* select layers based on estimated model memory usage
* always account for scratch vram
* dont load +1 layers
* better estmation for graph alloc
* Update gpu/gpu_darwin.go
Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>
* Update llm/llm.go
Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>
* Update llm/llm.go
* add overhead for cuda memory
* Update llm/llm.go
Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>
* fix build error on linux
* address comments
---------
Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>
Go embed doesn't like when there's no matching files, so put
a dummy placeholder in to allow building without any GPU support
If no "server" library is found, it's safely ignored at runtime.
Refactor where we store build outputs, and support a fully dynamic loading
model on windows so the base executable has no special dependencies thus
doesn't require a special PATH.
This switches the default llama.cpp to be CPU based, and builds the GPU variants
as dynamically loaded libraries which we can select at runtime.
This also bumps the ROCm library to version 6 given 5.7 builds don't work
on the latest ROCm library that just shipped.