Extremely less key jank, bordered all windows, tidying up, dynamic win detection logic
This commit is contained in:
parent
4ba7cab763
commit
e05ea8cdaa
4 changed files with 117 additions and 75 deletions
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@ -39,14 +39,14 @@ def post(
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def databaseinit(): # Creates database if it doesn't exist
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try:
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tempsql = mysql.connector.connect(host="localhost", user="root", passwd="")
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tempsql = mysql.connector.connect(host="localhost", user="root", passwd="root")
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tempcon = tempsql.cursor()
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tempcon.execute("CREATE DATABASE IF NOT EXISTS labyrinth")
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tempsql.commit()
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global sql, con
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sql = mysql.connector.connect(
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host="localhost", user="root", passwd="", database="labyrinth"
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host="localhost", user="root", passwd="root", database="labyrinth"
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)
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con = sql.cursor()
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return True
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@ -103,6 +103,7 @@ def screenhandler(screen): # MAIN MENU
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else:
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screen.addstr(h // 2 + 2, w // 2 - 3, "6. Logout")
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screen.addstr(h // 2 + 3, w // 2 - 3, "esc. Quit")
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screen.border()
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screen.refresh()
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while True:
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key = screen.getch()
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@ -111,11 +112,11 @@ def screenhandler(screen): # MAIN MENU
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elif key == ord("2"):
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new_add(screen)
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elif key == ord("3"):
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Mod_account(screen)
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modify_account(screen)
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elif key == ord("4"):
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view_account(screen)
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elif key == ord("5"):
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Delete(screen)
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delete(screen)
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elif key == ord("6"):
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if not loggedin:
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forgotpassword(screen)
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@ -135,10 +136,11 @@ def screenwipe(screen, sx, sy): # Failed password and stuff reset from screen
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for j in range(0, x - 1):
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if screen.instr(i, j, 1) != " ":
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screen.addstr(i, j, " ")
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screen.border()
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screen.refresh()
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def Input(
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def input(
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y, x, screen, ispassword=False
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): # Function to get type-able inputs, with delete, esc and other keys
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inputted = ""
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@ -180,22 +182,24 @@ def login(screen, calledby=False): # Function to log in
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global quitting, U, gamerid, loggedin
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screen.clear()
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screen.refresh()
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screen.border()
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y, x = screen.getmaxyx()
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usernamelist = list_getter("username")
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screen.addstr(1, x // 2 - 3, "LOGIN")
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screen.addstr(y // 2 - 2, x // 2 - 7, "Username: ")
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while True:
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inputU = Input(y // 2 - 2, x // 2 + 3, screen)
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inputU = input(y // 2 - 2, x // 2 + 3, screen)
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if quitting:
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screen.addstr("Going back to account settings...")
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sleep(3)
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quitting = False
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screen.clear()
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screen.refresh()
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screenhandler(screen)
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return
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if inputU not in usernamelist:
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screen.addstr(
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y // 2, 0, "Username does not exist. Do you want to create one? (y/n)"
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y // 2, 5, "Username does not exist. Do you want to create one? (y/n)"
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)
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while True:
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key = screen.getch()
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@ -220,9 +224,9 @@ def login(screen, calledby=False): # Function to log in
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actualpass = (b64decode(res[0][0].encode("ascii"))).decode("ascii")
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screen.addstr(y // 2, x // 2 - 7, "Password: ")
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while True:
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inputP = Input(y // 2, x // 2 + 3, screen, ispassword=True)
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inputP = input(y // 2, x // 2 + 3, screen, ispassword=True)
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if quitting:
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screen.addstr("Going back to account settings...")
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screen.addstr(y // 2 + 3, 5, "Going back to account settings...")
