ollama/gpu/gpu.go
2024-04-01 16:48:33 -07:00

357 lines
11 KiB
Go

//go:build linux || windows
package gpu
/*
#cgo linux LDFLAGS: -lrt -lpthread -ldl -lstdc++ -lm
#cgo windows LDFLAGS: -lpthread
#include "gpu_info.h"
*/
import "C"
import (
"fmt"
"log/slog"
"os"
"path/filepath"
"runtime"
"strconv"
"strings"
"sync"
"unsafe"
"github.com/ollama/ollama/format"
)
type handles struct {
nvml *C.nvml_handle_t
cudart *C.cudart_handle_t
}
const (
cudaMinimumMemory = 457 * format.MebiByte
rocmMinimumMemory = 457 * format.MebiByte
)
var gpuMutex sync.Mutex
// With our current CUDA compile flags, older than 5.0 will not work properly
var CudaComputeMin = [2]C.int{5, 0}
// Possible locations for the nvidia-ml library
var NvmlLinuxGlobs = []string{
"/usr/local/cuda/lib64/libnvidia-ml.so*",
"/usr/lib/x86_64-linux-gnu/nvidia/current/libnvidia-ml.so*",
"/usr/lib/x86_64-linux-gnu/libnvidia-ml.so*",
"/usr/lib/wsl/lib/libnvidia-ml.so*",
"/usr/lib/wsl/drivers/*/libnvidia-ml.so*",
"/opt/cuda/lib64/libnvidia-ml.so*",
"/usr/lib*/libnvidia-ml.so*",
"/usr/lib/aarch64-linux-gnu/nvidia/current/libnvidia-ml.so*",
"/usr/lib/aarch64-linux-gnu/libnvidia-ml.so*",
"/usr/local/lib*/libnvidia-ml.so*",
// TODO: are these stubs ever valid?
"/opt/cuda/targets/x86_64-linux/lib/stubs/libnvidia-ml.so*",
}
var NvmlWindowsGlobs = []string{
"c:\\Windows\\System32\\nvml.dll",
}
var CudartLinuxGlobs = []string{
"/usr/local/cuda/lib64/libcudart.so*",
"/usr/lib/x86_64-linux-gnu/nvidia/current/libcudart.so*",
"/usr/lib/x86_64-linux-gnu/libcudart.so*",
"/usr/lib/wsl/lib/libcudart.so*",
"/usr/lib/wsl/drivers/*/libcudart.so*",
"/opt/cuda/lib64/libcudart.so*",
"/usr/local/cuda*/targets/aarch64-linux/lib/libcudart.so*",
"/usr/lib/aarch64-linux-gnu/nvidia/current/libcudart.so*",
"/usr/lib/aarch64-linux-gnu/libcudart.so*",
"/usr/local/cuda/lib*/libcudart.so*",
"/usr/lib*/libcudart.so*",
"/usr/local/lib*/libcudart.so*",
}
var CudartWindowsGlobs = []string{
"c:\\Program Files\\NVIDIA GPU Computing Toolkit\\CUDA\\v*\\bin\\cudart64_*.dll",
}
// Jetson devices have JETSON_JETPACK="x.y.z" factory set to the Jetpack version installed.
// Included to drive logic for reducing Ollama-allocated overhead on L4T/Jetson devices.
var CudaTegra string = os.Getenv("JETSON_JETPACK")
// Note: gpuMutex must already be held
func initGPUHandles() *handles {
// TODO - if the ollama build is CPU only, don't do these checks as they're irrelevant and confusing
gpuHandles := &handles{nil, nil}
var nvmlMgmtName string
var nvmlMgmtPatterns []string
var cudartMgmtName string
var cudartMgmtPatterns []string
tmpDir, _ := PayloadsDir()
switch runtime.GOOS {
case "windows":
nvmlMgmtName = "nvml.dll"
nvmlMgmtPatterns = make([]string, len(NvmlWindowsGlobs))
copy(nvmlMgmtPatterns, NvmlWindowsGlobs)
cudartMgmtName = "cudart64_*.dll"
localAppData := os.Getenv("LOCALAPPDATA")
cudartMgmtPatterns = []string{filepath.Join(localAppData, "Programs", "Ollama", cudartMgmtName)}
cudartMgmtPatterns = append(cudartMgmtPatterns, CudartWindowsGlobs...)
case "linux":
nvmlMgmtName = "libnvidia-ml.so"
nvmlMgmtPatterns = make([]string, len(NvmlLinuxGlobs))
copy(nvmlMgmtPatterns, NvmlLinuxGlobs)
cudartMgmtName = "libcudart.so*"
if tmpDir != "" {
// TODO - add "payloads" for subprocess
cudartMgmtPatterns = []string{filepath.Join(tmpDir, "cuda*", cudartMgmtName)}
}
cudartMgmtPatterns = append(cudartMgmtPatterns, CudartLinuxGlobs...)
