This prevents users from accidentally installing on WSL1 with instructions
guiding how to upgrade their WSL instance to version 2. Once running WSL2
if you have an NVIDIA card, you can follow their instructions to set up
GPU passthrough and run models on the GPU. This is not possible on WSL1.
Refactor where we store build outputs, and support a fully dynamic loading
model on windows so the base executable has no special dependencies thus
doesn't require a special PATH.
This changes the model for llama.cpp inclusion so we're not applying a patch,
but instead have the C++ code directly in the ollama tree, which should make it
easier to refine and update over time.
Most of the examples needed updates of Readmes to show how to run them. Some of the requirements.txt files had extra content that wasn't needed, or missing altogether. Apparently some folks like to run npm start
to run typescript, so a script was added to all typescript examples which
hadn't been done before.
Basically just a lot of cleanup.
Signed-off-by: Matt Williams <m@technovangelist.com>
* Clean up documentation
Will probably need to update with PRs for new release.
Signed-off-by: Matt Williams <m@technovangelist.com>
* Correcting to fit in 0.1.15 changes
Signed-off-by: Matt Williams <m@technovangelist.com>
* Update README.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* addressing comments
Signed-off-by: Matt Williams <m@technovangelist.com>
* more api cleanup
Signed-off-by: Matt Williams <m@technovangelist.com>
* its llava not llama
Signed-off-by: Matt Williams <m@technovangelist.com>
* Update docs/troubleshooting.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Updated hosting to server and documented all env vars
Signed-off-by: Matt Williams <m@technovangelist.com>
* remove last of the cli descriptions
Signed-off-by: Matt Williams <m@technovangelist.com>
* Update README.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* update further per conversation with jeff earlier today
Signed-off-by: Matt Williams <m@technovangelist.com>
* cleanup the doc readme
Signed-off-by: Matt Williams <m@technovangelist.com>
* move upgrade to faq
Signed-off-by: Matt Williams <m@technovangelist.com>
* first change
Signed-off-by: Matt Williams <m@technovangelist.com>
* updated
Signed-off-by: Matt Williams <m@technovangelist.com>
* Update docs/faq.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/api.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/api.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/api.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/api.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/api.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/api.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/README.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/api.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/api.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/api.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update README.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/README.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/api.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/api.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/api.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/README.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/README.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/README.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* examples in parent
Signed-off-by: Matt Williams <m@technovangelist.com>
* add exapmle for create model.
Signed-off-by: Matt Williams <m@technovangelist.com>
* update faq
Signed-off-by: Matt Williams <m@technovangelist.com>
* update create model api
Signed-off-by: Matt Williams <m@technovangelist.com>
* Update docs/api.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/faq.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/troubleshooting.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* update the readme in docs
Signed-off-by: Matt Williams <m@technovangelist.com>
* update a few more things
Signed-off-by: Matt Williams <m@technovangelist.com>
* Update docs/troubleshooting.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/faq.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update README.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/modelfile.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
* Update docs/troubleshooting.md
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
---------
Signed-off-by: Matt Williams <m@technovangelist.com>
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
By default builds will now produce non-debug and non-verbose binaries.
To enable verbose logs in llama.cpp and debug symbols in the
native code, set `CGO_CFLAGS=-g`
The default thread count logic was broken and resulted in 2x the number
of threads as it should on a hyperthreading CPU
resulting in thrashing and poor performance.
The windows native setup still needs some more work, but this gets it building
again and if you set the PATH properly, you can run the resulting exe on a cuda system.
This switches the default llama.cpp to be CPU based, and builds the GPU variants
as dynamically loaded libraries which we can select at runtime.
This also bumps the ROCm library to version 6 given 5.7 builds don't work
on the latest ROCm library that just shipped.