fix: TCP/UDP wrr when all servers have a weight set to 0
Co-authored-by: Kevin Pollet <pollet.kevin@gmail.com>
This commit is contained in:
parent
ffdfc13461
commit
d91eefa74f
3 changed files with 56 additions and 39 deletions
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@ -15,7 +15,7 @@ type server struct {
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// WRRLoadBalancer is a naive RoundRobin load balancer for TCP services.
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// WRRLoadBalancer is a naive RoundRobin load balancer for TCP services.
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type WRRLoadBalancer struct {
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type WRRLoadBalancer struct {
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servers []server
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servers []server
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lock sync.RWMutex
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lock sync.Mutex
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currentWeight int
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currentWeight int
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index int
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index int
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}
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}
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@ -29,16 +29,16 @@ func NewWRRLoadBalancer() *WRRLoadBalancer {
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// ServeTCP forwards the connection to the right service.
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// ServeTCP forwards the connection to the right service.
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func (b *WRRLoadBalancer) ServeTCP(conn WriteCloser) {
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func (b *WRRLoadBalancer) ServeTCP(conn WriteCloser) {
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if len(b.servers) == 0 {
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b.lock.Lock()
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log.WithoutContext().Error("no available server")
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return
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}
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next, err := b.next()
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next, err := b.next()
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b.lock.Unlock()
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if err != nil {
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if err != nil {
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log.WithoutContext().Errorf("Error during load balancing: %v", err)
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log.WithoutContext().Errorf("Error during load balancing: %v", err)
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conn.Close()
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conn.Close()
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return
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}
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}
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next.ServeTCP(conn)
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next.ServeTCP(conn)
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}
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}
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@ -50,6 +50,9 @@ func (b *WRRLoadBalancer) AddServer(serverHandler Handler) {
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// AddWeightServer appends a server to the existing list with a weight.
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// AddWeightServer appends a server to the existing list with a weight.
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func (b *WRRLoadBalancer) AddWeightServer(serverHandler Handler, weight *int) {
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func (b *WRRLoadBalancer) AddWeightServer(serverHandler Handler, weight *int) {
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b.lock.Lock()
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defer b.lock.Unlock()
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w := 1
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w := 1
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if weight != nil {
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if weight != nil {
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w = *weight
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w = *weight
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@ -87,9 +90,6 @@ func gcd(a, b int) int {
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}
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}
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func (b *WRRLoadBalancer) next() (Handler, error) {
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func (b *WRRLoadBalancer) next() (Handler, error) {
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b.lock.Lock()
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defer b.lock.Unlock()
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if len(b.servers) == 0 {
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if len(b.servers) == 0 {
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return nil, fmt.Errorf("no servers in the pool")
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return nil, fmt.Errorf("no servers in the pool")
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}
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}
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@ -98,10 +98,14 @@ func (b *WRRLoadBalancer) next() (Handler, error) {
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// it calculates the GCD and subtracts it on every iteration, what interleaves servers
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// it calculates the GCD and subtracts it on every iteration, what interleaves servers
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// and allows us not to build an iterator every time we readjust weights
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// and allows us not to build an iterator every time we readjust weights
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// GCD across all enabled servers
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gcd := b.weightGcd()
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// Maximum weight across all enabled servers
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// Maximum weight across all enabled servers
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max := b.maxWeight()
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max := b.maxWeight()
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if max == 0 {
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return nil, fmt.Errorf("all servers have 0 weight")
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}
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// GCD across all enabled servers
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gcd := b.weightGcd()
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for {
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for {
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b.index = (b.index + 1) % len(b.servers)
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b.index = (b.index + 1) % len(b.servers)
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@ -109,9 +113,6 @@ func (b *WRRLoadBalancer) next() (Handler, error) {
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b.currentWeight -= gcd
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b.currentWeight -= gcd
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if b.currentWeight <= 0 {
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if b.currentWeight <= 0 {
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b.currentWeight = max
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b.currentWeight = max
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if b.currentWeight == 0 {
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return nil, fmt.Errorf("all servers have 0 weight")
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}
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}
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}
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}
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}
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srv := b.servers[b.index]
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srv := b.servers[b.index]
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@ -10,7 +10,8 @@ import (
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)
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)
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type fakeConn struct {
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type fakeConn struct {
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call map[string]int
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writeCall map[string]int
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closeCall int
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}
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}
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func (f *fakeConn) Read(b []byte) (n int, err error) {
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func (f *fakeConn) Read(b []byte) (n int, err error) {
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@ -18,12 +19,13 @@ func (f *fakeConn) Read(b []byte) (n int, err error) {
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}
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}
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func (f *fakeConn) Write(b []byte) (n int, err error) {
