- status bar got a fix for situation when a phone vendor did not provide status bar height for landscape orientation
- popup will not be init'd twice
- also fixed some non-reproduceable bugs
- added autoplay options inside settings: always, only on wifi, never
- now statusbar will be shown in fullscreen mode
- playlists, channels can be autoplayed too (if enabled)
- changed title of background activity to Play queue
- fixed a crash
- wrote more methods to PlayQueue. Now it supports internal history of played items with ability to play previous() item. Also it has equals() to check whether queues has the same content or not
- backstack in fragment is more powerful now with help of PlayQueue's history and able to work great with playlists' PlayQueue and SinglePlayQueue at the same time
- simplified logic inside fragment. Easy to understand. New PlayQueue will be added in backstack from only one place; less number of setInitialData() calls
- BasePlayer now able to check PlayQueue and compare it with currently playing. And if it is the same queue it tries to not init() it twice. It gives possibility to have a great backstack in fragment since the same queue will not be played from two different instances and will not be added to backstack twice with duplicated history inside
- better support of Player.STATE_IDLE
- worked with layouts of player and made them better and more universal
- service will be stopped when activity finishes by a user decision
- fixed a problem related to ChannelPlayQueue and PlaylistPlayQueue in initial start of fragment
- fixed crash in popup
- hide/show controls with respect of SystemUI. In fullscreen mode controls will stay away from NavigationBar
- notification from running service will be hidden if a user disabled background playback
- fixed incorrect handling of a system method in API 19
- better MultiWindow support
- popup player click event changed to show/hide buttons
- queue panel WORKS. Finally
- removed theme overriding in fragment
- added scroll to top after stream selection
- adjusted padding/margin of buttons in player
- player will itself in fullscreen after user hides it in fullscreen mode and then expands it again while video still playing
- popup after orientation change had incorrect allowed bounds for swiping
- popup could cause a crash after many quick switches to main player and back
- better method of setting fullscreen/non-fullscreen layout using thumbnail view. Also fixed thumbnail height in fullscreen layout
- global settings observer didn't work when a user closed a service manually via notification because it checked for service existing
- app will now exits from fullscreen mode when the user switches players
- playQueuePanel has visibility "gone" by default (not "invisible") because "invisible" can cause problems
- main, background, popup players now connected via one service, one view, one fragment, one activity and one gesture listener
- playback position is synchronized between players. Easy to switch from one to another
- expandable player at the bottom of the screen with cool animation and additional features like long click to open channel of a video, play/pause/close buttons and swipe down to dismiss
- in-player integrated buttons for opening in browser, playing with Kodi, sharing a video
- better background playback that can be activated in settings. Allows to automatically switch to audio-only mode when going to background and then switching to video-mode when returning to the app.
FocusFinder has glitches when some of target Views have different size.
Fortunately LayoutManager can redefine focus search strategy to override
the default behavior.
GridLayoutManager is buggy - https://issuetracker.google.com/issues/37067220:
it randomly loses or incorrectly assigns focus when being scrolled via
direction-based navigation. This commit reimplements onFocusSearchFailed()
on top of scrollBy() to work around that problem.
Ordinary touch-based navigation should not be affected.
* use bold style in status (mission_item_linear.xml)
* fix download attemps not begin updated
* dont stop the queue if a download fails
* implement partial wake-lock & wifi-lock
* show notifications for failed downloads
* ¿proper bitmap dispose? (DownloadManagerService.java)
* improve buffer filling (CircularFile.java)
* [Mp4Dash] increment reserved space from 2MiB to 15MiB. This is expensive but useful for devices with low ram
* [WebM] use 2MiB of reserved space
* fix debug warning if one thread is used
* fix wrong download speed when the activity is suspended
* Fix "Queue" menu item that appears in post-processing errors
* fix mission length dont being updated (missing commit)
Post-processing infrastructure
* remove interfaces with one implementation
* fix download resources with unknow length
* marquee style for ProgressDrawable
* "view details" option in mission context menu
* notification for finished downloads
* postprocessing infrastructure: sub-missions, circular file, layers for layers of abstractions for Java IO streams
* Mp4 muxing (only DASH brand)
* WebM muxing
* Captions downloading
* alert dialog for overwrite existing downloads finished or not.
