Record GPU usage information
This records more GPU usage information for eventual UX inclusion.
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88cf154483
commit
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3 changed files with 40 additions and 20 deletions
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@ -53,6 +53,8 @@ func HumanBytes(b int64) string {
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func HumanBytes2(b uint64) string {
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func HumanBytes2(b uint64) string {
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switch {
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switch {
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case b >= GibiByte:
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return fmt.Sprintf("%.1f GiB", float64(b)/GibiByte)
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case b >= MebiByte:
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case b >= MebiByte:
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return fmt.Sprintf("%.1f MiB", float64(b)/MebiByte)
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return fmt.Sprintf("%.1f MiB", float64(b)/MebiByte)
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case b >= KibiByte:
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case b >= KibiByte:
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@ -25,7 +25,7 @@ func PredictServerFit(allGpus gpu.GpuInfoList, ggml *GGML, adapters, projectors
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// Split up the GPUs by type and try them
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// Split up the GPUs by type and try them
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for _, gpus := range allGpus.ByLibrary() {
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for _, gpus := range allGpus.ByLibrary() {
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var layerCount int
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var layerCount int
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layerCount, estimatedVRAM = EstimateGPULayers(gpus, ggml, projectors, opts)
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layerCount, estimatedVRAM, _ = EstimateGPULayers(gpus, ggml, projectors, opts)
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if opts.NumGPU < 0 {
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if opts.NumGPU < 0 {
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if layerCount > 0 && layerCount >= int(ggml.KV().BlockCount()+1) {
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if layerCount > 0 && layerCount >= int(ggml.KV().BlockCount()+1) {
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return true, estimatedVRAM
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return true, estimatedVRAM
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@ -39,12 +39,9 @@ func PredictServerFit(allGpus gpu.GpuInfoList, ggml *GGML, adapters, projectors
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return false, estimatedVRAM
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return false, estimatedVRAM
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}
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}
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// Given a model and one or more GPU targets, predict how many layers and bytes we can load
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// Given a model and one or more GPU targets, predict how many layers and bytes we can load, and the total size
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// The GPUs provided must all be the same Library
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// The GPUs provided must all be the same Library
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func EstimateGPULayers(gpus []gpu.GpuInfo, ggml *GGML, projectors []string, opts api.Options) (int, uint64) {
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func EstimateGPULayers(gpus []gpu.GpuInfo, ggml *GGML, projectors []string, opts api.Options) (int, uint64, uint64) {
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if gpus[0].Library == "cpu" {
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return 0, 0
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}
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var memoryAvailable uint64
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var memoryAvailable uint64
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for _, info := range gpus {
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for _, info := range gpus {
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memoryAvailable += info.FreeMemory
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memoryAvailable += info.FreeMemory
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@ -93,11 +90,6 @@ func EstimateGPULayers(gpus []gpu.GpuInfo, ggml *GGML, projectors []string, opts
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// memoryRequiredPartial represents the memory required for partial GPU offloading (n > 0, n < layers)
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// memoryRequiredPartial represents the memory required for partial GPU offloading (n > 0, n < layers)
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memoryRequiredPartial := memoryMinimum + graphPartialOffload + layers["blk.0"].size()
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memoryRequiredPartial := memoryMinimum + graphPartialOffload + layers["blk.0"].size()
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if memoryRequiredPartial > memoryAvailable {
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slog.Debug("insufficient VRAM to load any model layers")
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return 0, 0
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}
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var memoryLayerOutput uint64
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var memoryLayerOutput uint64
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if layer, ok := layers["output_norm"]; ok {
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if layer, ok := layers["output_norm"]; ok {
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memoryLayerOutput += layer.size()
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memoryLayerOutput += layer.size()
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@ -181,5 +173,13 @@ func EstimateGPULayers(gpus []gpu.GpuInfo, ggml *GGML, projectors []string, opts
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),
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),
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),
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),
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)
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)
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return layerCount, uint64(memoryRequiredPartial)
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if gpus[0].Library == "cpu" {
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return 0, 0, memoryRequiredTotal
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}
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if memoryRequiredPartial > memoryAvailable {
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slog.Debug("insufficient VRAM to load any model layers")
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return 0, 0, memoryRequiredTotal
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}
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return layerCount, memoryRequiredPartial, memoryRequiredTotal
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}
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}
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@ -49,7 +49,10 @@ type llmServer struct {
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options api.Options
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options api.Options
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// TODO - this should be broken down by GPU
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// TODO - this should be broken down by GPU
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estimatedVRAM uint64 // Estimated usage of VRAM by the loaded model
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estimatedVRAM uint64 // Estimated usage of VRAM by the loaded model
