import curses import random import time import maze.menu import maze.modules.maze as m1 from wordle.dictionary import defnsyn quitwordle = False words = open("wordle\\words.txt", "r").read().split("\n") colorPairBindings = {"c": 2, "w": 3, "n": 7, "u": 6} completionMessages = [ "", "Genius!", "Unbelievable!", "Splendid!", "Amazing!", "Great!", "Good!", ] # Draw one row of the board # Generates new row + colours alphabets in def writeWord(s, word, remark, y): s.addstr(y, 0, "│ │ │ │ │ │\n├─┼─┼─┼─┼─┤") for i, (letter, color) in enumerate(zip(word, remark)): s.addstr( y, i * 2 + 1, letter.upper(), curses.color_pair(colorPairBindings[color]), ) # Score a word def score(guess, word, alphabet): res = [" "] * 5 counts = [0] * 26 # First process correct letters for i, c in enumerate(guess): if ( c == word[i] ): # checking if guess letter corresponds to letter of the same index in chosen word charIndex = ( ord(c) - 97 ) # 97 corresponds to a - gives alphabet number. (eg. h = 8) counts[charIndex] += 1 res[i] = "c" # correct spot alphabet[charIndex] = "c" # Then handle wrong and nonpresent letters for i, c in enumerate(guess): if c != word[i]: charIndex = ord(c) - 97 counts[charIndex] += 1 if ( c in word and word.count(c) >= counts[charIndex] ): # if freq of letters in guess lesser than freq in word res[i] = "w" # wrong spot if alphabet[charIndex] != "c": alphabet[charIndex] = "w" else: res[i] = "n" # not in word alphabet[charIndex] = "n" return "".join(res), alphabet # Render current board # Updates alphabet use state + renders colours of guesses def render(s, guesses, alphabet): s.addstr(0, 0, "=== WORDLE ===", curses.color_pair(2)) for i, c in enumerate(alphabet): s.addstr( 1 + int(i // 7), (i % 7) * 2, chr(65 + i), curses.color_pair(colorPairBindings[c]), ) s.addstr(6, 0, "╭─┬─┬─┬─┬─╮") for i, (w, r) in enumerate(guesses): writeWord(s, w, r, i * 2 + 7) s.addstr(len(guesses) * 2 + 10, 0, " ") # Accept word from user input def getWord(s, y): word = "" while True: writeWord(s, word, "u" * len(word), y) # u = default blue colour k = s.getch() if k == 8: # backspace word = word[:-1] elif k == 27: # esc global quitwordle quitwordle = True return "hello" elif chr(k) == "\n" and len(word) == 5: return word elif chr(k).isalpha() and len(word) < 5: word += chr(k) # Run one game of Wordle def run(s): s.clear() word = random.choice(words) # chosen word with open("log.txt", "a") as f: f.write("Chosen word: " + word + "\n") defn, synonyms = defnsyn(word) guesses = [] # stores each guess and its result alphabet = ["u"] * 26 # current status of each letter whether used or not # c = correct positon, w = correct letter but not position, n = wrong letter, u = not used # "ccccc" means all letters are in correct spot while not (len(guesses)) or (guesses[-1][1] != "ccccc" and len(guesses) < 6): if quitwordle: return render(s, guesses, alphabet) # Update current state of board from start guess = getWord(s, len(guesses) * 2 + 7).lower() if not (guess in words): # Check if given word is valid s.addstr(len(guesses) * 2 + 10, 0, "INVALID WORD", curses.color_pair(1)) s.refresh() time.sleep(1) continue res, alphabet = score(guess, word, alphabet) guesses.append([guess, res]) render(s, guesses, alphabet) # Renders final board # Ending spiel s.addstr(len(guesses) * 2 + 6, 0, "╰─┴─┴─┴─┴─╯") if guesses[-1][1] != "ccccc": s.addstr( len(guesses) * 2 + 8, 0, "No more tries - the word was " + word.upper() ) else: s.addstr(len(guesses) * 2 + 8, 0, completionMessages[len(guesses)]) if defn and synonyms: s.addstr(len(guesses) * 2 + 9, 0, word + ": ", curses.color_pair(2)) synonyms = ", ".join(synonyms) s.addstr(len(guesses) * 2 + 9, 8, defn) s.addstr(len(guesses) * 2 + 10, 0, "Some synonyms: ", curses.color_pair(2)) s.addstr(len(guesses) * 2 + 10, 16, synonyms) if len(guesses) == 6 and guesses[-1][1] != "ccccc": guesses.append("Bruh") finalscore = allocatescore(guesses) return finalscore def allocatescore(guesses): finalscore = 0 if len(guesses) <= 3: finalscore = 50 elif len(guesses) == 4: finalscore = 40 elif len(guesses) == 5: finalscore = 30 elif len(guesses) == 6: finalscore = 20 return finalscore # Main function def main(s): # Initialize colors global quitwordle quitwordle = False for p in [ (1, curses.COLOR_RED), (2, curses.COLOR_GREEN), (3, curses.COLOR_YELLOW), (7, curses.COLOR_WHITE), (6, curses.COLOR_CYAN), ]: curses.init_pair(p[0], p[1], curses.COLOR_BLACK) # Run game finalscore = run(s) if not finalscore: finalscore = 0 else: while s.getch() == -1: pass m1.play(s, executeguest=True, outerscore=finalscore, outergame="wordle") maze.menu.menu(s) return