increase minimum overhead to 1024MiB (#2114)

This commit is contained in:
Jeffrey Morgan 2024-01-20 17:11:38 -05:00 committed by GitHub
parent 4c54f0ddeb
commit f32ea81b21
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@ -191,11 +191,11 @@ func getCPUMem() (memInfo, error) {
func CheckVRAM() (int64, error) {
gpuInfo := GetGPUInfo()
if gpuInfo.FreeMemory > 0 && (gpuInfo.Library == "cuda" || gpuInfo.Library == "rocm") {
// leave 10% or 512MiB of VRAM free per GPU to handle unaccounted for overhead
// leave 10% or 1024MiB of VRAM free per GPU to handle unaccounted for overhead
overhead := gpuInfo.FreeMemory / 10
gpus := uint64(gpuInfo.DeviceCount)
if overhead < gpus*512*1024*1024 {
overhead = gpus * 512 * 1024 * 1024
if overhead < gpus*1024*1024*1024 {
overhead = gpus * 1024 * 1024 * 1024
}
return int64(gpuInfo.FreeMemory - overhead), nil
}