//go:build linux || windows package gpu /* #cgo linux LDFLAGS: -lrt -lpthread -ldl -lstdc++ -lm #cgo windows LDFLAGS: -lpthread #include "gpu_info.h" */ import "C" import ( "fmt" "log/slog" "os" "path/filepath" "runtime" "strings" "sync" "unsafe" "github.com/ollama/ollama/envconfig" "github.com/ollama/ollama/format" ) type cudaHandles struct { deviceCount int cudart *C.cudart_handle_t nvcuda *C.nvcuda_handle_t nvml *C.nvml_handle_t } type oneapiHandles struct { oneapi *C.oneapi_handle_t deviceCount int } const ( cudaMinimumMemory = 457 * format.MebiByte rocmMinimumMemory = 457 * format.MebiByte // TODO OneAPI minimum memory ) var ( gpuMutex sync.Mutex bootstrapped bool cpuCapability CPUCapability cpus []CPUInfo cudaGPUs []CudaGPUInfo nvcudaLibPath string cudartLibPath string oneapiLibPath string nvmlLibPath string rocmGPUs []RocmGPUInfo oneapiGPUs []OneapiGPUInfo ) // With our current CUDA compile flags, older than 5.0 will not work properly var CudaComputeMin = [2]C.int{5, 0} var RocmComputeMin = 9 // TODO find a better way to detect iGPU instead of minimum memory const IGPUMemLimit = 1 * format.GibiByte // 512G is what they typically report, so anything less than 1G must be iGPU // Jetson devices have JETSON_JETPACK="x.y.z" factory set to the Jetpack version installed. // Included to drive logic for reducing Ollama-allocated overhead on L4T/Jetson devices. var CudaTegra string = os.Getenv("JETSON_JETPACK") // Note: gpuMutex must already be held func initCudaHandles() *cudaHandles { // TODO - if the ollama build is CPU only, don't do these checks as they're irrelevant and confusing cHandles := &cudaHandles{} // Short Circuit if we already know which library to use if nvmlLibPath != "" { cHandles.nvml, _ = LoadNVMLMgmt([]string{nvmlLibPath}) return cHandles } if nvcudaLibPath != "" { cHandles.deviceCount, cHandles.nvcuda, _ = LoadNVCUDAMgmt([]string{nvcudaLibPath}) return cHandles } if cudartLibPath != "" { cHandles.deviceCount, cHandles.cudart, _ = LoadCUDARTMgmt([]string{cudartLibPath}) return cHandles } slog.Debug("searching for GPU discovery libraries for NVIDIA") var cudartMgmtPatterns []string // Aligned with driver, we can't carry as payloads nvcudaMgmtPatterns := NvcudaGlobs if runtime.GOOS == "windows" { localAppData := os.Getenv("LOCALAPPDATA") cudartMgmtPatterns = []string{filepath.Join(localAppData, "Programs", "Ollama", CudartMgmtName)} } tmpDir, _ := PayloadsDir() if tmpDir != "" { // TODO - add "payloads" for subprocess cudartMgmtPatterns = []string{filepath.Join(tmpDir, "cuda*", CudartMgmtName)} } cudartMgmtPatterns = append(cudartMgmtPatterns, CudartGlobs...) if len(NvmlGlobs) > 0 { nvmlLibPaths := FindGPULibs(NvmlMgmtName, NvmlGlobs) if len(nvmlLibPaths) > 0 { nvml, libPath := LoadNVMLMgmt(nvmlLibPaths) if nvml != nil { slog.Debug("nvidia-ml loaded", "library", libPath) cHandles.nvml = nvml nvmlLibPath = libPath } } } nvcudaLibPaths := FindGPULibs(NvcudaMgmtName, nvcudaMgmtPatterns) if len(nvcudaLibPaths) > 0 { deviceCount, nvcuda, libPath := LoadNVCUDAMgmt(nvcudaLibPaths) if nvcuda != nil { slog.Debug("detected GPUs", "count", deviceCount, "library", libPath) cHandles.nvcuda = nvcuda cHandles.deviceCount = deviceCount nvcudaLibPath = libPath return cHandles } } cudartLibPaths := FindGPULibs(CudartMgmtName, cudartMgmtPatterns) if len(cudartLibPaths) > 0 { deviceCount, cudart, libPath := LoadCUDARTMgmt(cudartLibPaths) if cudart != nil { slog.Debug("detected GPUs", "library", libPath, "count", deviceCount) cHandles.cudart = cudart cHandles.deviceCount = deviceCount cudartLibPath = libPath return cHandles } } return cHandles } // Note: gpuMutex must already be held func initOneAPIHandles() *oneapiHandles { oHandles := &oneapiHandles{} // Short Circuit if we already know which library to use if oneapiLibPath != "" { oHandles.deviceCount, oHandles.oneapi, _ = LoadOneapiMgmt([]string{oneapiLibPath}) return oHandles } oneapiLibPaths := FindGPULibs(OneapiMgmtName, OneapiGlobs) if len(oneapiLibPaths) > 0 { oHandles.deviceCount, oHandles.oneapi, oneapiLibPath = LoadOneapiMgmt(oneapiLibPaths) } return oHandles } func GetCPUInfo() GpuInfoList { gpuMutex.Lock() if !bootstrapped { gpuMutex.Unlock() GetGPUInfo() } else { gpuMutex.Unlock() } return GpuInfoList{cpus[0].GpuInfo} } func GetGPUInfo() GpuInfoList { // TODO - consider exploring lspci (and equivalent on windows) to check for // GPUs so we can report warnings if we see Nvidia/AMD but fail to load the libraries gpuMutex.Lock() defer gpuMutex.Unlock() needRefresh := true var cHandles *cudaHandles var oHandles *oneapiHandles defer func() { if cHandles != nil { if cHandles.cudart != nil { C.cudart_release(*cHandles.cudart) } if cHandles.nvcuda != nil { C.nvcuda_release(*cHandles.nvcuda) } if cHandles.nvml != nil { C.nvml_release(*cHandles.nvml) } } if oHandles != nil { if oHandles.oneapi != nil { // TODO - is this needed? C.oneapi_release(*oHandles.oneapi) } } }() if !bootstrapped { slog.Info("looking for compatible GPUs") needRefresh = false cpuCapability = GetCPUCapability() var memInfo C.mem_info_t mem, err := GetCPUMem() if err != nil { slog.Warn("error looking up system memory", "error", err) } cpus = []CPUInfo{CPUInfo{ GpuInfo: GpuInfo{ memInfo: mem, Library: "cpu", Variant: cpuCapability, ID: "0", }, }} // Fallback to CPU mode if we're lacking required vector extensions on x86 if cpuCapability < GPURunnerCPUCapability && runtime.GOARCH == "amd64" { slog.Warn("CPU does not have minimum vector extensions, GPU inference disabled", "required", GPURunnerCPUCapability, "detected", cpuCapability) bootstrapped = true // No need to do any GPU discovery, since we can't run on them return GpuInfoList{cpus[0].GpuInfo} } // On windows we bundle the nvidia library one level above the runner dir depPath := "" if runtime.GOOS == "windows" && envconfig.RunnersDir != "" { depPath = filepath.Join(filepath.Dir(envconfig.RunnersDir), "cuda") } // Load ALL libraries cHandles = initCudaHandles() // NVIDIA for i := range cHandles.deviceCount { if cHandles.cudart != nil || cHandles.nvcuda != nil { gpuInfo := CudaGPUInfo{ GpuInfo: GpuInfo{ Library: "cuda", }, index: i, } var driverMajor int var driverMinor int if cHandles.cudart != nil { C.cudart_bootstrap(*cHandles.cudart, C.int(i), &memInfo) } else { C.nvcuda_bootstrap(*cHandles.nvcuda, C.int(i), &memInfo) driverMajor = int(cHandles.nvcuda.driver_major) driverMinor = int(cHandles.nvcuda.driver_minor) } if memInfo.err != nil { slog.Info("error looking up nvidia GPU memory", "error", C.GoString(memInfo.err)) C.free(unsafe.Pointer(memInfo.err)) continue } if memInfo.major < CudaComputeMin[0] || (memInfo.major == CudaComputeMin[0] && memInfo.minor < CudaComputeMin[1]) { slog.Info(fmt.Sprintf("[%d] CUDA GPU is too old. Compute Capability detected: %d.