sched: don't error if paging to disk on Windows and macOS (#5523)
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f8241bfba3
commit
0ee87615c7
1 changed files with 24 additions and 13 deletions
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@ -197,9 +197,12 @@ func (s *Scheduler) processPending(ctx context.Context) {
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break
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break
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}
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}
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// Block attempting to load a model larger than system memory + GPU memory
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estimate := llm.EstimateGPULayers(gpus, ggml, pending.model.ProjectorPaths, pending.opts)
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estimate := llm.EstimateGPULayers(gpus, ggml, pending.model.ProjectorPaths, pending.opts)
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maxSize := systemMem.FreeMemory
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maxSize := systemMem.FreeMemory
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// Add available GPU memory to the total pool
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// macOS hardware has unified memory so don't double count
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if runtime.GOOS != "darwin" {
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for _, gpu := range gpus {
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for _, gpu := range gpus {
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if gpu.Library == "cpu" {
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if gpu.Library == "cpu" {
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continue
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continue
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@ -212,11 +215,19 @@ func (s *Scheduler) processPending(ctx context.Context) {
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maxSize += gpu.TotalMemory
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maxSize += gpu.TotalMemory
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}
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}
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}
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}
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}
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// Block attempting to load a model larger than system memory + GPU memory
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if estimate.TotalSize > maxSize {
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if estimate.TotalSize > maxSize {
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slog.Warn("model request too large for system", "requested", format.HumanBytes2(estimate.TotalSize), "system", format.HumanBytes2(maxSize))
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slog.Warn("model request too large for system", "requested", format.HumanBytes2(estimate.TotalSize), "system", format.HumanBytes2(maxSize))
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// Linux will crash if over-allocating memory - return an error to the user.
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// TODO (jmorganca): add reasonable upper limits for darwin and windows as well
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if runtime.GOOS == "linux" {
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pending.errCh <- fmt.Errorf("requested model (%s) is too large for this system (%s)", format.HumanBytes2(estimate.TotalSize), format.HumanBytes2(maxSize))
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pending.errCh <- fmt.Errorf("requested model (%s) is too large for this system (%s)", format.HumanBytes2(estimate.TotalSize), format.HumanBytes2(maxSize))
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break
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break
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}
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}
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}
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// Evaluate if the model will fit in the available system memory, or if we should unload a model first
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// Evaluate if the model will fit in the available system memory, or if we should unload a model first
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if len(gpus) == 1 && gpus[0].Library == "cpu" {
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if len(gpus) == 1 && gpus[0].Library == "cpu" {
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