321 lines
8.9 KiB
Go
321 lines
8.9 KiB
Go
/*
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Copyright 2014 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package cache
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import (
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"sync"
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"k8s.io/client-go/1.5/pkg/util/sets"
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)
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// PopProcessFunc is passed to Pop() method of Queue interface.
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// It is supposed to process the element popped from the queue.
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type PopProcessFunc func(interface{}) error
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// ErrRequeue may be returned by a PopProcessFunc to safely requeue
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// the current item. The value of Err will be returned from Pop.
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type ErrRequeue struct {
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// Err is returned by the Pop function
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Err error
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}
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func (e ErrRequeue) Error() string {
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if e.Err == nil {
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return "the popped item should be requeued without returning an error"
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}
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return e.Err.Error()
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}
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// Queue is exactly like a Store, but has a Pop() method too.
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type Queue interface {
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Store
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// Pop blocks until it has something to process.
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// It returns the object that was process and the result of processing.
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// The PopProcessFunc may return an ErrRequeue{...} to indicate the item
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// should be requeued before releasing the lock on the queue.
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Pop(PopProcessFunc) (interface{}, error)
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// AddIfNotPresent adds a value previously
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// returned by Pop back into the queue as long
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// as nothing else (presumably more recent)
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// has since been added.
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AddIfNotPresent(interface{}) error
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// Return true if the first batch of items has been popped
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HasSynced() bool
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}
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// Helper function for popping from Queue.
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// WARNING: Do NOT use this function in non-test code to avoid races
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// unless you really really really really know what you are doing.
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func Pop(queue Queue) interface{} {
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var result interface{}
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queue.Pop(func(obj interface{}) error {
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result = obj
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return nil
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})
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return result
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}
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// FIFO receives adds and updates from a Reflector, and puts them in a queue for
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// FIFO order processing. If multiple adds/updates of a single item happen while
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// an item is in the queue before it has been processed, it will only be
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// processed once, and when it is processed, the most recent version will be
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// processed. This can't be done with a channel.
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//
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// FIFO solves this use case:
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// * You want to process every object (exactly) once.
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// * You want to process the most recent version of the object when you process it.
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// * You do not want to process deleted objects, they should be removed from the queue.
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// * You do not want to periodically reprocess objects.
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// Compare with DeltaFIFO for other use cases.
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type FIFO struct {
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lock sync.RWMutex
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cond sync.Cond
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// We depend on the property that items in the set are in the queue and vice versa.
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items map[string]interface{}
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queue []string
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// populated is true if the first batch of items inserted by Replace() has been populated
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// or Delete/Add/Update was called first.
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populated bool
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// initialPopulationCount is the number of items inserted by the first call of Replace()
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initialPopulationCount int
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// keyFunc is used to make the key used for queued item insertion and retrieval, and
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// should be deterministic.
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keyFunc KeyFunc
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}
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var (
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_ = Queue(&FIFO{}) // FIFO is a Queue
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)
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// Return true if an Add/Update/Delete/AddIfNotPresent are called first,
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// or an Update called first but the first batch of items inserted by Replace() has been popped
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func (f *FIFO) HasSynced() bool {
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f.lock.Lock()
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defer f.lock.Unlock()
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return f.populated && f.initialPopulationCount == 0
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}
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// Add inserts an item, and puts it in the queue. The item is only enqueued
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// if it doesn't already exist in the set.
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func (f *FIFO) Add(obj interface{}) error {
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id, err := f.keyFunc(obj)
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if err != nil {
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return KeyError{obj, err}
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}
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f.lock.Lock()
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defer f.lock.Unlock()
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f.populated = true
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if _, exists := f.items[id]; !exists {
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f.queue = append(f.queue, id)
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}
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f.items[id] = obj
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f.cond.Broadcast()
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return nil
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}
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// AddIfNotPresent inserts an item, and puts it in the queue. If the item is already
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// present in the set, it is neither enqueued nor added to the set.
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//
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// This is useful in a single producer/consumer scenario so that the consumer can
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// safely retry items without contending with the producer and potentially enqueueing
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// stale items.
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func (f *FIFO) AddIfNotPresent(obj interface{}) error {
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id, err := f.keyFunc(obj)
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if err != nil {
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return KeyError{obj, err}
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}
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f.lock.Lock()
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defer f.lock.Unlock()
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f.addIfNotPresent(id, obj)
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return nil
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}
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// addIfNotPresent assumes the fifo lock is already held and adds the the provided
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// item to the queue under id if it does not already exist.
