ollama/llm/memory.go
Daniel Hiltgen f56aa20014 Centralize server config handling
This moves all the env var reading into one central module
and logs the loaded config once at startup which should
help in troubleshooting user server logs
2024-05-05 16:49:50 -07:00

185 lines
5.6 KiB
Go

package llm
import (
"fmt"
"log/slog"
"github.com/ollama/ollama/api"
"github.com/ollama/ollama/format"
"github.com/ollama/ollama/gpu"
"github.com/ollama/ollama/server/envconfig"
)
// This algorithm looks for a complete fit to determine if we need to unload other models
func PredictServerFit(allGpus gpu.GpuInfoList, ggml *GGML, adapters, projectors []string, opts api.Options) (bool, uint64) {
var estimatedVRAM uint64
if opts.NumCtx > int(ggml.KV().ContextLength()) {
slog.Warn("requested context length is greater than model max context length", "requested", opts.NumCtx, "model", ggml.KV().ContextLength())
opts.NumCtx = int(ggml.KV().ContextLength())
}
if opts.NumCtx < 4 {
opts.NumCtx = 4
}
// Split up the GPUs by type and try them
for _, gpus := range allGpus.ByLibrary() {
var layerCount int
layerCount, estimatedVRAM = EstimateGPULayers(gpus, ggml, projectors, opts)
if opts.NumGPU < 0 {
if layerCount > 0 && layerCount >= int(ggml.KV().BlockCount()+1) {
return true, estimatedVRAM
}
} else {
if layerCount > 0 && layerCount >= opts.NumGPU {
return true, estimatedVRAM
}
}
}
return false, estimatedVRAM
}
// Given a model and one or more GPU targets, predict how many layers and bytes we can load
// The GPUs provided must all be the same Library
func EstimateGPULayers(gpus []gpu.GpuInfo, ggml *GGML, projectors []string, opts api.Options) (int, uint64) {
if gpus[0].Library == "cpu" {
return 0, 0
}
var memoryAvailable uint64
for _, info := range gpus {
memoryAvailable += info.FreeMemory
}
if envconfig.MaxVRAM > 0 {
memoryAvailable = envconfig.MaxVRAM
}
slog.Debug("evaluating", "library", gpus[0].Library, "gpu_count", len(gpus), "available", format.HumanBytes2(memoryAvailable))
// TODO - this is probably wrong, first GPU vs secondaries will have different overheads
memoryMinimum := gpus[0].MinimumMemory
for _, projector := range projectors {
memoryMinimum += projectorMemoryRequirements(projector)
// multimodal models require at least 2048 context
opts.NumCtx = max(opts.NumCtx, 2048)
}
// fp16 k,v = (1 (k) + 1 (v)) * sizeof(float16) * n_ctx * n_layer * n_embd / n_head * n_head_kv
var kv uint64 = 2 * 2 * uint64(opts.NumCtx) * ggml.KV().BlockCount() * ggml.KV().EmbeddingLength() / ggml.KV().HeadCount() * ggml.KV().HeadCountKV()
graphPartialOffload, graphFullOffload := ggml.GraphSize(uint64(opts.NumCtx), uint64(min(opts.NumCtx, opts.NumBatch)))
if graphPartialOffload == 0 {
graphPartialOffload = ggml.KV().GQA() * kv / 6
}
if graphFullOffload == 0 {
graphFullOffload = graphPartialOffload
}
graphFullOffload *= uint64(len(gpus))
graphPartialOffload *= uint64(len(gpus))
// on metal there's no partial offload overhead
if gpus[0].Library == "metal" {
graphPartialOffload = graphFullOffload
}
// memoryRequiredTotal represents the memory required for full GPU offloading (all layers)
memoryRequiredTotal := memoryMinimum + graphFullOffload
// memoryRequiredPartial represents the memory required for partial GPU offloading (n > 0, n < layers)
memoryRequiredPartial := memoryMinimum + graphPartialOffload
if memoryRequiredPartial > memoryAvailable {
slog.Debug("insufficient VRAM to load any model layers")
return 0, 0
}
layers := ggml.Tensors().Layers()
var memoryLayerOutput uint64
if layer, ok := layers["output_norm"]; ok {
memoryLayerOutput += layer.size()
}
if layer, ok := layers["output"]; ok {
memoryLayerOutput += layer.size()
} else if layer, ok := layers["token_embd"]; ok {
memoryLayerOutput += layer.size()
}
if gpus[0].Library == "metal" && opts.UseMMap {
// memory is preallocated for output tensors
memoryRequiredTotal += memoryLayerOutput
memoryRequiredPartial += memoryLayerOutput
}
var layerCount int
for i := 0; i < int(ggml.KV().BlockCount()); i++ {
memoryLayer := layers[fmt.Sprintf("blk.%d", i)].size()
// KV is proportional to the number of layers
memoryLayer += kv / ggml.KV().BlockCount()
memoryRequiredTotal += memoryLayer
if memoryAvailable > memoryRequiredPartial+memoryLayer {
memoryRequiredPartial += memoryLayer
layerCount++
}
}
if gpus[0].Library != "metal" || !opts.UseMMap {
// memory was not preallocated for output tensors
memoryRequiredTotal += memoryLayerOutput
}
if memoryAvailable > memoryRequiredTotal {
layerCount = int(ggml.KV().BlockCount()) + 1
memoryRequiredPartial = memoryRequiredTotal
}
memoryWeights := memoryRequiredTotal - memoryMinimum - graphFullOffload - kv
slog.Info(
"offload to gpu",
slog.Group(
"layers",
// actual number of layers offloaded
"real", opts.NumGPU,
// estimated number of layers that can be offloaded
"estimate", layerCount,
),
slog.Group(
"memory",
// memory available for offloading
"available", format.HumanBytes2(memoryAvailable),
slog.Group(
"required",
// memory required for full offloading
"full", format.HumanBytes2(memoryRequiredTotal),
// memory required to offload layers.estimate layers
"partial", format.HumanBytes2(memoryRequiredPartial),
// memory of KV cache
"kv", format.HumanBytes2(kv),
),
slog.Group(
"weights",
// memory of the weights
"total", format.HumanBytes2(memoryWeights),
// memory of repeating layers
"repeating", format.HumanBytes2(memoryWeights-memoryLayerOutput),
// memory of non-repeating layers
"nonrepeating", format.HumanBytes2(memoryLayerOutput),
),
slog.Group(
"graph",
// memory of graph when fully offloaded
"full", format.HumanBytes2(graphFullOffload),
// memory of graph when not fully offloaded
"partial", format.HumanBytes2(graphPartialOffload),
),
),
)
return layerCount, uint64(memoryRequiredPartial)
}