b7daa2f3a4
Update traefik dependencies (docker/docker and related) - Update dependencies - Fix compilation problems - Remove vdemeester/docker-events (in docker api now) - Remove `integration/vendor` - Use `testImport` - update some deps. - regenerate the lock from scratch (after a `glide cc`)
726 lines
17 KiB
Go
726 lines
17 KiB
Go
// +build windows
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package winterm
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import (
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"bytes"
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"io/ioutil"
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"os"
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"strconv"
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"github.com/Azure/go-ansiterm"
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"github.com/sirupsen/logrus"
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)
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var logger *logrus.Logger
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type windowsAnsiEventHandler struct {
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fd uintptr
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file *os.File
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infoReset *CONSOLE_SCREEN_BUFFER_INFO
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sr scrollRegion
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buffer bytes.Buffer
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attributes uint16
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inverted bool
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wrapNext bool
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drewMarginByte bool
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originMode bool
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marginByte byte
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curInfo *CONSOLE_SCREEN_BUFFER_INFO
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curPos COORD
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}
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func CreateWinEventHandler(fd uintptr, file *os.File) ansiterm.AnsiEventHandler {
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logFile := ioutil.Discard
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if isDebugEnv := os.Getenv(ansiterm.LogEnv); isDebugEnv == "1" {
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logFile, _ = os.Create("winEventHandler.log")
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}
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logger = &logrus.Logger{
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Out: logFile,
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Formatter: new(logrus.TextFormatter),
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Level: logrus.DebugLevel,
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}
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infoReset, err := GetConsoleScreenBufferInfo(fd)
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if err != nil {
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return nil
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}
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return &windowsAnsiEventHandler{
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fd: fd,
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file: file,
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infoReset: infoReset,
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attributes: infoReset.Attributes,
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}
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}
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type scrollRegion struct {
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top int16
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bottom int16
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}
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// simulateLF simulates a LF or CR+LF by scrolling if necessary to handle the
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// current cursor position and scroll region settings, in which case it returns
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// true. If no special handling is necessary, then it does nothing and returns
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// false.
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//
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// In the false case, the caller should ensure that a carriage return
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// and line feed are inserted or that the text is otherwise wrapped.
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func (h *windowsAnsiEventHandler) simulateLF(includeCR bool) (bool, error) {
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if h.wrapNext {
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if err := h.Flush(); err != nil {
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return false, err
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}
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h.clearWrap()
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}
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pos, info, err := h.getCurrentInfo()
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if err != nil {
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return false, err
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}
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sr := h.effectiveSr(info.Window)
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if pos.Y == sr.bottom {
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// Scrolling is necessary. Let Windows automatically scroll if the scrolling region
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// is the full window.
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if sr.top == info.Window.Top && sr.bottom == info.Window.Bottom {
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if includeCR {
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pos.X = 0
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h.updatePos(pos)
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}
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return false, nil
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}
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// A custom scroll region is active. Scroll the window manually to simulate
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// the LF.
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if err := h.Flush(); err != nil {
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return false, err
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}
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logger.Info("Simulating LF inside scroll region")
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if err := h.scrollUp(1); err != nil {
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return false, err
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}
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if includeCR {
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pos.X = 0
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if err := SetConsoleCursorPosition(h.fd, pos); err != nil {
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return false, err
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}
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}
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return true, nil
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} else if pos.Y < info.Window.Bottom {
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// Let Windows handle the LF.
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pos.Y++
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if includeCR {
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pos.X = 0
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}
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h.updatePos(pos)
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return false, nil
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} else {
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// The cursor is at the bottom of the screen but outside the scroll
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// region. Skip the LF.
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logger.Info("Simulating LF outside scroll region")
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if includeCR {
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if err := h.Flush(); err != nil {
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return false, err
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}
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pos.X = 0
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if err := SetConsoleCursorPosition(h.fd, pos); err != nil {
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return false, err
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}
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}
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return true, nil
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}
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}
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// executeLF executes a LF without a CR.
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func (h *windowsAnsiEventHandler) executeLF() error {
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handled, err := h.simulateLF(false)
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if err != nil {
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return err
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}
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if !handled {
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// Windows LF will reset the cursor column position. Write the LF
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// and restore the cursor position.