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estimatedTotal uint64 // Total size of model
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totalLayers uint64
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gpuCount int
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sem *semaphore.Weighted
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sem *semaphore.Weighted
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}
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}
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@ -83,12 +86,15 @@ func NewLlamaServer(gpus gpu.GpuInfoList, model string, ggml *GGML, adapters, pr
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cpuRunner := ""
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cpuRunner := ""
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var estimatedVRAM uint64
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var estimatedVRAM uint64
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var estimatedTotal uint64
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var systemMemory uint64
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var systemMemory uint64
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gpuCount := len(gpus)
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if (len(gpus) == 1 && gpus[0].Library == "cpu") || opts.NumGPU == 0 {
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if (len(gpus) == 1 && gpus[0].Library == "cpu") || opts.NumGPU == 0 {
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// TODO evaluate system memory to see if we should block the load, or force an unload of another CPU runner
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// TODO evaluate system memory to see if we should block the load, or force an unload of another CPU runner
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cpuRunner = serverForCpu()
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cpuRunner = serverForCpu()
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gpuCount = 0
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} else {
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} else {
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if gpus[0].Library == "metal" {
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if gpus[0].Library == "metal" {
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memInfo, err := gpu.GetCPUMem()
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memInfo, err := gpu.GetCPUMem()
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@ -100,7 +106,7 @@ func NewLlamaServer(gpus gpu.GpuInfoList, model string, ggml *GGML, adapters, pr
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}
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}
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}
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}
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var layers int
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var layers int
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layers, estimatedVRAM = EstimateGPULayers(gpus, ggml, projectors, opts)
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layers, estimatedVRAM, estimatedTotal = EstimateGPULayers(gpus, ggml, projectors, opts)
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if gpus[0].Library == "metal" && estimatedVRAM > systemMemory {
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if gpus[0].Library == "metal" && estimatedVRAM > systemMemory {
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// disable partial offloading when model is greater than total system memory as this
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// disable partial offloading when model is greater than total system memory as this
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@ -133,6 +139,10 @@ func NewLlamaServer(gpus gpu.GpuInfoList, model string, ggml *GGML, adapters, pr
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} else {
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} else {
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slog.Info("user override", "OLLAMA_LLM_LIBRARY", demandLib, "path", serverPath)
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slog.Info("user override", "OLLAMA_LLM_LIBRARY", demandLib, "path", serverPath)
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servers = []string{demandLib}
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servers = []string{demandLib}
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if strings.HasPrefix(demandLib, "cpu") {
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// Omit the GPU flag to silence the warning
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opts.NumGPU = -1
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}
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}
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}
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}
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}
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@ -214,6 +224,11 @@ func NewLlamaServer(gpus gpu.GpuInfoList, model string, ggml *GGML, adapters, pr
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continue
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continue
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}
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}
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if strings.HasPrefix(servers[i], "cpu") {
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// TODO if we tried a gpu runner first, and it failed, record the error and bubble that back up
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gpuCount = 0
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}
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// Find an availableServers port, retry on each iterration in case the failure was a port conflict race
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// Find an availableServers port, retry on each iterration in case the failure was a port conflict race
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port := 0
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port := 0
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if a, err := net.ResolveTCPAddr("tcp", "localhost:0"); err == nil {
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if a, err := net.ResolveTCPAddr("tcp", "localhost:0"); err == nil {
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@ -267,12 +282,15 @@ func NewLlamaServer(gpus gpu.GpuInfoList, model string, ggml *GGML, adapters, pr
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}
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}
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s := &llmServer{
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s := &llmServer{
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port: port,
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port: port,
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cmd: exec.Command(server, finalParams...),
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cmd: exec.Command(server, finalParams...),
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status: NewStatusWriter(os.Stderr),
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status: NewStatusWriter(os.Stderr),
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options: opts,
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options: opts,
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estimatedVRAM: estimatedVRAM,
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estimatedVRAM: estimatedVRAM,
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sem: semaphore.NewWeighted(int64(numParallel)),
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estimatedTotal: estimatedTotal,
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sem: semaphore.NewWeighted(int64(numParallel)),
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totalLayers: ggml.KV().BlockCount() + 1,
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gpuCount: gpuCount,
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}
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}
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s.cmd.Env = os.Environ()
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s.cmd.Env = os.Environ()
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