115d42e0f0
Co-authored-by: Julien Salleyron <julien.salleyron@gmail.com>
265 lines
5.7 KiB
Go
265 lines
5.7 KiB
Go
package udp
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import (
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"errors"
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"io"
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"net"
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"sync"
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"time"
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)
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const receiveMTU = 8192
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const closeRetryInterval = 500 * time.Millisecond
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// connTimeout determines how long to wait on an idle session,
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// before releasing all resources related to that session.
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const connTimeout = time.Second * 3
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var errClosedListener = errors.New("udp: listener closed")
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// Listener augments a session-oriented Listener over a UDP PacketConn.
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type Listener struct {
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pConn *net.UDPConn
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mu sync.RWMutex
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conns map[string]*Conn
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// accepting signifies whether the listener is still accepting new sessions.
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// It also serves as a sentinel for Shutdown to be idempotent.
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accepting bool
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acceptCh chan *Conn // no need for a Once, already indirectly guarded by accepting.
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}
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// Listen creates a new listener.
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func Listen(network string, laddr *net.UDPAddr) (*Listener, error) {
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conn, err := net.ListenUDP(network, laddr)
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if err != nil {
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return nil, err
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}
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l := &Listener{
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pConn: conn,
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acceptCh: make(chan *Conn),
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conns: make(map[string]*Conn),
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accepting: true,
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}
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go l.readLoop()
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return l, nil
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}
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// Accept waits for and returns the next connection to the listener.
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func (l *Listener) Accept() (*Conn, error) {
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c := <-l.acceptCh
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if c == nil {
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// l.acceptCh got closed
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return nil, errClosedListener
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}
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return c, nil
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}
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// Addr returns the listener's network address.
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func (l *Listener) Addr() net.Addr {
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return l.pConn.LocalAddr()
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}
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// Close closes the listener.
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// It is like Shutdown with a zero graceTimeout.
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func (l *Listener) Close() error {
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return l.Shutdown(0)
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}
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// close should not be called more than once.
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func (l *Listener) close() error {
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l.mu.Lock()
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defer l.mu.Unlock()
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err := l.pConn.Close()
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for k, v := range l.conns {
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v.close()
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delete(l.conns, k)
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}
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close(l.acceptCh)
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return err
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}
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// Shutdown closes the listener.
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// It immediately stops accepting new sessions,
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// and it waits for all existing sessions to terminate,
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// and a maximum of graceTimeout.
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// Then it forces close any session left.
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func (l *Listener) Shutdown(graceTimeout time.Duration) error {
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l.mu.Lock()
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if !l.accepting {
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l.mu.Unlock()
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return nil
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}
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l.accepting = false
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l.mu.Unlock()
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retryInterval := closeRetryInterval
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if retryInterval > graceTimeout {
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retryInterval = graceTimeout
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}
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start := time.Now()
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end := start.Add(graceTimeout)
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for {
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if time.Now().After(end) {
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break
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}
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l.mu.RLock()
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if len(l.conns) == 0 {
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l.mu.RUnlock()
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break
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}
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l.mu.RUnlock()
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time.Sleep(retryInterval)
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}
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return l.close()
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}
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// readLoop receives all packets from all remotes.
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// If a packet comes from a remote that is already known to us (i.e. a "session"),
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// we find that session, and otherwise we create a new one.
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// We then send the data the session's readLoop.
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func (l *Listener) readLoop() {
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buf := make([]byte, receiveMTU)
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for {
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n, raddr, err := l.pConn.ReadFrom(buf)
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if err != nil {
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return
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}
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conn, err := l.getConn(raddr)
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if err != nil {
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continue
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}
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select {
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case conn.receiveCh <- buf[:n]:
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case <-conn.doneCh:
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continue
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}
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}
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}
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// getConn returns the ongoing session with raddr if it exists, or creates a new
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// one otherwise.
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func (l *Listener) getConn(raddr net.Addr) (*Conn, error) {
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l.mu.Lock()
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defer l.mu.Unlock()
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conn, ok := l.conns[raddr.String()]
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if ok {
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return conn, nil
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}
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if !l.accepting {
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return nil, errClosedListener
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}
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conn = l.newConn(raddr)
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l.conns[raddr.String()] = conn
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l.acceptCh <- conn
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go conn.readLoop()
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return conn, nil
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}
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func (l *Listener) newConn(rAddr net.Addr) *Conn {
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return &Conn{
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listener: l,
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rAddr: rAddr,
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receiveCh: make(chan []byte),
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readCh: make(chan []byte),
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sizeCh: make(chan int),
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doneCh: make(chan struct{}),
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timer: time.NewTimer(connTimeout),
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}
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}
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// Conn represents an on-going session with a client, over UDP packets.
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type Conn struct {
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listener *Listener
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rAddr net.Addr
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receiveCh chan []byte // to receive the data from the listener's readLoop
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readCh chan []byte // to receive the buffer into which we should Read
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sizeCh chan int // to synchronize with the end of a Read
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msgs [][]byte // to store data from listener, to be consumed by Reads
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timer *time.Timer // for timeouts
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doneOnce sync.Once
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doneCh chan struct{}
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}
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// readLoop waits for data to come from the listener's readLoop.
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// It then waits for a Read operation to be ready to consume said data,
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// that is to say it waits on readCh to receive the slice of bytes that the Read operation wants to read onto.
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// The Read operation receives the signal that the data has been written to the slice of bytes through the sizeCh.
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func (c *Conn) readLoop() {
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for {
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if len(c.msgs) == 0 {
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select {
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case msg := <-c.receiveCh:
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c.msgs = append(c.msgs, msg)
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case <-c.timer.C:
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c.Close()
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return
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}
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}
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select {
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case cBuf := <-c.readCh:
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msg := c.msgs[0]
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c.msgs = c.msgs[1:]
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n := copy(cBuf, msg)
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c.sizeCh <- n
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case msg := <-c.receiveCh:
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c.msgs = append(c.msgs, msg)
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case <-c.timer.C:
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c.Close()
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return
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}
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}
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}
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// Read implements io.Reader for a Conn.
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func (c *Conn) Read(p []byte) (int, error) {
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select {
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case c.readCh <- p:
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n := <-c.sizeCh
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c.timer.Reset(connTimeout)
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return n, nil
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case <-c.doneCh:
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return 0, io.EOF
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}
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}
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// Write implements io.Writer for a Conn.
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func (c *Conn) Write(p []byte) (n int, err error) {
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l := c.listener
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if l == nil {
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return 0, io.EOF
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}
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c.timer.Reset(connTimeout)
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return l.pConn.WriteTo(p, c.rAddr)
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}
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func (c *Conn) close() {
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c.doneOnce.Do(func() {
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close(c.doneCh)
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})
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}
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// Close releases resources related to the Conn.
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func (c *Conn) Close() error {
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c.close()
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c.listener.mu.Lock()
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defer c.listener.mu.Unlock()
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delete(c.listener.conns, c.rAddr.String())
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return nil
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}
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