Load all layers on arm64
macOS if model is small enough (#2149)
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1 changed files with 2 additions and 1 deletions
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@ -70,7 +70,8 @@ func New(workDir, model string, adapters, projectors []string, opts api.Options)
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break
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}
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opts.NumGPU = 1
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// TODO: implement layer splitting on macOS
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opts.NumGPU = 999
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default:
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if info.Library == "cpu" {
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slog.Info("GPU not available, falling back to CPU")
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