commit also
adds a check for a null service to prevent future crashes for similar
issues.
System is now not restarted with `System.exit(0)`.
Instead it is done properly by finishing the activity and restarting the activity. This allows preference changes which are queued up asynchronously through `apply` to be applied.