llm: reserve required number of slots for embeddings (#6219)
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1 changed files with 12 additions and 7 deletions
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@ -49,6 +49,7 @@ type llmServer struct {
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done chan error // Channel to signal when the process exits
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status *StatusWriter
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options api.Options
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numParallel int
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estimate MemoryEstimate
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totalLayers uint64
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@ -343,6 +344,7 @@ func NewLlamaServer(gpus gpu.GpuInfoList, model string, ggml *GGML, adapters, pr
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status: NewStatusWriter(os.Stderr),
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options: opts,
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estimate: estimate,
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numParallel: numParallel,
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sem: semaphore.NewWeighted(int64(numParallel)),
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totalLayers: ggml.KV().BlockCount() + 1,
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gpus: gpus,
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@ -890,11 +892,14 @@ type EmbedResponse struct {
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}
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func (s *llmServer) Embed(ctx context.Context, input []string) (*EmbedResponse, error) {
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if err := s.sem.Acquire(ctx, 1); err != nil {
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// each input will use a slot, so we need to acquire the semaphore for
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// the number of inputs up to numParallel
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slots := int64(min(len(input), s.numParallel))
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if err := s.sem.Acquire(ctx, slots); err != nil {
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slog.Error("Failed to acquire semaphore", "error", err)
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return nil, err
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}
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defer s.sem.Release(1)
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defer s.sem.Release(slots)
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// Make sure the server is ready
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status, err := s.getServerStatusRetry(ctx)
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