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sleep(3)
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screen.clear()
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screen.refresh()
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@ -266,14 +270,14 @@ def user(
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userlist = list_getter("username")
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screen.addstr(sy, sx, optionaltxt)
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while True:
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Name = Input(sy, sx + len(optionaltxt), screen)
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Name = input(sy, sx + len(optionaltxt), screen)
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if quitting:
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screen.clear()
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screen.refresh()
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return
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if Name in userlist:
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screen.addstr(
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sy + 1, 0, "Username already exists, please choose a different one"
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sy + 1, 5, "Username already exists, please choose a different one"
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)
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while True:
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key = screen.getch()
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@ -297,7 +301,7 @@ def password(screen, sy, sx, optionaltxt="Enter Password: "):
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screen.refresh()
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while True:
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screen.addstr(sy, sx, optionaltxt)
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Password = Input(sy, sx + len(optionaltxt), screen, ispassword=True)
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Password = input(sy, sx + len(optionaltxt), screen, ispassword=True)
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if quitting:
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screen.clear()
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screen.refresh()
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@ -327,7 +331,7 @@ def password(screen, sy, sx, optionaltxt="Enter Password: "):
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return encoded_pass
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def Email(screen, sy, sx, optionaltxt="Enter Email: "): # Function to accept email id
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def email(screen, sy, sx, optionaltxt="Enter Email: "): # Function to accept email id
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if quitting:
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screen.clear()
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screen.refresh()
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@ -338,7 +342,7 @@ def Email(screen, sy, sx, optionaltxt="Enter Email: "): # Function to accept em
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screen.refresh()
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while True:
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screen.addstr(sy, sx, optionaltxt)
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email = Input(sy, sx + len(optionaltxt), screen)
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email = input(sy, sx + len(optionaltxt), screen)
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if quitting:
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screen.clear()
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screen.refresh()
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@ -372,6 +376,7 @@ def Email(screen, sy, sx, optionaltxt="Enter Email: "): # Function to accept em
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def new_add(screen, calledby=False):
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screen.clear()
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screen.refresh()
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screen.border()
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y, x = screen.getmaxyx()
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global quitting
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screen.addstr(1, x // 2 - 8, "ACCOUNT CREATION")
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@ -379,7 +384,7 @@ def new_add(screen, calledby=False):
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screen, y // 2 - 4, x // 2 - 10
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) # calling fn user for username, password and email
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add_password = password(screen, y // 2 - 2, x // 2 - 10)
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add_email = Email(screen, y // 2, x // 2 - 10)
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add_email = email(screen, y // 2, x // 2 - 10)
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add_gamerid = "".join(
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random.choices(string.ascii_uppercase + string.digits, k=4)
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) # Generates random 4 character alphanumeric
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@ -387,7 +392,7 @@ def new_add(screen, calledby=False):
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if add_name == None or add_password == None or add_email == None:
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screen.refresh()
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screen.addstr(
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y // 2 + 2, 0, "Cancelling account creation. Returning to account menu..."
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y // 2 + 2, 5, "Cancelling account creation. Returning to account menu..."
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)
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sleep(3)
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screen.clear()
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@ -409,31 +414,31 @@ def new_add(screen, calledby=False):
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screen.refresh()
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if calledby:
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screen.addstr(
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y // 2 + 2, 0, "Account has been created. Returning to login..."
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y // 2 + 2, 5, "Account has been created. Returning to login..."
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)
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screen.refresh()
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sleep(3)
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login(screen, calledby=calledby)
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else:
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screen.addstr(
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y // 2 + 2, 0, "Account has been created. Returning to account menu..."
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y // 2 + 2, 5, "Account has been created. Returning to account menu..."
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)
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screen.refresh()
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sleep(3)
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screenhandler(screen)
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def Mod_account(screen):
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Userlist = list_getter("username")
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def modify_account(screen):
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screen.clear()
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screen.refresh()
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screen.border()
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y, x = screen.getmaxyx()
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global loggedin, quitting
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global loggedin, quitting, U
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screen.addstr(1, x // 2 - 8, "MODIFY ACCOUNT SETTINGS")
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if loggedin == False:
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screen.addstr(
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y // 2,
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0,
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5,
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"Please log in to you account... Redirecting you to the login menu",
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)
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screen.refresh()
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@ -464,11 +469,13 @@ def Mod_account(screen):
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SET username = '{newuser}'\
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WHERE gamerid = '{gamerid}' "
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)
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U = newuser
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break
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elif key == ord("2"):
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screenwipe(screen, 0, 2)
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screen.refresh()
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newemail = Email(
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newemail = email(
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screen, y // 2, x // 2 - 10, optionaltxt="Enter new email: "
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)
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post(
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@ -476,6 +483,7 @@ def Mod_account(screen):
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SET email = '{newemail}'\
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WHERE gamerid = '{gamerid}' "
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)
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break
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screenwipe(screen, 0, 2)
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screen.refresh()
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@ -485,6 +493,7 @@ def Mod_account(screen):
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screen.refresh()
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sleep(3)
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screenhandler(screen)
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return
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def view_account(screen):
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@ -492,11 +501,12 @@ def view_account(screen):
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y, x = screen.getmaxyx()
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screen.clear()
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screen.refresh()
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screen.border()
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screen.addstr(1, x // 2 - 6, "VIEW ACCOUNT DETAILS")
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if not loggedin:
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screen.addstr(
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y // 2,
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0,
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5,
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"Please log in to you account... Redirecting you to the login menu",
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)
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screen.refresh()
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@ -518,7 +528,7 @@ def view_account(screen):
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screen.addstr(y // 2 + 4, x // 2 - 5, "Last Played: " + str(score_details[0][2]))
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screen.addstr(y // 2 + 6, x // 2 - 5, "Times Played: " + str(score_details[0][3]))
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screen.addstr(y - 1, 0, "Press esc to return to main menu.")
