import os import pickle from time import sleep import maze.modules.maze as m from .PlayerBase_func import input, screenwipe def save(screen, maze, coords): y, x = screen.getmaxyx() if "saves" not in os.listdir(): os.mkdir("saves") names = os.listdir("saves") screen.addstr(17, x - 17, "Enter filename: ") name = input(18, x - 17, screen) if names: for i in range(len(names)): names[i] = names[i].replace(".maze", "") for i in range(len(names)): for j in range(len(names) - i - 1): if int(names[j].split("_")[1]) > int(names[j + 1].split("_")[1]): names[j], names[j + 1] = names[j + 1], names[j] num = int(names[-1].split("_")[1]) + 1 if not name: name = "default" filename = f"maze_{str(num)}_{name}.maze" else: filename = f"maze_0_{name}.maze" f = open("saves//" + filename, "wb") pickle.dump(maze, f) pickle.dump(coords, f) f.close() screen.addstr(19, x - 17, "Maze saved!") screen.refresh() sleep(3) screen.addstr(17, x - 17, " " * 16) screen.addstr(18, x - 17, " " * 16) screen.addstr(19, x - 17, " " * 12) screen.refresh() def check(): if len(os.listdir("saves")): return True def load(screen): y, x = screen.getmaxyx() screen.clear() screen.refresh() screen.addstr(2, x // 2 - 4, "LOAD MAZE") mazes = os.listdir("saves") sy = 4 for i in range(len(mazes)): screen.addstr( sy, 10, f"{str(i + 1)}. Maze {((mazes[i].replace('.maze', '')).split('_'))[1]} - {((mazes[i].replace('.maze', '')).split('_'))[2]}", ) sy += 1 while True: screen.addstr(y // 2 + 5, 0, "Enter preferred maze number: ") num = input(y // 2 + 5, 30, screen) if num and type(int(num)) == type(0): num = int(num) - 1 else: screen.clear() screen.refresh() m.menu(screen) return if num < len(mazes): break else: screen.addstr(y - 1, 0, "Entered maze doesn't exist. Please try again.") while True: key = screen.getch() if key == 10: screen.addstr(y - 1, 0, " " * (x - 5)) screenwipe(screen, 30, y // 2 + 5) screen.refresh() break continue f = open("saves//" + mazes[num], "rb") maze = pickle.load(f) coords = pickle.load(f) f.close() return maze, coords