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pos, _, err := h.getCurrentInfo()
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if err != nil {
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return err
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}
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h.buffer.WriteByte(ansiterm.ANSI_LINE_FEED)
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if pos.X != 0 {
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if err := h.Flush(); err != nil {
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return err
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}
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logger.Info("Resetting cursor position for LF without CR")
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if err := SetConsoleCursorPosition(h.fd, pos); err != nil {
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return err
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}
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}
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}
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return nil
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}
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func (h *windowsAnsiEventHandler) Print(b byte) error {
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if h.wrapNext {
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h.buffer.WriteByte(h.marginByte)
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h.clearWrap()
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if _, err := h.simulateLF(true); err != nil {
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return err
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}
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}
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pos, info, err := h.getCurrentInfo()
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if err != nil {
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return err
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}
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if pos.X == info.Size.X-1 {
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h.wrapNext = true
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h.marginByte = b
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} else {
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pos.X++
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h.updatePos(pos)
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h.buffer.WriteByte(b)
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}
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return nil
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}
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func (h *windowsAnsiEventHandler) Execute(b byte) error {
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switch b {
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case ansiterm.ANSI_TAB:
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logger.Info("Execute(TAB)")
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// Move to the next tab stop, but preserve auto-wrap if already set.
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if !h.wrapNext {
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pos, info, err := h.getCurrentInfo()
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if err != nil {
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return err
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}
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pos.X = (pos.X + 8) - pos.X%8
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if pos.X >= info.Size.X {
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pos.X = info.Size.X - 1
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}
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if err := h.Flush(); err != nil {
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return err
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}
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if err := SetConsoleCursorPosition(h.fd, pos); err != nil {
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return err
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}
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}
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return nil
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case ansiterm.ANSI_BEL:
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h.buffer.WriteByte(ansiterm.ANSI_BEL)
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return nil
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case ansiterm.ANSI_BACKSPACE:
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if h.wrapNext {
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if err := h.Flush(); err != nil {
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return err
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}
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h.clearWrap()
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}
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pos, _, err := h.getCurrentInfo()
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if err != nil {
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return err
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}
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if pos.X > 0 {
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pos.X--
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h.updatePos(pos)
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h.buffer.WriteByte(ansiterm.ANSI_BACKSPACE)
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}
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return nil
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case ansiterm.ANSI_VERTICAL_TAB, ansiterm.ANSI_FORM_FEED:
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// Treat as true LF.
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return h.executeLF()
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case ansiterm.ANSI_LINE_FEED:
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// Simulate a CR and LF for now since there is no way in go-ansiterm
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// to tell if the LF should include CR (and more things break when it's
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// missing than when it's incorrectly added).
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handled, err := h.simulateLF(true)
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if handled || err != nil {
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return err
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}
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return h.buffer.WriteByte(ansiterm.ANSI_LINE_FEED)
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case ansiterm.ANSI_CARRIAGE_RETURN:
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if h.wrapNext {
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if err := h.Flush(); err != nil {
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return err
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}
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h.clearWrap()
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}
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pos, _, err := h.getCurrentInfo()
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if err != nil {
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return err
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}
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if pos.X != 0 {
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pos.X = 0
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h.updatePos(pos)
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h.buffer.WriteByte(ansiterm.ANSI_CARRIAGE_RETURN)
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}
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return nil
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default:
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return nil
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}
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}
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func (h *windowsAnsiEventHandler) CUU(param int) error {
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if err := h.Flush(); err != nil {
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return err
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}
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logger.Infof("CUU: [%v]", []string{strconv.Itoa(param)})
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h.clearWrap()
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return h.moveCursorVertical(-param)
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}
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func (h *windowsAnsiEventHandler) CUD(param int) error {
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if err := h.Flush(); err != nil {
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return err
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}
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logger.Infof("CUD: [%v]", []string{strconv.Itoa(param)})
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h.clearWrap()
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return h.moveCursorVertical(param)
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}
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func (h *windowsAnsiEventHandler) CUF(param int) error {
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if err := h.Flush(); err != nil {
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return err
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}
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logger.Infof("CUF: [%v]", []string{strconv.Itoa(param)})
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h.clearWrap()
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return h.moveCursorHorizontal(param)
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}
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func (h *windowsAnsiEventHandler) CUB(param int) error {
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if err := h.Flush(); err != nil {