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screen.addstr(y - 1, 5, "Press esc to return to main menu.")
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while True:
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key = screen.getch()
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if key == 27:
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@ -528,27 +538,45 @@ def view_account(screen):
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return
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def Delete(screen):
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def delete(screen):
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y, x = screen.getmaxyx()
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global loggedin, gamerid, U
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screen.clear()
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screen.refresh()
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screen.border()
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if loggedin == False:
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screen.addstr(
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y // 2,
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0,
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5,
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"Please log in to you account... Redirecting you to the login menu",
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)
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screen.refresh()
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sleep(3)
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login(screen)
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return
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screen.addstr(y // 2 - 3, 10, "Do you really want to delete your account?")
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screen.addstr(y // 2 - 2, 10, "Press y to delete or n to return to account menu.")
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while True:
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key = screen.getch()
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if key == ord("y"):
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break
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elif key == ord("n"):
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screen.addstr(y // 2, 5, "Returning to the account menu")
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sleep(3)
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screenhandler(screen)
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return
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post(
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f"DELETE FROM player_details\
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WHERE gamerid = '{gamerid}'"
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)
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curses.ungetch(" ")
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screen.addstr(y // 2, 10, "Account has been deleted. Returning to account menu...")
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screen.refresh()
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loggedin = False
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gamerid = U = None
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sleep(3)
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screenhandler(screen)
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return
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def Update_score(Score):
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@ -590,7 +618,7 @@ def forgotpassword(screen):
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tries = 0
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screen.addstr(y // 2 - 2, x // 2 - 7, "Username: ")
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while True:
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input_u = Input(y // 2 - 2, x // 2 + 3, screen)
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input_u = input(y // 2 - 2, x // 2 + 3, screen)
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if quitting:
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screen.addstr("Going back to account settings...")
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sleep(3)
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@ -603,7 +631,7 @@ def forgotpassword(screen):
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if input_u not in usernamelist:
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screen.addstr(
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y // 2 - 1,
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0,
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5,
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"Username does not exist. Press Enter/Space to continue...",
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)
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while True:
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@ -621,10 +649,10 @@ def forgotpassword(screen):
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)
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email = res[0][0]
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otp = sender(input_u, email)
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screen.addstr(y // 2 + 1, 0, "Enter OTP recieved in registered mail address:")
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screen.addstr(y // 2 + 1, 5, "Enter OTP recieved in registered mail address:")
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while True:
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screen.refresh()
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enter_otp = Input(y // 2 + 1, 47, screen)
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enter_otp = input(y // 2 + 1, 47, screen)
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if quitting:
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screen.addstr("Going back to account settings...")
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sleep(3)
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@ -649,7 +677,7 @@ def forgotpassword(screen):
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else:
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screen.addstr(
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y // 2 + 3,
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0,
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5,
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"Passwords do not match. Press Enter to try again.",
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)
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while True:
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@ -661,7 +689,7 @@ def forgotpassword(screen):
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if tries < 10:
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screen.addstr(
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y // 2 + 3,
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0,
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5,
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"Entered OTP is wrong. Press esc to exit or Enter to try again.",
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)
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while True:
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@ -681,7 +709,7 @@ def forgotpassword(screen):
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else:
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screen.addstr(
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y // 2 + 3,
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0,
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5,
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"Entered OTP is wrong. Maximum tries exceeded. Returning to account menu...",
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)
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sleep(5)
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@ -723,7 +751,8 @@ def logout(screen):
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def leaderboard(screen):
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y, x = screen.getmaxyx()
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screen.clear()
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screen.addstr(1, y // 2 - 5, "Leaderboard")
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screen.border()
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screen.addstr(1, x // 2 - 5, "LEADERBOARD")
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screen.refresh()
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res = get(
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"SELECT p.gamerid,\
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@ -751,7 +780,7 @@ def leaderboard(screen):
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screen.addstr(sy, 50, str(i[2]))
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screen.addstr(sy, 70, str(i[3]))
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sy += 1
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screen.addstr(y - 1, 0, "Press esc to return to main menu.")