default:
return gpuHandles
}
slog.Info("Detecting GPU type")
cudartLibPaths := FindGPULibs(cudartMgmtName, cudartMgmtPatterns)
if len(cudartLibPaths) > 0 {
cudart := LoadCUDARTMgmt(cudartLibPaths)
if cudart != nil {
slog.Info("Nvidia GPU detected via cudart")
gpuHandles.cudart = cudart
return gpuHandles
}
}
// TODO once we build confidence, remove this and the gpu_info_nvml.[ch] files
nvmlLibPaths := FindGPULibs(nvmlMgmtName, nvmlMgmtPatterns)
if len(nvmlLibPaths) > 0 {
nvml := LoadNVMLMgmt(nvmlLibPaths)
if nvml != nil {
slog.Info("Nvidia GPU detected via nvidia-ml")
gpuHandles.nvml = nvml
return gpuHandles
}
}
return gpuHandles
}
func GetGPUInfo() GpuInfo {
// TODO - consider exploring lspci (and equivalent on windows) to check for
// GPUs so we can report warnings if we see Nvidia/AMD but fail to load the libraries
gpuMutex.Lock()
defer gpuMutex.Unlock()
gpuHandles := initGPUHandles()
defer func() {
if gpuHandles.nvml != nil {
C.nvml_release(*gpuHandles.nvml)
}
if gpuHandles.cudart != nil {
C.cudart_release(*gpuHandles.cudart)
}
}()
// All our GPU builds on x86 have AVX enabled, so fallback to CPU if we don't detect at least AVX
cpuVariant := GetCPUVariant()
if cpuVariant == "" && runtime.GOARCH == "amd64" {
slog.Warn("CPU does not have AVX or AVX2, disabling GPU support.")
}
var memInfo C.mem_info_t
resp := GpuInfo{}
if gpuHandles.nvml != nil && (cpuVariant != "" || runtime.GOARCH != "amd64") {
C.nvml_check_vram(*gpuHandles.nvml, &memInfo)
if memInfo.err != nil {
slog.Info(fmt.Sprintf("[nvidia-ml] error looking up NVML GPU memory: %s", C.GoString(memInfo.err)))
C.free(unsafe.Pointer(memInfo.err))
} else if memInfo.count > 0 {
// Verify minimum compute capability
var cc C.nvml_compute_capability_t
C.nvml_compute_capability(*gpuHandles.nvml, &cc)
if cc.err != nil {
slog.Info(fmt.Sprintf("[nvidia-ml] error looking up NVML GPU compute capability: %s", C.GoString(cc.err)))
C.free(unsafe.Pointer(cc.err))
} else if cc.major > CudaComputeMin[0] || (cc.major == CudaComputeMin[0] && cc.minor >= CudaComputeMin[1]) {
slog.Info(fmt.Sprintf("[nvidia-ml] NVML CUDA Compute Capability detected: %d.%d", cc.major, cc.minor))
resp.Library = "cuda"
resp.MinimumMemory = cudaMinimumMemory
} else {
slog.Info(fmt.Sprintf("[nvidia-ml] CUDA GPU is too old. Falling back to CPU mode. Compute Capability detected: %d.%d", cc.major, cc.minor))
}
}
} else if gpuHandles.cudart != nil && (cpuVariant != "" || runtime.GOARCH != "amd64") {
C.cudart_check_vram(*gpuHandles.cudart, &memInfo)
if memInfo.err != nil {
slog.Info(fmt.Sprintf("[cudart] error looking up CUDART GPU memory: %s", C.GoString(memInfo.err)))
C.free(unsafe.Pointer(memInfo.err))
} else if memInfo.count > 0 {
// Verify minimum compute capability
var cc C.cudart_compute_capability_t
C.cudart_compute_capability(*gpuHandles.cudart, &cc)
if cc.err != nil {
slog.Info(fmt.Sprintf("[cudart] error looking up CUDA compute capability: %s", C.GoString(cc.err)))
C.free(unsafe.Pointer(cc.err))
} else if cc.major > CudaComputeMin[0] || (cc.major == CudaComputeMin[0] && cc.minor >= CudaComputeMin[1]) {
slog.Info(fmt.Sprintf("[cudart] CUDART CUDA Compute Capability detected: %d.%d", cc.major, cc.minor))
resp.Library = "cuda"
resp.MinimumMemory = cudaMinimumMemory
} else {
slog.Info(fmt.Sprintf("[cudart] CUDA GPU is too old. Falling back to CPU mode. Compute Capability detected: %d.%d", cc.major, cc.minor))
}
}
} else {
AMDGetGPUInfo(&resp)
if resp.Library != "" {
resp.MinimumMemory = rocmMinimumMemory
return resp
}
}
if resp.Library == "" {
C.cpu_check_ram(&memInfo)
resp.Library = "cpu"
resp.Variant = cpuVariant
}
if memInfo.err != nil {
