- added autoplay options inside settings: always, only on wifi, never
- now statusbar will be shown in fullscreen mode
- playlists, channels can be autoplayed too (if enabled)
- changed title of background activity to Play queue
- fixed a crash
- wrote more methods to PlayQueue. Now it supports internal history of played items with ability to play previous() item. Also it has equals() to check whether queues has the same content or not
- backstack in fragment is more powerful now with help of PlayQueue's history and able to work great with playlists' PlayQueue and SinglePlayQueue at the same time
- simplified logic inside fragment. Easy to understand. New PlayQueue will be added in backstack from only one place; less number of setInitialData() calls
- BasePlayer now able to check PlayQueue and compare it with currently playing. And if it is the same queue it tries to not init() it twice. It gives possibility to have a great backstack in fragment since the same queue will not be played from two different instances and will not be added to backstack twice with duplicated history inside
- better support of Player.STATE_IDLE
- worked with layouts of player and made them better and more universal
- service will be stopped when activity finishes by a user decision
- fixed a problem related to ChannelPlayQueue and PlaylistPlayQueue in initial start of fragment
- fixed crash in popup
- audio-only streams plays the same way as video streams
- fullscreen mode for tablet with controls on the right place
- hidden controls while swiping mini player down
- mini player works better
- hide/show controls with respect of SystemUI. In fullscreen mode controls will stay away from NavigationBar
- notification from running service will be hidden if a user disabled background playback
- fixed incorrect handling of a system method in API 19
- better MultiWindow support
- popup player click event changed to show/hide buttons
- queue panel WORKS. Finally
- removed theme overriding in fragment
- added scroll to top after stream selection
- adjusted padding/margin of buttons in player
- player will itself in fullscreen after user hides it in fullscreen mode and then expands it again while video still playing
- popup after orientation change had incorrect allowed bounds for swiping
- popup could cause a crash after many quick switches to main player and back
- better method of setting fullscreen/non-fullscreen layout using thumbnail view. Also fixed thumbnail height in fullscreen layout
- global settings observer didn't work when a user closed a service manually via notification because it checked for service existing
- app will now exits from fullscreen mode when the user switches players
- playQueuePanel has visibility "gone" by default (not "invisible") because "invisible" can cause problems
- main, background, popup players now connected via one service, one view, one fragment, one activity and one gesture listener
- playback position is synchronized between players. Easy to switch from one to another
- expandable player at the bottom of the screen with cool animation and additional features like long click to open channel of a video, play/pause/close buttons and swipe down to dismiss
- in-player integrated buttons for opening in browser, playing with Kodi, sharing a video
- better background playback that can be activated in settings. Allows to automatically switch to audio-only mode when going to background and then switching to video-mode when returning to the app.
This enables modern TLS versions in the collection browser, the Downloader and the Player.
This is neccessary because media.ccc.de rejects all older TLS connection attempts, see issue #2777.
* migrate few annotations to androidx
* mission recovery: better error handling (except StreamExtractor.getErrorMessage() method always returns an error)
* post-processing: more detailed progress
[file specific changes]
DownloadMission.java
* remove redundant/boilerplate code (again)
* make few variables volatile
* better file "length" approximation
* use "done" variable to count the amount of bytes downloaded (simplify percent calc in UI code)
Postprocessing.java
* if case of error use "ERROR_POSTPROCESSING" instead of "ERROR_UNKNOWN_EXCEPTION"
* simplify source stream init
DownloadManager.java
* move all "service message sending" code to DownloadMission
* remove not implemented method "notifyUserPendingDownloads()" also his unused strings
DownloadManagerService.java
* use START_STICKY instead of START_NOT_STICKY
* simplify addMissionEventListener()/removeMissionEventListener() methods (always are called from the main thread)
Deleter.java
* better method definition
MissionAdapter.java
* better method definition
* code cleanup
* the UI is now refreshed every 750ms
* simplify download progress calculation
* indicates if the download is actually recovering
* smooth download speed measure
* show estimated remain time
MainFragment.java:
* check if viewPager is null (issued by "Apply changes" feature of Android Studio)
* OggFromWebMWriter: rewrite (again), reduce iterations over the input. Works as-is (video streams are not supported)
* WebMReader: use int for SimpleBlock.dataSize instead of long
* Download Recovery: allow recovering uninitialized downloads
* check range-requests using HEAD method instead of GET
* DownloadRunnableFallback: add workaround for 32kB/s issue, unknown issue origin, wont fix
* reporting downloads errors now include the source url with the selected quality and format
* correct calculation of "co64" box and usage of 64bits offsets
* generate one chunk for audio streams like ffmpeg does, attempt to fix cut-off audio
* misc. cleanup
* reduce the number of iterations over the output file (less seeking)
* fix audio samples with size of 255 do not handled correctly in the segment table (allows writing audio streams with 70kbps and 160kbps bitrate)
* add support for VORBIS codec metadata
* write packets based on the timestamp