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screen.addstr(y - 1, x - 35, "Press esc to return to main menu.")
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while True:
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key = screen.getch()
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if key == 27:
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@ -5,6 +5,7 @@ def about(screen):
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y, x = screen.getmaxyx()
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screen.clear()
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screen.refresh()
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screen.border()
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screen.addstr(1, x // 2 - 2, "ABOUT US")
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screen.addstr(
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3,
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@ -12,7 +13,7 @@ def about(screen):
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"This game which you have played was developed as a Computer Science Project by",
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)
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screen.addstr(5, 5, "B. Adithya - XII - C - Roll no: 3")
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screen.addstr(6, 5, "V. Kirthivaasan - XII - C - Roll no: ")
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screen.addstr(6, 5, "V. Kirthivaasan - XII - C - Roll no: 17")
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screen.addstr(7, 5, "Manwanthakrishnan - XII - C - Roll no: 21")
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screen.addstr(
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9,
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@ -41,7 +42,7 @@ def about(screen):
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)
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screen.addstr(19, 5, "Signing off,")
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screen.addstr(20, 5, "The Labyrinth")
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screen.addstr(y - 2, x - 32, "Press Enter to exit this screen.")
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screen.addstr(y - 2, x - 33, "Press Enter to exit this screen.")
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screen.refresh()
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while True:
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key = screen.getch()
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@ -135,11 +135,13 @@ class Maze:
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buffer[2 * self.height][0] = CONNECTED["N"] | CONNECTED["E"]
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buffer[2 * self.height][2 * self.width] = CONNECTED["N"] | CONNECTED["W"]
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finalstr = "\n".join(["".join(WALL[cell] for cell in row) for row in buffer])
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broken = list(finalstr)
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broken[len(broken) - 2 - (2 * self.width + 1)] = " "
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finalstr = "".join(broken)
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return finalstr
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def path(maze, start, finish):
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def path(maze, start, finish): # Not used
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heuristic = lambda node: abs(node[0] - finish[0]) + abs(node[1] - finish[1])
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nodes_to_explore = [start]
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explored_nodes = set()
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@ -181,7 +183,7 @@ def draw_path(path, screen, delay=0.15, head=None, trail=None, skip_first=True):
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old_cell = current_cell
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for idx, next_cell in enumerate(path):
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first = (not idx) and skip_first
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if screen.getch() == ord("q"):
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if screen.getch() == ord(" "):
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break
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screen.refresh()
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for last, cell in enumerate(
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@ -217,10 +219,9 @@ def construction_demo(maze, screen):