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func (f *FIFO) addIfNotPresent(id string, obj interface{}) {
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f.populated = true
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if _, exists := f.items[id]; exists {
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return
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}
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f.queue = append(f.queue, id)
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f.items[id] = obj
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f.cond.Broadcast()
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}
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// Update is the same as Add in this implementation.
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func (f *FIFO) Update(obj interface{}) error {
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return f.Add(obj)
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}
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// Delete removes an item. It doesn't add it to the queue, because
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// this implementation assumes the consumer only cares about the objects,
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// not the order in which they were created/added.
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func (f *FIFO) Delete(obj interface{}) error {
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id, err := f.keyFunc(obj)
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if err != nil {
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return KeyError{obj, err}
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}
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f.lock.Lock()
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defer f.lock.Unlock()
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f.populated = true
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delete(f.items, id)
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return err
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}
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// List returns a list of all the items.
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func (f *FIFO) List() []interface{} {
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f.lock.RLock()
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defer f.lock.RUnlock()
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list := make([]interface{}, 0, len(f.items))
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for _, item := range f.items {
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list = append(list, item)
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}
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return list
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}
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// ListKeys returns a list of all the keys of the objects currently
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// in the FIFO.
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func (f *FIFO) ListKeys() []string {
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f.lock.RLock()
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defer f.lock.RUnlock()
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list := make([]string, 0, len(f.items))
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for key := range f.items {
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list = append(list, key)
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}
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return list
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}
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// Get returns the requested item, or sets exists=false.
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func (f *FIFO) Get(obj interface{}) (item interface{}, exists bool, err error) {
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key, err := f.keyFunc(obj)
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if err != nil {
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return nil, false, KeyError{obj, err}
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}
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return f.GetByKey(key)
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}
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// GetByKey returns the requested item, or sets exists=false.
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func (f *FIFO) GetByKey(key string) (item interface{}, exists bool, err error) {
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f.lock.RLock()
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defer f.lock.RUnlock()
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item, exists = f.items[key]
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return item, exists, nil
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}
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// Pop waits until an item is ready and processes it. If multiple items are
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// ready, they are returned in the order in which they were added/updated.
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// The item is removed from the queue (and the store) before it is processed,
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// so if you don't successfully process it, it should be added back with
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// AddIfNotPresent(). process function is called under lock, so it is safe
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// update data structures in it that need to be in sync with the queue.
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func (f *FIFO) Pop(process PopProcessFunc) (interface{}, error) {
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f.lock.Lock()
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defer f.lock.Unlock()
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for {
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for len(f.queue) == 0 {
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f.cond.Wait()
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}
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id := f.queue[0]
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f.queue = f.queue[1:]
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if f.initialPopulationCount > 0 {
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f.initialPopulationCount--
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}
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item, ok := f.items[id]
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if !ok {
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// Item may have been deleted subsequently.
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continue
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}
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delete(f.items, id)
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err := process(item)
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if e, ok := err.(ErrRequeue); ok {
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f.addIfNotPresent(id, item)
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err = e.Err
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}
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return item, err
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}
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}
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// Replace will delete the contents of 'f', using instead the given map.
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// 'f' takes ownership of the map, you should not reference the map again
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// after calling this function. f's queue is reset, too; upon return, it
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// will contain the items in the map, in no particular order.
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func (f *FIFO) Replace(list []interface{}, resourceVersion string) error {
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items := map[string]interface{}{}
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for _, item := range list {
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key, err := f.keyFunc(item)
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if err != nil {
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return KeyError{item, err}
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}
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items[key] = item
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}
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f.lock.Lock()
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defer f.lock.Unlock()
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if !f.populated {
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f.populated = true
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f.initialPopulationCount = len(items)
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}
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f.items = items
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f.queue = f.queue[:0]
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for id := range items {
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f.queue = append(f.queue, id)
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}
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if len(f.queue) > 0 {
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f.cond.Broadcast()
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}
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return nil
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}
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// Resync will touch all objects to put them into the processing queue
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func (f *FIFO) Resync() error {
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f.lock.Lock()
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defer f.lock.Unlock()
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inQueue := sets.NewString()
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for _, id := range f.queue {
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inQueue.Insert(id)
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}
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for id := range f.items {
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if !inQueue.Has(id) {
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f.queue = append(f.queue, id)
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}
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}
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if len(f.queue) > 0 {
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f.cond.Broadcast()
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}
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return nil
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}
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// NewFIFO returns a Store which can be used to queue up items to
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// process.
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func NewFIFO(keyFunc KeyFunc) *FIFO {
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f := &FIFO{
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items: map[string]interface{}{},
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queue: []string{},
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keyFunc: keyFunc,
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}
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f.cond.L = &f.lock
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return f
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}
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