This TextView class extends the AppCompatTextView class from androidx.
These changes (only in XML ressources) allow us to share the selected text by using ShareUtils.shareText, which opens the Android system chooser instead of the Huawei system chooser on EMUI devices.
When the service is started from the Application class, the app might be still in the background. This is definetly not the case when MainActivity.onCreate() is called.
Fixes#7227
* Built on top of Redirons changes
* MediaSessionManager-Metadata get's only update when metadata changes - not every second as it only changes when the metadata changes
* Reworked mediasessionmanager
* added mvp play next button in long press menu; new intent handling, new long press dialog entry, new dialog functions, new strings
* changed line length for checkstyle pass
* cleaned comments, moved strings
* Update app/src/main/res/values/strings.xml
to make long press entry more descriptive
Co-authored-by: opusforlife2 <53176348+opusforlife2@users.noreply.github.com>
* Update app/src/main/res/values/strings.xml
Co-authored-by: Stypox <stypox@pm.me>
* replace redundant nextOnVideoPlayer methods
Co-authored-by: Stypox <stypox@pm.me>
* add enqueueNextOnPlayer and enqueueOnPlayer without selectOnAppend and RESUME_PLAYBACK/ deprecate enqueueNextOn*Player and enqueueOn*Player methods
add getPlayerIntent, getPlayerEnqueueIntent and getPlayerEnqueueNextIntent without selectOnAppend and RESUME_PLAYBACK/ deprecate those with
add section comments
* removed deprecated methods
removed redundant methods
* removed deprecated methods
removed redundant methods
* replaced APPEND_ONLY, removed SELECT_ON_APPEND / replaced remaining enqueueOn*Player methods
* now works with playlists
* renamed dialog entry
* checking for >1 items in the queue using the PlayerHolder
* making enqueue*OnPlayer safe to call when no video is playing (defaulting to audio)
* corrected strings
* improve getQueueSize in PlayerHolder
* long press to enqueue only if queue isnt empty
* add Whitespace
Co-authored-by: Stypox <stypox@pm.me>
* clarify comments / add spaces
* PlayerType as parameter of the enqueueOnPlayer method
add Helper method
* using the helper function everywhere (except for the background and popup long-press actions (also on playlists, history, ...)), so basically nowhere
/ passing checkstyle
* assimilated the enqueue*OnPlayer methods
* removed redundant comment, variable
* simplify code line
Co-authored-by: Stypox <stypox@pm.me>
* move if
* replace workaround for isPlayerOpen()
Co-authored-by: Stypox <stypox@pm.me>
* replaced workarounds (getType), corrected static access with getInstance
* remove unused imports
* changed method call to original, new method doesnt exist yet.
* Use getter method instead of property access syntax.
* improve conditional for play next entry
Co-authored-by: Stypox <stypox@pm.me>
* show play next btn in feed fragment
Co-authored-by: Stypox <stypox@pm.me>
* add play next to local playlist and statistics fragment
Co-authored-by: Stypox <stypox@pm.me>
* formating
Co-authored-by: Stypox <stypox@pm.me>
* correcting logic
Co-authored-by: Stypox <stypox@pm.me>
* remove 2 year old unused string, formating
Co-authored-by: Stypox <stypox@pm.me>
* correct enqueue (next) conditionals, default to background if no player is open. Dont generally default to background play.
* remove player open checks from button long press enqueue actions
* improve log msg
* Rename next to enqueue_next
* Refactor kotlin
Co-authored-by: opusforlife2 <53176348+opusforlife2@users.noreply.github.com>
Co-authored-by: Stypox <stypox@pm.me>
Just like in the issue 7062, https://github.com/TeamNewPipe/NewPipe/issues/7062, this doesn't affect UI as it updates every one second anyway, but reduces very heavy android widget progress bar high cpu usage. With every 500s there is 6% cpu usage and with 1s only 4%. However further changes will have to be made to disable updating of player progress bar when screen is off to further reduce power consumption. With this, total power savings would be 20% in mAh consumption.
* All element on the error panel are now hidden by default (expect for the ``errorTextView``) as they are only optional shown
* Added a method to ensure the above
* This deduplicates a lot of code
* Fixed format of some LoC
* Added new method: ``showAndSetErrorButtonAction``
* Fixed ``showTextError``
* Named buttons more logically: ``errorButtonAction`` -> ``errorActionButton``
* Set ``KeyProgressIncrement`` manually to the value of the seek duration in the settings so that it works when using the DPad
* consolidated code inside a new method to avoid duplication