c3ff916431
We need to track which tokens are in the cache ourselves. We currently add tokens to the cache tracker when we add them to batch but they are not actually in the cache until we call Decode. This can cause confusion when we are shifting the cache. Avoids "could not find a KV slot for the batch" issues. Bug #7545
236 lines
5.9 KiB
Go
236 lines
5.9 KiB
Go
package main
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import (
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"errors"
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"fmt"
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"log/slog"
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"reflect"
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"time"
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"github.com/ollama/ollama/llama"
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)
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type InputCache struct {
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// context window size (per slot)
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numCtx int
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// individual KV caches
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slots []InputCacheSlot
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// optimize cache eviction for multiple users
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multiUserCache bool
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lc *llama.Context
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}
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func NewInputCache(lc *llama.Context, kvSize int, numSlots int, multiUserCache bool) (*InputCache, error) {
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if kvSize/numSlots < 1 {
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return nil, fmt.Errorf("must have at least one kv cache entry per parallel sequence (kv: %v parallel: %v)", kvSize, numSlots)
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}
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slots := make([]InputCacheSlot, numSlots)
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for i := range slots {
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slots[i] = InputCacheSlot{
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Id: i,
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Inputs: make([]input, 0),
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}
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}
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return &InputCache{
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numCtx: kvSize / numSlots,
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slots: slots,
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multiUserCache: multiUserCache,
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lc: lc,
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}, nil
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}
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// Locking: Operations on InputCacheSlot (including finding one
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// through LoadCacheSlot) require a lock to be be held that serializes
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// these operations with each other and llama.Decode
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type InputCacheSlot struct {
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// Index in the KV cache
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Id int
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// Inputs that are stored in the KV cache
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Inputs []input
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// is this cache actively being processed as part of a sequence?
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InUse bool
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// last time this cache was used (as of start of processing)
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lastUsed time.Time
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}
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func (c *InputCache) LoadCacheSlot(prompt []input, cachePrompt bool) (*InputCacheSlot, []input, error) {
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var slot *InputCacheSlot
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var numPast int
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var err error
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// In single-user scenarios, the longest cache slot works fine for getting good input
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// cache hit rates and it reuses the same VRAM over and over again, which is good for
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// GPU performance in situations where we miss the input cache.
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// For multiple users, the "best" cache slot produces better input cache hit rates
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// at the cost of worse performance when we miss the input cache (because it causes
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// GPU L2 cache misses due to spreading out accesses across VRAM).
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if !c.multiUserCache {
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slot, numPast, err = c.findLongestCacheSlot(prompt)
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} else {
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slot, numPast, err = c.findBestCacheSlot(prompt)
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}
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if err != nil {
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return nil, nil, err
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}
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if !cachePrompt {
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numPast = 0
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}
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slot.InUse = true
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slot.lastUsed = time.Now()
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if numPast == len(prompt) {
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// Leave one input to sample so we can get a response
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numPast--
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}
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if !c.lc.KvCacheSeqRm(slot.Id, numPast, -1) {
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// Some models don't support partial erasure
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c.lc.KvCacheSeqRm(slot.Id, 0, -1)
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numPast = 0
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}
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slog.Debug("loading cache slot", "id", slot.Id, "cache", len(slot.Inputs), "prompt", len(prompt),
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"used", numPast, "remaining", len(prompt)-numPast)
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prompt = prompt[numPast:]
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slot.Inputs = slot.Inputs[:numPast]
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return slot, prompt, nil
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}
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func (c *InputCache) findLongestCacheSlot(prompt []input) (*InputCacheSlot, int, error) {
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longest := -1
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var longestSlot *InputCacheSlot
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for i, s := range c.slots {
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if s.InUse {
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continue
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}
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count := countCommonPrefix(s.Inputs, prompt)
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if count > longest {
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longest = count
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longestSlot = &c.slots[i]
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}
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}
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if longestSlot == nil {
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return nil, 0, errors.New("no available cache slots")
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}
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return longestSlot, longest, nil
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}
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func (c *InputCache) findBestCacheSlot(prompt []input) (*InputCacheSlot, int, error) {
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oldest := time.Now()
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var oldestSlot *InputCacheSlot
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longest := -1
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var longestSlot *InputCacheSlot
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for i, s := range c.slots {
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count := countCommonPrefix(s.Inputs, prompt)
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if count > longest {
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longest = count
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longestSlot = &c.slots[i]
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}
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if s.lastUsed.Compare(oldest) < 0 && !s.InUse {
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oldest = s.lastUsed
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oldestSlot = &c.slots[i]
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}
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}
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if longest == len(longestSlot.Inputs) && !longestSlot.InUse {
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return longestSlot, longest, nil
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}
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if oldestSlot.InUse {
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return nil, 0, errors.New("no available cache slots")
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}
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if len(oldestSlot.Inputs) != 0 {
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slog.Debug("evicting cache slot", "id", oldestSlot.Id, "inputs", len(oldestSlot.Inputs),
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"used", oldestSlot.lastUsed)
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}
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if longest > 0 && longestSlot != oldestSlot {
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slog.Debug("forking cache slot", "src", longestSlot.Id, "dst", oldestSlot.Id, "inputs", longest, "total",
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len(longestSlot.Inputs))
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oldestSlot.Inputs = make([]input, longest)
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copy(oldestSlot.Inputs, longestSlot.Inputs[:longest])
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// This is only nil for unit tests
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if c.lc != nil {
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c.lc.KvCacheSeqRm(oldestSlot.Id, 0, -1)
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c.lc.KvCacheSeqCp(longestSlot.Id, oldestSlot.Id, 0, longest)
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}
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}
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return oldestSlot, longest, nil
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}
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func countCommonPrefix(a []input, b []input) int {
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var count int
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for i := range a {
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if i >= len(b) {
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break
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}
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if !reflect.DeepEqual(a[i], b[i]) {
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break
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}
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count++
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}
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return count
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}
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// Frees up space in the KV cache by deleting the oldest half of history and shifting
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// the newest half into that space (saving numKeep inputs at the beginning).
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//
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// Assumes that at least 1 entry can be freed up by shifting (i.e. numKeep < numCtx)
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func (c *InputCache) ShiftCacheSlot(slot *InputCacheSlot, numKeep int) error {
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if numKeep >= c.numCtx {
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return fmt.Errorf("unable to shift context - keep exceeds context (keep: %v context: %v)", numKeep, c.numCtx)
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}
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targetFree := (c.numCtx - numKeep) / 2
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targetFree = max(targetFree, 1)
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currentFree := c.numCtx - len(slot.Inputs)
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discard := targetFree - currentFree
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if discard <= 0 {
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return nil
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}
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slog.Debug("context limit hit - shifting", "id", slot.Id, "limit", c.numCtx, "input", len(slot.Inputs),
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"keep", numKeep, "discard", discard)
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// TODO (jessegross): KV cache removal can fail for certain types of models
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if !c.lc.KvCacheSeqRm(slot.Id, numKeep, numKeep+discard) {
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return fmt.Errorf("unable to remove old kv cache entries (id: %v, keep: %v discard: %v)", slot.Id, numKeep, discard)
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}
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c.lc.KvCacheSeqAdd(slot.Id, numKeep+discard, len(slot.Inputs), -discard)
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for i := numKeep + discard; i < len(slot.Inputs); i++ {
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slot.Inputs[i-discard] = slot.Inputs[i]
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}
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slot.Inputs = slot.Inputs[:len(slot.Inputs)-discard]
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return nil
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}
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