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return err
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}
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logger.Infof("CUB: [%v]", []string{strconv.Itoa(param)})
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h.clearWrap()
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return h.moveCursorHorizontal(-param)
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}
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func (h *windowsAnsiEventHandler) CNL(param int) error {
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if err := h.Flush(); err != nil {
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return err
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}
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logger.Infof("CNL: [%v]", []string{strconv.Itoa(param)})
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h.clearWrap()
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return h.moveCursorLine(param)
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}
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func (h *windowsAnsiEventHandler) CPL(param int) error {
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if err := h.Flush(); err != nil {
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return err
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}
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logger.Infof("CPL: [%v]", []string{strconv.Itoa(param)})
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h.clearWrap()
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return h.moveCursorLine(-param)
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}
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func (h *windowsAnsiEventHandler) CHA(param int) error {
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if err := h.Flush(); err != nil {
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return err
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}
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logger.Infof("CHA: [%v]", []string{strconv.Itoa(param)})
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h.clearWrap()
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return h.moveCursorColumn(param)
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}
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func (h *windowsAnsiEventHandler) VPA(param int) error {
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if err := h.Flush(); err != nil {
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return err
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}
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logger.Infof("VPA: [[%d]]", param)
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h.clearWrap()
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info, err := GetConsoleScreenBufferInfo(h.fd)
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if err != nil {
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return err
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}
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window := h.getCursorWindow(info)
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position := info.CursorPosition
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position.Y = window.Top + int16(param) - 1
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return h.setCursorPosition(position, window)
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}
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func (h *windowsAnsiEventHandler) CUP(row int, col int) error {
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if err := h.Flush(); err != nil {
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return err
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}
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logger.Infof("CUP: [[%d %d]]", row, col)
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h.clearWrap()
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info, err := GetConsoleScreenBufferInfo(h.fd)
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if err != nil {
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return err
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}
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window := h.getCursorWindow(info)
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position := COORD{window.Left + int16(col) - 1, window.Top + int16(row) - 1}
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return h.setCursorPosition(position, window)
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}
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func (h *windowsAnsiEventHandler) HVP(row int, col int) error {
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if err := h.Flush(); err != nil {
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return err
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}
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logger.Infof("HVP: [[%d %d]]", row, col)
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h.clearWrap()
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return h.CUP(row, col)
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}
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func (h *windowsAnsiEventHandler) DECTCEM(visible bool) error {
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if err := h.Flush(); err != nil {
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return err
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}
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logger.Infof("DECTCEM: [%v]", []string{strconv.FormatBool(visible)})
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h.clearWrap()
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return nil
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}
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func (h *windowsAnsiEventHandler) DECOM(enable bool) error {
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if err := h.Flush(); err != nil {
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return err
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}
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logger.Infof("DECOM: [%v]", []string{strconv.FormatBool(enable)})
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h.clearWrap()
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h.originMode = enable
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return h.CUP(1, 1)
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}
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func (h *windowsAnsiEventHandler) DECCOLM(use132 bool) error {
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if err := h.Flush(); err != nil {
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return err
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}
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logger.Infof("DECCOLM: [%v]", []string{strconv.FormatBool(use132)})
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h.clearWrap()
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if err := h.ED(2); err != nil {
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return err
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}
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info, err := GetConsoleScreenBufferInfo(h.fd)
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if err != nil {
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return err
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}
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targetWidth := int16(80)
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if use132 {
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targetWidth = 132
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}
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if info.Size.X < targetWidth {
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if err := SetConsoleScreenBufferSize(h.fd, COORD{targetWidth, info.Size.Y}); err != nil {
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logger.Info("set buffer failed:", err)
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return err
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}
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}
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window := info.Window
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window.Left = 0
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window.Right = targetWidth - 1
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if err := SetConsoleWindowInfo(h.fd, true, window); err != nil {
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logger.Info("set window failed:", err)
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return err
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}
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if info.Size.X > targetWidth {
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if err := SetConsoleScreenBufferSize(h.fd, COORD{targetWidth, info.Size.Y}); err != nil {
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logger.Info("set buffer failed:", err)
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return err
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}
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}
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return SetConsoleCursorPosition(h.fd, COORD{0, 0})
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}
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func (h *windowsAnsiEventHandler) ED(param int) error {
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if err := h.Flush(); err != nil {
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return err
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}
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logger.Infof("ED: [%v]", []string{strconv.Itoa(param)})
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h.clearWrap()
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// [J -- Erases from the cursor to the end of the screen, including the cursor position.
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// [1J -- Erases from the beginning of the screen to the cursor, including the cursor position.
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// [2J -- Erases the complete display. The cursor does not move.
