Restart server on failure when running Windows app (#3985)
* app: restart server on failure * fix linter * address comments * refactor log directory creation to be where logs are written * check all log dir creation errors
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7aa08a77ca
commit
95ead8ffba
1 changed files with 37 additions and 27 deletions
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@ -43,37 +43,36 @@ func getCLIFullPath(command string) string {
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return command
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}
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func SpawnServer(ctx context.Context, command string) (chan int, error) {
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done := make(chan int)
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logDir := filepath.Dir(ServerLogFile)
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_, err := os.Stat(logDir)
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if errors.Is(err, os.ErrNotExist) {
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if err := os.MkdirAll(logDir, 0o755); err != nil {
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return done, fmt.Errorf("create ollama server log dir %s: %v", logDir, err)
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}
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}
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func start(ctx context.Context, command string) (*exec.Cmd, error) {
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cmd := getCmd(ctx, getCLIFullPath(command))
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// send stdout and stderr to a file
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stdout, err := cmd.StdoutPipe()
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if err != nil {
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return done, fmt.Errorf("failed to spawn server stdout pipe %s", err)
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return nil, fmt.Errorf("failed to spawn server stdout pipe: %w", err)
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}
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stderr, err := cmd.StderrPipe()
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if err != nil {
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return done, fmt.Errorf("failed to spawn server stderr pipe %s", err)
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}
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stdin, err := cmd.StdinPipe()
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if err != nil {
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return done, fmt.Errorf("failed to spawn server stdin pipe %s", err)
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return nil, fmt.Errorf("failed to spawn server stderr pipe: %w", err)
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}
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// TODO - rotation
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logFile, err := os.OpenFile(ServerLogFile, os.O_APPEND|os.O_WRONLY|os.O_CREATE, 0755)
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if err != nil {
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return done, fmt.Errorf("failed to create server log %w", err)
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return nil, fmt.Errorf("failed to create server log: %w", err)
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}
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logDir := filepath.Dir(ServerLogFile)
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_, err = os.Stat(logDir)
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if err != nil {
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if !errors.Is(err, os.ErrNotExist) {
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return nil, fmt.Errorf("stat ollama server log dir %s: %v", logDir, err)
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}
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if err := os.MkdirAll(logDir, 0o755); err != nil {
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return nil, fmt.Errorf("create ollama server log dir %s: %v", logDir, err)
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}
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}
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go func() {
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defer logFile.Close()
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io.Copy(logFile, stdout) //nolint:errcheck
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@ -117,19 +116,33 @@ func SpawnServer(ctx context.Context, command string) (chan int, error) {
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// run the command and wait for it to finish
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if err := cmd.Start(); err != nil {
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return done, fmt.Errorf("failed to start server %w", err)
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return nil, fmt.Errorf("failed to start server %w", err)
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}
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if cmd.Process != nil {
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slog.Info(fmt.Sprintf("started ollama server with pid %d", cmd.Process.Pid))
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}
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slog.Info(fmt.Sprintf("ollama server logs %s", ServerLogFile))
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return cmd, nil
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}
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func SpawnServer(ctx context.Context, command string) (chan int, error) {
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done := make(chan int)
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go func() {
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// Keep the server running unless we're shuttind down the app
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crashCount := 0
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for {
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slog.Info("starting server...")
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cmd, err := start(ctx, command)
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if err != nil {
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crashCount++
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slog.Error(fmt.Sprintf("failed to start server %s", err))
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time.Sleep(500 * time.Millisecond * time.Duration(crashCount))
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continue
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}
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cmd.Wait() //nolint:errcheck
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stdin.Close()
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var code int
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if cmd.ProcessState != nil {
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code = cmd.ProcessState.ExitCode()
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@ -143,15 +156,12 @@ func SpawnServer(ctx context.Context, command string) (chan int, error) {
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default:
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crashCount++
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slog.Warn(fmt.Sprintf("server crash %d - exit code %d - respawning", crashCount, code))
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time.Sleep(500 * time.Millisecond)
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if err := cmd.Start(); err != nil {
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slog.Error(fmt.Sprintf("failed to restart server %s", err))
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// Keep trying, but back off if we keep failing
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time.Sleep(time.Duration(crashCount) * time.Second)
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}
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time.Sleep(500 * time.Millisecond * time.Duration(crashCount))
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break
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}
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}
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}()
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return done, nil
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}
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