/** * llama.cpp - commit 3f1ae2e32cde00c39b96be6d01c2997c29bae555 - do not edit this file * * MIT License * * Copyright (c) 2023-2024 The ggml authors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ // An interface allowing to compute ggml_cgraph with Metal // // This is a fully functional interface that extends ggml with GPU support for Apple devices. // A similar interface can be created for other GPU backends (e.g. Vulkan, CUDA, etc.) // // How it works? // // As long as your program can create and evaluate a ggml_cgraph on the CPU, you can use this // interface to evaluate the same graph on the GPU. Instead of using ggml_graph_compute(), you // use ggml_metal_graph_compute() (or ggml_vulkan_graph_compute(), etc.) // // You only need to make sure that all memory buffers that you used during the graph creation // are mapped to the device memory with the ggml_metal_add_buffer() function. This mapping is // used during the graph evaluation to determine the arguments of the compute kernels. // // Synchronization between device and host memory (for example for input and output tensors) // is done with the ggml_metal_set_tensor() and ggml_metal_get_tensor() functions. // #pragma once #include "ggml.h" #include "ggml-backend.h" #include #include struct ggml_tensor; struct ggml_cgraph; #ifdef __cplusplus extern "C" { #endif // // backend API // user-code should use only these functions // GGML_API void ggml_backend_metal_log_set_callback(ggml_log_callback log_callback, void * user_data); GGML_API ggml_backend_t ggml_backend_metal_init(void); GGML_API bool ggml_backend_is_metal(ggml_backend_t backend); GGML_API GGML_CALL ggml_backend_buffer_t ggml_backend_metal_buffer_from_ptr(void * data, size_t size, size_t max_size); GGML_API void ggml_backend_metal_set_abort_callback(ggml_backend_t backend, ggml_abort_callback abort_callback, void * user_data); GGML_API GGML_CALL ggml_backend_buffer_type_t ggml_backend_metal_buffer_type(void); // helper to check if the device supports a specific family // ideally, the user code should be doing these checks // ref: https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf GGML_API bool ggml_backend_metal_supports_family(ggml_backend_t backend, int family); // capture all command buffers committed the next time `ggml_backend_graph_compute` is called GGML_API void ggml_backend_metal_capture_next_compute(ggml_backend_t backend); #ifdef __cplusplus } #endif