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func (f *fakeConn) Write(b []byte) (n int, err error) {
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f.call[string(b)]++
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f.writeCall[string(b)]++
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return len(b), nil
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return len(b), nil
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}
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}
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func (f *fakeConn) Close() error {
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func (f *fakeConn) Close() error {
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panic("implement me")
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f.closeCall++
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return nil
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}
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}
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func (f *fakeConn) LocalAddr() net.Addr {
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func (f *fakeConn) LocalAddr() net.Addr {
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@ -55,7 +57,8 @@ func TestLoadBalancing(t *testing.T) {
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desc string
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desc string
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serversWeight map[string]int
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serversWeight map[string]int
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totalCall int
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totalCall int
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expected map[string]int
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expectedWrite map[string]int
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expectedClose int
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}{
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}{
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{
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{
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desc: "RoundRobin",
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desc: "RoundRobin",
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@ -64,7 +67,7 @@ func TestLoadBalancing(t *testing.T) {
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"h2": 1,
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"h2": 1,
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},
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},
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totalCall: 4,
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totalCall: 4,
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expected: map[string]int{
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expectedWrite: map[string]int{
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"h1": 2,
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"h1": 2,
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"h2": 2,
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"h2": 2,
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},
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},
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@ -76,7 +79,7 @@ func TestLoadBalancing(t *testing.T) {
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"h2": 1,
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"h2": 1,
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},
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},
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totalCall: 4,
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totalCall: 4,
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expected: map[string]int{
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expectedWrite: map[string]int{
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"h1": 3,
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"h1": 3,
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"h2": 1,
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"h2": 1,
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},
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},
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@ -88,22 +91,33 @@ func TestLoadBalancing(t *testing.T) {
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"h2": 1,
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"h2": 1,
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},
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},
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totalCall: 16,
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totalCall: 16,
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expected: map[string]int{
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expectedWrite: map[string]int{
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"h1": 12,
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"h1": 12,
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"h2": 4,
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"h2": 4,
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},
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},
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},
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},
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{
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{
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desc: "WeighedRoundRobin with 0 weight server",
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desc: "WeighedRoundRobin with one 0 weight server",
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serversWeight: map[string]int{
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serversWeight: map[string]int{
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"h1": 3,
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"h1": 3,
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"h2": 0,
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"h2": 0,
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},
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},
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totalCall: 16,
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totalCall: 16,
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expected: map[string]int{
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expectedWrite: map[string]int{
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"h1": 16,
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"h1": 16,
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},
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},
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},
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},
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{
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desc: "WeighedRoundRobin with all servers with 0 weight",
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serversWeight: map[string]int{
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"h1": 0,
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"h2": 0,
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"h3": 0,
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},
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totalCall: 10,
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expectedWrite: map[string]int{},
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expectedClose: 10,
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},
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}
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}
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for _, test := range testCases {
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for _, test := range testCases {
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@ -120,12 +134,13 @@ func TestLoadBalancing(t *testing.T) {
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}), &weight)
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}), &weight)
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}
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}
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conn := &fakeConn{call: make(map[string]int)}
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conn := &fakeConn{writeCall: make(map[string]int)}
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for i := 0; i < test.totalCall; i++ {
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for i := 0; i < test.totalCall; i++ {
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balancer.ServeTCP(conn)
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balancer.ServeTCP(conn)
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}
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}
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assert.Equal(t, test.expected, conn.call)
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assert.Equal(t, test.expectedWrite, conn.writeCall)
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assert.Equal(t, test.expectedClose, conn.closeCall)
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})
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})
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}
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}
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}
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}
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@ -15,7 +15,7 @@ type server struct {
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// WRRLoadBalancer is a naive RoundRobin load balancer for UDP services.