Misc changes
* delete SQLiteDownloadDataSource.java
* delete DownloadMissionSQLiteHelper.java
* implement Localization from #114
Misc fixes (this branch)
* restore old mission listeners variables. Prevents registered listeners get de-referenced on low-end devices
* DownloadManagerService.checkForRunningMission() now return false if the mission has a error.
* use Intent.FLAG_ACTIVITY_NEW_TASK when launching an activity from gigaget threads (apparently it is required in old versions of android)
More changes
* proper error handling "infrastructure"
* queue instead of multiple downloads
* move serialized pending downloads (.giga files) to app data
* stop downloads when swicthing to mobile network (never works, see 2nd point)
* save the thread count for next downloads
* a lot of incoherences fixed
* delete DownloadManagerTest.java (too many changes to keep this file updated)
obsolete layout params
Ellipsis string can be replaced with ellipsis character
Missing inputType
Usage of showAsAction=always
BUILD SUCCESSFUL in 5s
39 actionable tasks: 4 executed, 35 up-to-date
-White icon was barely visible on bright backgrounds
-Secondly, drawable is set programmatically anyway and so it's setting in
XML is good just for a confusion
-Previous version used emojis for brightness and volume icons, which may
be inconsistent across devices and do not fit well with other parts of UI
(Frankly, previous version was more informative than eye-candy)
-This commit replaces old version with circular progress bar that shows
current value (before conversion). Gesture mode (volume/brightness) is
indicated by icon that changes between (4/3) modes according to current
value
-Text information about current value was removed, because with progress
bar present it does not add any real value to UI.
-Added step size selector to playback speed control.
-Added skip silence flag to player intents.
-Moved default preset in playback speed control to neutral dialog button, renamed as reset.
-Removed nightcore preset from playback speed control.
- add HistoryInfoItem (deriving from StreamInfoItem)
in order to add a special options menu for the list items
- delete HistoryActivity and everything that belongs to its UI (not the
manager tho)
- put everything that is local into local. (subscriptions still missing)
-Changed tempo and pitch button in service player activity and tempo button in main video player to open speed control dialog.
-Changed LIVE button to be no longer clickable when player position is at or beyond default position.
-Changed main video player to use AppCompatActivity rather than Activity.
-Fixed video player tempo button not updating when player speed parameters change.
-Fixed player crashing on lower sdk versions due to no MediaButtonReceiver, added intent back to manifest.
-Fixed inconsistent gradle library naming.
-Fixed stetho dependencies incorrect version.
-Changed play queue items to display service names.
-Fixed Soundcloud playlist not fitting thumbnail.
-Refactored image display options to follow uniform behavior.
-Refactoring and style changes on audio reactor and media button receiver.
-Added button to wipe metadata cache.
-Added more paddings on player buttons.
-Added new animations to main player secondary controls and play queue expand/collapse.
-Refactored play queue item touch callback for use in all players.
-Improved MediaSourceManager to better handle expired stream reloading.
-[#1186] Changed live sync button text to "LIVE".
-Removed MediaSourceManager loader coupling on main players.
-Moved service dependent expiry resolution to ServiceHelper.
-[#1186] Fixed livestream timeline updates causing negative time position.
-[#1186] Fixed livestream not starting from live-edge.
-Fixed main player system UI not retracting on playback start.
-Modified LoadController to allow fast playback start and increased buffer zigzag window.
-Removed unnecessary loading on timeline changes.
-Changed select message in MediaSourceManager to cause immediate load.
-Reduced default expiration time in MediaSourceManager.
-Fixed main video player not showing end time on audio-only streams.
-Fixed live stream has player view disabled after transitioning from audio stream.
-Fixed inconsistent progress bar height between live and non-live video on main player.
-Added sync buttons on live streams to allow seeking to live edge.
-Added custom cache key for extractor sources to allow more persistent reuse.
-Refactored player data source factories into own class and separating live and non-live data sources.
-Modified available resize options for different player modes.
-Fixed caption menu not working on popup player.
-Extracted hardcoded strings.
-Added button effects to both main and popup players.
-Added LeakCanary as part of debug build.
-Modified bookmark list to show both remote and local playlists.
-Removed ability to save channel items as local playlist, in favor of subscribe.