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// Notes:
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// -- Clearing the entire buffer, versus just the Window, works best for Windows Consoles
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info, err := GetConsoleScreenBufferInfo(h.fd)
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if err != nil {
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return err
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}
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var start COORD
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var end COORD
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switch param {
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case 0:
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start = info.CursorPosition
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end = COORD{info.Size.X - 1, info.Size.Y - 1}
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case 1:
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start = COORD{0, 0}
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end = info.CursorPosition
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case 2:
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start = COORD{0, 0}
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end = COORD{info.Size.X - 1, info.Size.Y - 1}
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}
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err = h.clearRange(h.attributes, start, end)
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if err != nil {
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return err
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}
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// If the whole buffer was cleared, move the window to the top while preserving
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// the window-relative cursor position.
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if param == 2 {
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pos := info.CursorPosition
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window := info.Window
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pos.Y -= window.Top
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window.Bottom -= window.Top
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window.Top = 0
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if err := SetConsoleCursorPosition(h.fd, pos); err != nil {
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return err
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}
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if err := SetConsoleWindowInfo(h.fd, true, window); err != nil {
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return err
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}
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}
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return nil
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}
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func (h *windowsAnsiEventHandler) EL(param int) error {
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if err := h.Flush(); err != nil {
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return err
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}
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logger.Infof("EL: [%v]", strconv.Itoa(param))
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h.clearWrap()
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// [K -- Erases from the cursor to the end of the line, including the cursor position.
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// [1K -- Erases from the beginning of the line to the cursor, including the cursor position.
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// [2K -- Erases the complete line.
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info, err := GetConsoleScreenBufferInfo(h.fd)
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if err != nil {
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return err
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}
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var start COORD
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var end COORD
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switch param {
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case 0:
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start = info.CursorPosition
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end = COORD{info.Size.X, info.CursorPosition.Y}
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case 1:
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start = COORD{0, info.CursorPosition.Y}
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end = info.CursorPosition
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case 2:
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start = COORD{0, info.CursorPosition.Y}
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end = COORD{info.Size.X, info.CursorPosition.Y}
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}
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err = h.clearRange(h.attributes, start, end)
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if err != nil {
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return err
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}
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return nil
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}
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func (h *windowsAnsiEventHandler) IL(param int) error {
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if err := h.Flush(); err != nil {
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return err
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}
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logger.Infof("IL: [%v]", strconv.Itoa(param))
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h.clearWrap()
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return h.insertLines(param)
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}
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func (h *windowsAnsiEventHandler) DL(param int) error {
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if err := h.Flush(); err != nil {
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return err
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}
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logger.Infof("DL: [%v]", strconv.Itoa(param))
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h.clearWrap()
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return h.deleteLines(param)
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}
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func (h *windowsAnsiEventHandler) ICH(param int) error {
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if err := h.Flush(); err != nil {
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return err
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}
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logger.Infof("ICH: [%v]", strconv.Itoa(param))
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h.clearWrap()
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return h.insertCharacters(param)
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}
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func (h *windowsAnsiEventHandler) DCH(param int) error {
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if err := h.Flush(); err != nil {
|
|
return err
|
|
}
|
|
logger.Infof("DCH: [%v]", strconv.Itoa(param))
|
|
h.clearWrap()
|
|
return h.deleteCharacters(param)
|
|
}
|
|
|
|
func (h *windowsAnsiEventHandler) SGR(params []int) error {
|
|
if err := h.Flush(); err != nil {
|
|
return err
|
|
}
|
|
strings := []string{}
|
|
for _, v := range params {
|
|
strings = append(strings, strconv.Itoa(v))
|
|
}
|
|
|
|
logger.Infof("SGR: [%v]", strings)
|
|
|
|
if len(params) <= 0 {
|
|
h.attributes = h.infoReset.Attributes
|
|
h.inverted = false
|
|
} else {
|
|
for _, attr := range params {
|
|
|
|
if attr == ansiterm.ANSI_SGR_RESET {
|
|
h.attributes = h.infoReset.Attributes
|
|
h.inverted = false
|
|
continue
|
|
}
|
|
|
|
h.attributes, h.inverted = collectAnsiIntoWindowsAttributes(h.attributes, h.inverted, h.infoReset.Attributes, int16(attr))
|
|
}
|
|
}
|
|
|
|
attributes := h.attributes
|
|
if h.inverted {
|
|
attributes = invertAttributes(attributes)
|
|
}
|
|
err := SetConsoleTextAttribute(h.fd, attributes)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (h *windowsAnsiEventHandler) SU(param int) error {
|
|
if err := h.Flush(); err != nil {
|
|
return err
|
|
}
|
|
logger.Infof("SU: [%v]", []string{strconv.Itoa(param)})
|
|
h.clearWrap()
|
|
return h.scrollUp(param)
|
|
}
|
|
|
|
func (h *windowsAnsiEventHandler) SD(param int) error {
|
|
if err := h.Flush(); err != nil {
|
|
return err
|
|
}
|
|
logger.Infof("SD: [%v]", []string{strconv.Itoa(param)})
|
|
h.clearWrap()
|
|
return h.scrollDown(param)
|
|
}
|
|
|
|
func (h *windowsAnsiEventHandler) DA(params []string) error {
|
|
logger.Infof("DA: [%v]", params)
|
|
// DA cannot be implemented because it must send data on the VT100 input stream,
|
|
// which is not available to go-ansiterm.