%d", i, memInfo.major, memInfo.minor)) continue } gpuInfo.TotalMemory = uint64(memInfo.total) gpuInfo.FreeMemory = uint64(memInfo.free) gpuInfo.ID = C.GoString(&memInfo.gpu_id[0]) gpuInfo.Compute = fmt.Sprintf("%d.%d", memInfo.major, memInfo.minor) gpuInfo.MinimumMemory = cudaMinimumMemory gpuInfo.DependencyPath = depPath gpuInfo.Name = C.GoString(&memInfo.gpu_name[0]) gpuInfo.DriverMajor = driverMajor gpuInfo.DriverMinor = driverMinor // TODO potentially sort on our own algorithm instead of what the underlying GPU library does... cudaGPUs = append(cudaGPUs, gpuInfo) } } // Intel if envconfig.IntelGpu { oHandles = initOneAPIHandles() // On windows we bundle the oneapi library one level above the runner dir depPath = "" if runtime.GOOS == "windows" && envconfig.RunnersDir != "" { depPath = filepath.Join(filepath.Dir(envconfig.RunnersDir), "oneapi") } for d := range oHandles.oneapi.num_drivers { if oHandles.oneapi == nil { // shouldn't happen slog.Warn("nil oneapi handle with driver count", "count", int(oHandles.oneapi.num_drivers)) continue } devCount := C.oneapi_get_device_count(*oHandles.oneapi, C.int(d)) for i := range devCount { gpuInfo := OneapiGPUInfo{ GpuInfo: GpuInfo{ Library: "oneapi", }, driverIndex: int(d), gpuIndex: int(i), } // TODO - split bootstrapping from updating free memory C.oneapi_check_vram(*oHandles.oneapi, C.int(d), i, &memInfo) // TODO - convert this to MinimumMemory based on testing... var totalFreeMem float64 = float64(memInfo.free) * 0.95 // work-around: leave some reserve vram for mkl lib used in ggml-sycl backend. memInfo.free = C.uint64_t(totalFreeMem) gpuInfo.TotalMemory = uint64(memInfo.total) gpuInfo.FreeMemory = uint64(memInfo.free) gpuInfo.ID = C.GoString(&memInfo.gpu_id[0]) gpuInfo.Name = C.GoString(&memInfo.gpu_name[0]) gpuInfo.DependencyPath = depPath oneapiGPUs = append(oneapiGPUs, gpuInfo) } } } rocmGPUs = AMDGetGPUInfo() bootstrapped = true if len(cudaGPUs) == 0 && len(rocmGPUs) == 0 && len(oneapiGPUs) == 0 { slog.Info("no compatible GPUs were discovered") } } // For detected GPUs, load library if not loaded // Refresh free memory usage if needRefresh { mem, err := GetCPUMem() if err != nil { slog.Warn("error looking up system memory", "error", err) } else { slog.Debug("updating system memory data", slog.Group( "before", "total", format.HumanBytes2(cpus[0].TotalMemory), "free", format.HumanBytes2(cpus[0].FreeMemory), ), slog.Group( "now", "total", format.HumanBytes2(mem.TotalMemory), "free", format.HumanBytes2(mem.FreeMemory), ), ) cpus[0].FreeMemory = mem.FreeMemory } var memInfo C.mem_info_t if cHandles == nil && len(cudaGPUs) > 0 { cHandles = initCudaHandles() } for i, gpu := range cudaGPUs { if cHandles.nvml != nil { C.nvml_get_free(*cHandles.nvml, C.int(gpu.index), &memInfo.free, &memInfo.total, &memInfo.used) } else if cHandles.cudart != nil { C.cudart_bootstrap(*cHandles.cudart, C.int(gpu.index), &memInfo) } else if cHandles.nvcuda != nil { C.nvcuda_get_free(*cHandles.nvcuda, C.int(gpu.index), &memInfo.free, &memInfo.total) memInfo.used = memInfo.total - memInfo.free } else { // shouldn't happen slog.Warn("no valid cuda library loaded to refresh vram usage") break } if memInfo.err != nil { slog.Warn("error looking up nvidia GPU memory", "error", C.GoString(memInfo.err)) C.free(unsafe.Pointer(memInfo.err)) continue } if memInfo.free == 0 { slog.Warn("error looking up nvidia GPU memory") continue } slog.Debug("updating cuda memory data", "gpu", gpu.ID, "name", gpu.Name, slog.Group( "before", "total", format.HumanBytes2(gpu.TotalMemory), "free", format.HumanBytes2(gpu.FreeMemory), ), slog.Group( "now", "total", format.HumanBytes2(uint64(memInfo.total)), "free", format.HumanBytes2(uint64(memInfo.free)), "used", format.HumanBytes2(uint64(memInfo.used)), ), ) cudaGPUs[i].FreeMemory = uint64(memInfo.free) } if oHandles == nil && len(oneapiGPUs) > 0 { oHandles = initOneAPIHandles() } for i, gpu := range oneapiGPUs { if oHandles.oneapi == nil { // shouldn't happen slog.Warn("nil oneapi handle with device count", "count", oHandles.deviceCount) continue } C.oneapi_check_vram(*oHandles.oneapi, C.int(gpu.driverIndex), C.int(gpu.gpuIndex), &memInfo) // TODO - convert this to MinimumMemory based on testing... var totalFreeMem float64 = float64(memInfo.free) * 0.95 // work-around: leave some reserve vram for mkl lib used in ggml-sycl backend. memInfo.free = C.uint64_t(totalFreeMem) oneapiGPUs[i].FreeMemory = uint64(memInfo.free) } err = RocmGPUInfoList(rocmGPUs).RefreshFreeMemory() if err != nil { slog.Debug("problem refreshing ROCm free memory", "error", err) } } resp := []GpuInfo{} for _, gpu := range cudaGPUs { resp = append(resp, gpu.GpuInfo) } for _, gpu := range rocmGPUs { resp = append(resp, gpu.GpuInfo) } for _, gpu := range oneapiGPUs { resp = append(resp, gpu.GpuInfo) } if len(resp) == 0 { resp = append(resp, cpus[0].GpuInfo) } return resp } func FindGPULibs(baseLibName string, defaultPatterns []string) []string { // Multiple GPU libraries may exist, and some may not work, so keep trying until we exhaust them var ldPaths []string var patterns []string gpuLibPaths := []string{} slog.Debug("Searching for GPU library", "name", baseLibName) switch runtime.GOOS { case "windows": ldPaths = strings.Split(os.Getenv("PATH"), ";") case "linux": ldPaths = strings.Split(os.Getenv("LD_LIBRARY_PATH"), ":") default: return gpuLibPaths } // Start with whatever we find in the PATH/LD_LIBRARY_PATH for _, ldPath := range ldPaths { d, err := filepath.Abs(ldPath) if err != nil { continue } patterns = append(patterns, filepath.Join(d, baseLibName+"*")) } patterns = append(patterns, defaultPatterns...) slog.Debug("gpu library search", "globs", patterns) for _, pattern := range patterns { // Nvidia PhysX known to return bogus results if strings.Contains(pattern, "PhysX") { slog.Debug("skipping PhysX cuda library path", "path", pattern) continue } // Ignore glob discovery errors matches, _ := filepath.Glob(pattern) for _, match := range matches { // Resolve any links so we don't try the same lib multiple times // and weed out any dups across globs libPath := match tmp := match var err error for ; err == nil; tmp, err = os.Readlink(libPath) { if !filepath.IsAbs(tmp) { tmp = filepath.Join(filepath.Dir(libPath), tmp) } libPath = tmp } new := true for _, cmp := range gpuLibPaths { if cmp == libPath { new = false break } } if new { gpuLibPaths = append(gpuLibPaths, libPath) } } } slog.Debug("discovered GPU libraries", "paths", gpuLibPaths) return gpuLibPaths } func LoadCUDARTMgmt(cudartLibPaths []string) (int, *C.cudart_handle_t, string) { var resp C.cudart_init_resp_t resp.ch.verbose = getVerboseState() for _, libPath := range cudartLibPaths { lib := C.CString(libPath) defer C.free(unsafe.Pointer(lib)) C.cudart_init(lib, &resp) if resp.err != nil { slog.Debug("Unable to load cudart", "library", libPath, "error", C.GoString(resp.err)) C.free(unsafe.Pointer(resp.err)) } else { return int(resp.num_devices), &resp.ch, libPath } } return 0, nil, "" } func LoadNVCUDAMgmt(nvcudaLibPaths []string) (int, *C.nvcuda_handle_t, string) { var resp C.nvcuda_init_resp_t resp.ch.verbose = getVerboseState() for _, libPath := range nvcudaLibPaths { lib := C.CString(libPath) defer C.free(unsafe.Pointer(lib)) C.nvcuda_init(lib, &resp) if resp.err != nil { // Decide what log level based on the type of error message to help users understand why msg := C.GoString(resp.err) switch resp.cudaErr { case C.CUDA_ERROR_INSUFFICIENT_DRIVER, C.CUDA_ERROR_SYSTEM_DRIVER_MISMATCH: slog.Warn("version mismatch between driver and cuda driver library - reboot or upgrade may be required", "library", libPath, "error", msg) case C.CUDA_ERROR_NO_DEVICE: slog.Info("no nvidia devices detected", "library", libPath) case C.CUDA_ERROR_UNKNOWN: slog.Warn("unknown error initializing cuda driver library", "library", libPath, "error", msg) slog.Warn("see https://github.com/ollama/ollama/blob/main/docs/troubleshooting.md for more information") default: if strings.Contains(msg, "wrong ELF class") { slog.Debug("skipping 32bit library", "library", libPath) } else { slog.Info("unable to load cuda driver library", "library", libPath, "error", msg) } } C.free(unsafe.Pointer(resp.err)) } else { return int(resp.num_devices), &resp.ch, libPath } } return 0, nil, "" } func LoadNVMLMgmt(nvmlLibPaths []string) (*C.nvml_handle_t, string) { var resp C.nvml_init_resp_t resp.ch.verbose = getVerboseState() for _, libPath := range nvmlLibPaths { lib := C.CString(libPath) defer C.free(unsafe.Pointer(lib)) C.nvml_init(lib, &resp) if resp.err != nil { slog.Info(fmt.Sprintf("Unable to load NVML management library %s: %s", libPath, C.GoString(resp.err))) C.free(unsafe.Pointer(resp.err)) } else { return &resp.ch, libPath } } return nil, "" } func LoadOneapiMgmt(oneapiLibPaths []string) (int, *C.oneapi_handle_t, string) { var resp C.oneapi_init_resp_t num_devices := 0 resp.oh.verbose = getVerboseState() for _, libPath := range oneapiLibPaths { lib := C.CString(libPath) defer C.free(unsafe.Pointer(lib)) C.oneapi_init(lib, &resp) if resp.err != nil { slog.Debug("Unable to load oneAPI management library", "library", libPath, "error", C.GoString(resp.err)) C.free(unsafe.Pointer(resp.err)) } else { for i := range resp.oh.num_drivers { num_devices += int(C.oneapi_get_device_count(resp.oh, C.int(i))) } return num_devices, &resp.oh, libPath } } return 0, nil, "" } func getVerboseState() C.uint16_t { if envconfig.Debug { return C.uint16_t(1) } return C.uint16_t(0) } // Given the list of GPUs this instantiation is targeted for, // figure out the visible devices environment variable // // If different libraries are detected, the first one is what we use func (l GpuInfoList) GetVisibleDevicesEnv() (string, string) { if len(l) == 0 { return "", "" } switch l[0].Library { case "cuda": return cudaGetVisibleDevicesEnv(l) case "rocm": return rocmGetVisibleDevicesEnv(l) case "oneapi": return oneapiGetVisibleDevicesEnv(l) default: slog.Debug("no filter required for library " + l[0].Library) return "", "" } }