//go:build windows package wintray import ( "fmt" "log/slog" "unsafe" "golang.org/x/sys/windows" ) const ( _ = iota updateAvailableMenuID updateMenuID separatorMenuID diagLogsMenuID diagSeparatorMenuID quitMenuID ) func (t *winTray) initMenus() error { if err := t.addOrUpdateMenuItem(diagLogsMenuID, 0, diagLogsMenuTitle, false); err != nil { return fmt.Errorf("unable to create menu entries %w\n", err) } if err := t.addSeparatorMenuItem(diagSeparatorMenuID, 0); err != nil { return fmt.Errorf("unable to create menu entries %w", err) } if err := t.addOrUpdateMenuItem(quitMenuID, 0, quitMenuTitle, false); err != nil { return fmt.Errorf("unable to create menu entries %w\n", err) } return nil } func (t *winTray) UpdateAvailable(ver string) error { if !t.updateNotified { slog.Debug("updating menu and sending notification for new update") if err := t.addOrUpdateMenuItem(updateAvailableMenuID, 0, updateAvailableMenuTitle, true); err != nil { return fmt.Errorf("unable to create menu entries %w", err) } if err := t.addOrUpdateMenuItem(updateMenuID, 0, updateMenutTitle, false); err != nil { return fmt.Errorf("unable to create menu entries %w", err) } if err := t.addSeparatorMenuItem(separatorMenuID, 0); err != nil { return fmt.Errorf("unable to create menu entries %w", err) } iconFilePath, err := iconBytesToFilePath(wt.updateIcon) if err != nil { return fmt.Errorf("unable to write icon data to temp file: %w", err) } if err := wt.setIcon(iconFilePath); err != nil { return fmt.Errorf("unable to set icon: %w", err) } t.updateNotified = true t.pendingUpdate = true // Now pop up the notification t.muNID.Lock() defer t.muNID.Unlock() copy(t.nid.InfoTitle[:], windows.StringToUTF16(updateTitle)) copy(t.nid.Info[:], windows.StringToUTF16(fmt.Sprintf(updateMessage, ver))) t.nid.Flags |= NIF_INFO t.nid.Timeout = 10 t.nid.Size = uint32(unsafe.Sizeof(*wt.nid)) err = t.nid.modify() if err != nil { return err } } return nil }