|
|
return nil
|
|
}
|
|
|
|
func (h *windowsAnsiEventHandler) DECSTBM(top int, bottom int) error {
|
|
if err := h.Flush(); err != nil {
|
|
return err
|
|
}
|
|
logger.Infof("DECSTBM: [%d, %d]", top, bottom)
|
|
|
|
// Windows is 0 indexed, Linux is 1 indexed
|
|
h.sr.top = int16(top - 1)
|
|
h.sr.bottom = int16(bottom - 1)
|
|
|
|
// This command also moves the cursor to the origin.
|
|
h.clearWrap()
|
|
return h.CUP(1, 1)
|
|
}
|
|
|
|
func (h *windowsAnsiEventHandler) RI() error {
|
|
if err := h.Flush(); err != nil {
|
|
return err
|
|
}
|
|
logger.Info("RI: []")
|
|
h.clearWrap()
|
|
|
|
info, err := GetConsoleScreenBufferInfo(h.fd)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
sr := h.effectiveSr(info.Window)
|
|
if info.CursorPosition.Y == sr.top {
|
|
return h.scrollDown(1)
|
|
}
|
|
|
|
return h.moveCursorVertical(-1)
|
|
}
|
|
|
|
func (h *windowsAnsiEventHandler) IND() error {
|
|
logger.Info("IND: []")
|
|
return h.executeLF()
|
|
}
|
|
|
|
func (h *windowsAnsiEventHandler) Flush() error {
|
|
h.curInfo = nil
|
|
if h.buffer.Len() > 0 {
|
|
logger.Infof("Flush: [%s]", h.buffer.Bytes())
|
|
if _, err := h.buffer.WriteTo(h.file); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
if h.wrapNext && !h.drewMarginByte {
|
|
logger.Infof("Flush: drawing margin byte '%c'", h.marginByte)
|
|
|
|
info, err := GetConsoleScreenBufferInfo(h.fd)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
charInfo := []CHAR_INFO{{UnicodeChar: uint16(h.marginByte), Attributes: info.Attributes}}
|
|
size := COORD{1, 1}
|
|
position := COORD{0, 0}
|
|
region := SMALL_RECT{Left: info.CursorPosition.X, Top: info.CursorPosition.Y, Right: info.CursorPosition.X, Bottom: info.CursorPosition.Y}
|
|
if err := WriteConsoleOutput(h.fd, charInfo, size, position, ®ion); err != nil {
|
|
return err
|
|
}
|
|
h.drewMarginByte = true
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// cacheConsoleInfo ensures that the current console screen information has been queried
|
|
// since the last call to Flush(). It must be called before accessing h.curInfo or h.curPos.
|
|
func (h *windowsAnsiEventHandler) getCurrentInfo() (COORD, *CONSOLE_SCREEN_BUFFER_INFO, error) {
|
|
if h.curInfo == nil {
|
|
info, err := GetConsoleScreenBufferInfo(h.fd)
|
|
if err != nil {
|
|
return COORD{}, nil, err
|
|
}
|
|
h.curInfo = info
|
|
h.curPos = info.CursorPosition
|
|
}
|
|
return h.curPos, h.curInfo, nil
|
|
}
|
|
|
|
func (h *windowsAnsiEventHandler) updatePos(pos COORD) {
|
|
if h.curInfo == nil {
|
|
panic("failed to call getCurrentInfo before calling updatePos")
|
|
}
|
|
h.curPos = pos
|
|
}
|
|
|
|
// clearWrap clears the state where the cursor is in the margin
|
|
// waiting for the next character before wrapping the line. This must
|
|
// be done before most operations that act on the cursor.
|
|
func (h *windowsAnsiEventHandler) clearWrap() {
|
|
h.wrapNext = false
|
|
h.drewMarginByte = false
|
|
}
|