62 lines
1.8 KiB
Go
62 lines
1.8 KiB
Go
// Copyright (c) 2013 - Max Persson <max@looplab.se>
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package fsm
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// Event is the info that get passed as a reference in the callbacks.
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type Event struct {
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// FSM is a reference to the current FSM.
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FSM *FSM
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// Event is the event name.
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Event string
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// Src is the state before the transition.
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Src string
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// Dst is the state after the transition.
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Dst string
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// Err is an optional error that can be returned from a callback.
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Err error
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// Args is a optinal list of arguments passed to the callback.
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Args []interface{}
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// canceled is an internal flag set if the transition is canceled.
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canceled bool
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// async is an internal flag set if the transition should be asynchronous
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async bool
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}
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// Cancel can be called in before_<EVENT> or leave_<STATE> to cancel the
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// current transition before it happens. It takes an opitonal error, which will
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// overwrite e.Err if set before.
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func (e *Event) Cancel(err ...error) {
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e.canceled = true
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if len(err) > 0 {
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e.Err = err[0]
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}
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}
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// Async can be called in leave_<STATE> to do an asynchronous state transition.
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//
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// The current state transition will be on hold in the old state until a final
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// call to Transition is made. This will comlete the transition and possibly
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// call the other callbacks.
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func (e *Event) Async() {
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e.async = true
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}
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