ollama/app/lifecycle/logging.go
Daniel Hiltgen 29e90cc13b Implement new Go based Desktop app
This focuses on Windows first, but coudl be used for Mac
and possibly linux in the future.
2024-02-15 05:56:45 +00:00

46 lines
1.1 KiB
Go

package lifecycle
import (
"fmt"
"log/slog"
"os"
"path/filepath"
)
func InitLogging() {
level := slog.LevelInfo
if debug := os.Getenv("OLLAMA_DEBUG"); debug != "" {
level = slog.LevelDebug
}
var logFile *os.File
var err error
// Detect if we're a GUI app on windows, and if not, send logs to console
if os.Stderr.Fd() != 0 {
// Console app detected
logFile = os.Stderr
// TODO - write one-line to the app.log file saying we're running in console mode to help avoid confusion
} else {
logFile, err = os.OpenFile(AppLogFile, os.O_APPEND|os.O_WRONLY|os.O_CREATE, 0755)
if err != nil {
slog.Error(fmt.Sprintf("failed to create server log %v", err))
return
}
}
handler := slog.NewTextHandler(logFile, &slog.HandlerOptions{
Level: level,
AddSource: true,
ReplaceAttr: func(_ []string, attr slog.Attr) slog.Attr {
if attr.Key == slog.SourceKey {
source := attr.Value.Any().(*slog.Source)
source.File = filepath.Base(source.File)
}
return attr
},
})
slog.SetDefault(slog.New(handler))
slog.Info("ollama app started")
}