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// WRRLoadBalancer is a naive RoundRobin load balancer for UDP services.
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type WRRLoadBalancer struct {
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type WRRLoadBalancer struct {
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servers []server
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servers []server
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lock sync.RWMutex
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lock sync.Mutex
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currentWeight int
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currentWeight int
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index int
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index int
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}
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}
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@ -29,16 +29,16 @@ func NewWRRLoadBalancer() *WRRLoadBalancer {
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// ServeUDP forwards the connection to the right service.
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// ServeUDP forwards the connection to the right service.
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func (b *WRRLoadBalancer) ServeUDP(conn *Conn) {
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func (b *WRRLoadBalancer) ServeUDP(conn *Conn) {
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if len(b.servers) == 0 {
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b.lock.Lock()
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log.WithoutContext().Error("no available server")
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return
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}
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next, err := b.next()
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next, err := b.next()
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b.lock.Unlock()
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if err != nil {
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if err != nil {
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log.WithoutContext().Errorf("Error during load balancing: %v", err)
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log.WithoutContext().Errorf("Error during load balancing: %v", err)
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conn.Close()
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conn.Close()
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return
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}
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}
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next.ServeUDP(conn)
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next.ServeUDP(conn)
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}
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}
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@ -50,6 +50,9 @@ func (b *WRRLoadBalancer) AddServer(serverHandler Handler) {
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// AddWeightedServer appends a handler to the existing list with a weight.
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// AddWeightedServer appends a handler to the existing list with a weight.
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func (b *WRRLoadBalancer) AddWeightedServer(serverHandler Handler, weight *int) {
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func (b *WRRLoadBalancer) AddWeightedServer(serverHandler Handler, weight *int) {
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b.lock.Lock()
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defer b.lock.Unlock()
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w := 1
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w := 1
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if weight != nil {
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if weight != nil {
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w = *weight
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w = *weight
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@ -87,9 +90,6 @@ func gcd(a, b int) int {
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}
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}
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func (b *WRRLoadBalancer) next() (Handler, error) {
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func (b *WRRLoadBalancer) next() (Handler, error) {
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b.lock.Lock()
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defer b.lock.Unlock()
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if len(b.servers) == 0 {
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if len(b.servers) == 0 {
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return nil, fmt.Errorf("no servers in the pool")
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return nil, fmt.Errorf("no servers in the pool")
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}
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}
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@ -98,10 +98,14 @@ func (b *WRRLoadBalancer) next() (Handler, error) {
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// but is actually very simple it calculates the GCD and subtracts it on every iteration,
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// but is actually very simple it calculates the GCD and subtracts it on every iteration,
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// what interleaves servers and allows us not to build an iterator every time we readjust weights.
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// what interleaves servers and allows us not to build an iterator every time we readjust weights.
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// GCD across all enabled servers
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gcd := b.weightGcd()
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// Maximum weight across all enabled servers
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// Maximum weight across all enabled servers
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max := b.maxWeight()
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max := b.maxWeight()
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if max == 0 {
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return nil, fmt.Errorf("all servers have 0 weight")
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}
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// GCD across all enabled servers
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gcd := b.weightGcd()
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for {
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for {
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b.index = (b.index + 1) % len(b.servers)
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b.index = (b.index + 1) % len(b.servers)
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@ -109,9 +113,6 @@ func (b *WRRLoadBalancer) next() (Handler, error) {
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b.currentWeight -= gcd
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b.currentWeight -= gcd
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if b.currentWeight <= 0 {
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if b.currentWeight <= 0 {
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b.currentWeight = max
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b.currentWeight = max
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if b.currentWeight == 0 {
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return nil, fmt.Errorf("all servers have 0 weight")
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}
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}
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}
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}
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}
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srv := b.servers[b.index]
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srv := b.servers[b.index]
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