ollama/progress/progress.go

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package progress
import (
"fmt"
"io"
"sync"
"time"
)
type State interface {
String() string
}
type Progress struct {
mu sync.Mutex
w io.Writer
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pos int
ticker *time.Ticker
states []State
}
func NewProgress(w io.Writer) *Progress {
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p := &Progress{w: w}
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go p.start()
return p
}
func (p *Progress) stop() bool {
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for _, state := range p.states {
if spinner, ok := state.(*Spinner); ok {
spinner.Stop()
}
}
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if p.ticker != nil {
p.ticker.Stop()
p.ticker = nil
p.render()
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return true
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}
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return false
}
func (p *Progress) Stop() bool {
stopped := p.stop()
if stopped {
fmt.Fprint(p.w, "\n")
}
return stopped
}
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func (p *Progress) StopAndClear() bool {
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fmt.Fprint(p.w, "\033[?25l")
defer fmt.Fprint(p.w, "\033[?25h")
stopped := p.stop()
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if stopped {
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// clear all progress lines
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for i := range p.pos {
if i > 0 {
fmt.Fprint(p.w, "\033[A")
}
fmt.Fprint(p.w, "\033[2K\033[1G")
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}
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}
return stopped
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}
func (p *Progress) Add(key string, state State) {
p.mu.Lock()
defer p.mu.Unlock()
p.states = append(p.states, state)
}
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func (p *Progress) render() {
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p.mu.Lock()
defer p.mu.Unlock()
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fmt.Fprint(p.w, "\033[?25l")
defer fmt.Fprint(p.w, "\033[?25h")
// clear already rendered progress lines
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for i := range p.pos {
if i > 0 {
fmt.Fprint(p.w, "\033[A")
}
fmt.Fprint(p.w, "\033[2K\033[1G")
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}
// render progress lines
for i, state := range p.states {
fmt.Fprint(p.w, state.String())
if i < len(p.states)-1 {
fmt.Fprint(p.w, "\n")
}
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}
p.pos = len(p.states)
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}
func (p *Progress) start() {
p.ticker = time.NewTicker(100 * time.Millisecond)
for range p.ticker.C {
p.render()
}
}