//go:build windows package wintray import ( "fmt" "log/slog" "sync" "unsafe" "golang.org/x/sys/windows" ) var ( quitOnce sync.Once ) func (t *winTray) Run() { nativeLoop() } func nativeLoop() { // Main message pump. slog.Debug("starting event handling loop") m := &struct { WindowHandle windows.Handle Message uint32 Wparam uintptr Lparam uintptr Time uint32 Pt point LPrivate uint32 }{} for { ret, _, err := pGetMessage.Call(uintptr(unsafe.Pointer(m)), 0, 0, 0) // If the function retrieves a message other than WM_QUIT, the return value is nonzero. // If the function retrieves the WM_QUIT message, the return value is zero. // If there is an error, the return value is -1 // https://msdn.microsoft.com/en-us/library/windows/desktop/ms644936(v=vs.85).aspx switch int32(ret) { case -1: slog.Error(fmt.Sprintf("get message failure: %v", err)) return case 0: return default: // slog.Debug(fmt.Sprintf("XXX dispatching message from run loop 0x%x", m.Message)) pTranslateMessage.Call(uintptr(unsafe.Pointer(m))) //nolint:errcheck pDispatchMessage.Call(uintptr(unsafe.Pointer(m))) //nolint:errcheck } } } // WindowProc callback function that processes messages sent to a window. // https://msdn.microsoft.com/en-us/library/windows/desktop/ms633573(v=vs.85).aspx func (t *winTray) wndProc(hWnd windows.Handle, message uint32, wParam, lParam uintptr) (lResult uintptr) { const ( WM_RBUTTONUP = 0x0205 WM_LBUTTONUP = 0x0202 WM_COMMAND = 0x0111 WM_ENDSESSION = 0x0016 WM_CLOSE = 0x0010 WM_DESTROY = 0x0002 WM_MOUSEMOVE = 0x0200 WM_LBUTTONDOWN = 0x0201 ) // slog.Debug(fmt.Sprintf("XXX in wndProc: 0x%x", message)) switch message { case WM_COMMAND: menuItemId := int32(wParam) // slog.Debug(fmt.Sprintf("XXX Menu Click: %d", menuItemId)) // https://docs.microsoft.com/en-us/windows/win32/menurc/wm-command#menus switch menuItemId { case quitMenuID: select { case t.callbacks.Quit <- struct{}{}: // should not happen but in case not listening default: slog.Error("no listener on Quit") } case updateMenuID: select { case t.callbacks.Update <- struct{}{}: // should not happen but in case not listening default: slog.Error("no listener on Update") } case diagLogsMenuID: select { case t.callbacks.ShowLogs <- struct{}{}: // should not happen but in case not listening default: slog.Error("no listener on ShowLogs") } default: slog.Debug(fmt.Sprintf("Unexpected menu item id: %d", menuItemId)) } case WM_CLOSE: boolRet, _, err := pDestroyWindow.Call(uintptr(t.window)) if boolRet == 0 { slog.Error(fmt.Sprintf("failed to destroy window: %s", err)) } err = t.wcex.unregister() if err != nil { slog.Error(fmt.Sprintf("failed to uregister windo %s", err)) } case WM_DESTROY: // same as WM_ENDSESSION, but throws 0 exit code after all defer pPostQuitMessage.Call(uintptr(int32(0))) //nolint:errcheck fallthrough case WM_ENDSESSION: t.muNID.Lock() if t.nid != nil { err := t.nid.delete() if err != nil { slog.Error(fmt.Sprintf("failed to delete nid: %s", err)) } } t.muNID.Unlock() case t.wmSystrayMessage: switch lParam { case WM_MOUSEMOVE, WM_LBUTTONDOWN: // Ignore these... case WM_RBUTTONUP, WM_LBUTTONUP: err := t.showMenu() if err != nil { slog.Error(fmt.Sprintf("failed to show menu: %s", err)) } case 0x405: // TODO - how is this magic value derived for the notification left click if t.pendingUpdate { select { case t.callbacks.Update <- struct{}{}: // should not happen but in case not listening default: slog.Error("no listener on Update") } } else { select { case t.callbacks.DoFirstUse <- struct{}{}: // should not happen but in case not listening default: slog.Error("no listener on DoFirstUse") } } case 0x404: // Middle click or close notification // slog.Debug("doing nothing on close of first time notification") default: // 0x402 also seems common - what is it? slog.Debug(fmt.Sprintf("unmanaged app message, lParm: 0x%x", lParam)) } case t.wmTaskbarCreated: // on explorer.exe restarts slog.Debug("XXX got taskbar created event") t.muNID.Lock() err := t.nid.add() if err != nil { slog.Error(fmt.Sprintf("failed to refresh the taskbar on explorer restart: %s", err)) } t.muNID.Unlock() default: // Calls the default window procedure to provide default processing for any window messages that an application does not process. // https://msdn.microsoft.com/en-us/library/windows/desktop/ms633572(v=vs.85).aspx // slog.Debug(fmt.Sprintf("XXX default wndProc handler 0x%x", message)) lResult, _, _ = pDefWindowProc.Call( uintptr(hWnd), uintptr(message), uintptr(wParam), uintptr(lParam), ) } return } func (t *winTray) Quit() { quitOnce.Do(quit) } func quit() { boolRet, _, err := pPostMessage.Call( uintptr(wt.window), WM_CLOSE, 0, 0, ) if boolRet == 0 { slog.Error(fmt.Sprintf("failed to post close message on shutdown %s", err)) } }