slog.Info(fmt.Sprintf("error looking up CPU memory: %s", C.GoString(memInfo.err)))
C.free(unsafe.Pointer(memInfo.err))
return resp
}
resp.DeviceCount = uint32(memInfo.count)
resp.FreeMemory = uint64(memInfo.free)
resp.TotalMemory = uint64(memInfo.total)
return resp
}
func getCPUMem() (memInfo, error) {
var ret memInfo
var info C.mem_info_t
C.cpu_check_ram(&info)
if info.err != nil {
defer C.free(unsafe.Pointer(info.err))
return ret, fmt.Errorf(C.GoString(info.err))
}
ret.FreeMemory = uint64(info.free)
ret.TotalMemory = uint64(info.total)
return ret, nil
}
func CheckVRAM() (int64, error) {
userLimit := os.Getenv("OLLAMA_MAX_VRAM")
if userLimit != "" {
avail, err := strconv.ParseInt(userLimit, 10, 64)
if err != nil {
return 0, fmt.Errorf("Invalid OLLAMA_MAX_VRAM setting %s: %s", userLimit, err)
}
slog.Info(fmt.Sprintf("user override OLLAMA_MAX_VRAM=%d", avail))
return avail, nil
}
gpuInfo := GetGPUInfo()
if gpuInfo.FreeMemory > 0 && (gpuInfo.Library == "cuda" || gpuInfo.Library == "rocm") {
return int64(gpuInfo.FreeMemory), nil
}
return 0, fmt.Errorf("no GPU detected") // TODO - better handling of CPU based memory determiniation
}
func FindGPULibs(baseLibName string, patterns []string) []string {
// Multiple GPU libraries may exist, and some may not work, so keep trying until we exhaust them
var ldPaths []string
gpuLibPaths := []string{}
slog.Info(fmt.Sprintf("Searching for GPU management library %s", baseLibName))
switch runtime.GOOS {
case "windows":
ldPaths = strings.Split(os.Getenv("PATH"), ";")
case "linux":
ldPaths = strings.Split(os.Getenv("LD_LIBRARY_PATH"), ":")
default:
return gpuLibPaths
}
// Start with whatever we find in the PATH/LD_LIBRARY_PATH
for _, ldPath := range ldPaths {
d, err := filepath.Abs(ldPath)
if err != nil {
continue
}
patterns = append(patterns, filepath.Join(d, baseLibName+"*"))
}
slog.Debug(fmt.Sprintf("gpu management search paths: %v", patterns))
for _, pattern := range patterns {
// Ignore glob discovery errors
matches, _ := filepath.Glob(pattern)
for _, match := range matches {
// Resolve any links so we don't try the same lib multiple times
// and weed out any dups across globs
libPath := match
tmp := match
var err error
for ; err == nil; tmp, err = os.Readlink(libPath) {
if !filepath.IsAbs(tmp) {
tmp = filepath.Join(filepath.Dir(libPath), tmp)
}
libPath = tmp
}
new := true
for _, cmp := range gpuLibPaths {
if cmp == libPath {
new = false
break
}
}
if new {
gpuLibPaths = append(gpuLibPaths, libPath)
}
}
}
slog.Info(fmt.Sprintf("Discovered GPU libraries: %v", gpuLibPaths))
return gpuLibPaths
}
func LoadNVMLMgmt(nvmlLibPaths []string) *C.nvml_handle_t {
var resp C.nvml_init_resp_t
resp.ch.verbose = getVerboseState()
for _, libPath := range nvmlLibPaths {
lib := C.CString(libPath)
defer C.free(unsafe.Pointer(lib))
C.nvml_init(lib, &resp)
if resp.err != nil {
slog.Info(fmt.Sprintf("Unable to load NVML management library %s: %s", libPath, C.GoString(resp.err)))
C.free(unsafe.Pointer(resp.err))
} else {
return &resp.ch
}
}
return nil
}
func LoadCUDARTMgmt(cudartLibPaths []string) *C.cudart_handle_t {
var resp C.cudart_init_resp_t
resp.ch.verbose = getVerboseState()
for _, libPath := range cudartLibPaths {
lib := C.CString(libPath)
defer C.free(unsafe.Pointer(lib))
C.cudart_init(lib, &resp)
if resp.err != nil {
slog.Info(fmt.Sprintf("Unable to load cudart CUDA management library %s: %s", libPath, C.GoString(resp.err)))
C.free(unsafe.Pointer(resp.err))
} else {
return &resp.ch
}
}
return nil
}
func getVerboseState() C.uint16_t {
if debug := os.Getenv("OLLAMA_DEBUG"); debug != "" {
return C.uint16_t(1)
}
return C.uint16_t(0)
}