package lifecycle import ( "context" "errors" "fmt" "io" "log/slog" "os" "os/exec" "path/filepath" "time" "github.com/ollama/ollama/api" ) func getCLIFullPath(command string) string { cmdPath := "" appExe, err := os.Executable() if err == nil { cmdPath = filepath.Join(filepath.Dir(appExe), command) _, err := os.Stat(cmdPath) if err == nil { return cmdPath } } cmdPath, err = exec.LookPath(command) if err == nil { _, err := os.Stat(cmdPath) if err == nil { return cmdPath } } pwd, err := os.Getwd() if err == nil { cmdPath = filepath.Join(pwd, command) _, err = os.Stat(cmdPath) if err == nil { return cmdPath } } return command } func SpawnServer(ctx context.Context, command string) (chan int, error) { done := make(chan int) logDir := filepath.Dir(ServerLogFile) _, err := os.Stat(logDir) if errors.Is(err, os.ErrNotExist) { if err := os.MkdirAll(logDir, 0o755); err != nil { return done, fmt.Errorf("create ollama server log dir %s: %v", logDir, err) } } cmd := getCmd(ctx, getCLIFullPath(command)) // send stdout and stderr to a file stdout, err := cmd.StdoutPipe() if err != nil { return done, fmt.Errorf("failed to spawn server stdout pipe %s", err) } stderr, err := cmd.StderrPipe() if err != nil { return done, fmt.Errorf("failed to spawn server stderr pipe %s", err) } stdin, err := cmd.StdinPipe() if err != nil { return done, fmt.Errorf("failed to spawn server stdin pipe %s", err) } // TODO - rotation logFile, err := os.OpenFile(ServerLogFile, os.O_APPEND|os.O_WRONLY|os.O_CREATE, 0755) if err != nil { return done, fmt.Errorf("failed to create server log %w", err) } go func() { defer logFile.Close() io.Copy(logFile, stdout) //nolint:errcheck }() go func() { defer logFile.Close() io.Copy(logFile, stderr) //nolint:errcheck }() // run the command and wait for it to finish if err := cmd.Start(); err != nil { return done, fmt.Errorf("failed to start server %w", err) } if cmd.Process != nil { slog.Info(fmt.Sprintf("started ollama server with pid %d", cmd.Process.Pid)) } slog.Info(fmt.Sprintf("ollama server logs %s", ServerLogFile)) go func() { // Keep the server running unless we're shuttind down the app crashCount := 0 for { cmd.Wait() //nolint:errcheck stdin.Close() var code int if cmd.ProcessState != nil { code = cmd.ProcessState.ExitCode() } select { case <-ctx.Done(): slog.Debug(fmt.Sprintf("server shutdown with exit code %d", code)) done <- code return default: crashCount++ slog.Warn(fmt.Sprintf("server crash %d - exit code %d - respawning", crashCount, code)) time.Sleep(500 * time.Millisecond) if err := cmd.Start(); err != nil { slog.Error(fmt.Sprintf("failed to restart server %s", err)) // Keep trying, but back off if we keep failing time.Sleep(time.Duration(crashCount) * time.Second) } } } }() return done, nil } func IsServerRunning(ctx context.Context) bool { client, err := api.ClientFromEnvironment() if err != nil { slog.Info("unable to connect to server") return false } err = client.Heartbeat(ctx) if err != nil { slog.Debug(fmt.Sprintf("heartbeat from server: %s", err)) slog.Info("unable to connect to server") return false } return true }