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maze.track(), screen, delay=0.01, head=head, trail=trail, skip_first=False
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)
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screen.nodelay(False)
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screen.getch()
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def pathfinding_demo(maze, screen, start_ts):
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def pathfinding_demo(maze, screen, start_ts, won_coords):
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start = []
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finish = []
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solution = None
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@ -243,6 +244,7 @@ def pathfinding_demo(maze, screen, start_ts):
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screen.addstr(current_coords[0], current_coords[1], "█", curses.color_pair(2))
|
||||
WALL = ["═", "║", "╗", "╚", "╝", "╔", "╠", "╣", "╦", "╩", "╬", "═", "═", "║", "║"]
|
||||
pause_elapsed = 0
|
||||
|
||||
while True:
|
||||
global PAUSED
|
||||
if PAUSED:
|
||||
|
@ -269,7 +271,7 @@ def pathfinding_demo(maze, screen, start_ts):
|
|||
continue
|
||||
elif key == ord("m"):
|
||||
sl.save(screen, maze, current_coords)
|
||||
elif current_coords[0] == maxy - 4 and current_coords[1] == maxx - 24:
|
||||
elif current_coords[0] == won_coords[0] and current_coords[1] == won_coords[1]:
|
||||
screen.clear()
|
||||
screen.refresh()
|
||||
screen.addstr(
|
||||
|
@ -395,24 +397,23 @@ def pathfinding_demo(maze, screen, start_ts):
|
|||
def menu(screen):
|
||||
y, x = screen.getmaxyx()
|
||||
screen.clear()
|
||||
text = """
|
||||
|
||||
██ █████ ██████ ██ ██ ██████ ██ ███ ██ ████████ ██ ██
|
||||
██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ██ ██
|
||||
██ ███████ ██████ ████ ██████ ██ ██ ██ ██ ██ ███████
|
||||
██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
||||
███████ ██ ██ ██████ ██ ██ ██ ██ ██ ████ ██ ██ ██
|
||||
|
||||
"""
|
||||
screen.addstr(1, 3, str(text))
|
||||
screen.refresh()
|
||||
text = """
|
||||
\t\t\t██ █████ ██████ ██ ██ ██████ ██ ███ ██ ████████ ██ ██
|
||||
\t\t\t██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ██ ██
|
||||
\t\t\t██ ███████ ██████ ████ ██████ ██ ██ ██ ██ ██ ███████
|
||||
\t\t\t██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
||||
\t\t\t███████ ██ ██ ██████ ██ ██ ██ ██ ██ ████ ██ ██ ██"""
|
||||
|
||||
screen.addstr(1, 5, str(text))
|
||||
screen.addstr(10, x // 2 - 2, "MENU")
|
||||
screen.addstr(13, 0, "space - Play")
|
||||
screen.addstr(14, 0, "f - Load game from file")
|
||||
screen.addstr(15, 0, "a - Account Settings")
|
||||
screen.addstr(16, 0, "l - Leaderboard")
|
||||
screen.addstr(17, 0, "x - About")
|
||||
screen.addstr(18, 0, "esc - Quit")
|
||||
screen.addstr(13, 1, "space - Play")
|
||||
screen.addstr(14, 1, "f - Load game from file")
|
||||
screen.addstr(15, 1, "a - Account Settings")
|
||||
screen.addstr(16, 1, "l - Leaderboard")
|
||||
screen.addstr(17, 1, "x - About")
|
||||
screen.addstr(18, 1, "esc - Quit")
|
||||
screen.border()
|
||||
while True:
|
||||
key = screen.getch()
|
||||
if key == ord(" "):
|
||||
|
@ -420,6 +421,12 @@ def menu(screen):
|
|||
elif key == 27:
|
||||
screen.clear()
|
||||
screen.refresh()
|
||||
screen.border()
|
||||
screen.addstr(y // 2 - 5, x // 2 - 5, "THANK YOU!")
|
||||
while True:
|
||||
breakkey = screen.getch()
|
||||
if breakkey:
|
||||
time.sleep(1)
|
||||
sys.exit()
|
||||
elif key == ord("a"):
|
||||
database.screenhandler(screen)
|
||||
|
@ -435,11 +442,13 @@ def menu(screen):
|
|||
play(screen, maze[0])
|
||||
return
|
||||
else:
|
||||
screen.addstr(20, 0, "No saved mazes present.")
|
||||
screen.addstr(
|
||||
20, 5, "No saved mazes present. Press enter to continue..."
|
||||
)
|
||||
while True:
|
||||
key2 = screen.getch()
|
||||
if key2 == 10:
|
||||
screen.addstr(20, 0, " " * 23)
|
||||
screen.addstr(20, 5, " " * (x - 10))
|
||||
break
|
||||
|
||||
|
||||
|
@ -447,11 +456,16 @@ def play(screen, loadedmaze=None):
|
|||
y, x = screen.getmaxyx()
|
||||
height, width = int((y - 2) / 2), int((x - 2) / 2)
|
||||
screen.clear()
|
||||
screen.refresh()
|
||||
if not loadedmaze:
|
||||
maze = Maze(height, width)
|
||||
else:
|
||||
maze = loadedmaze
|
||||
screen.addstr(0, 0, str(maze))
|
||||
won_coords = screen.getyx()
|
||||
won_coords = list(won_coords)
|
||||
won_coords[0] = won_coords[0] - 1
|
||||
won_coords = tuple(won_coords)
|
||||
screen.refresh()
|
||||
sx = x - 22 # x - 23
|
||||
screen.addstr(0, sx, "LABYRINTH")
|
||||
|
@ -466,17 +480,14 @@ def play(screen, loadedmaze=None):
|
|||
screen.addstr(15, sx, "m - save")
|
||||
screen.refresh()
|
||||
start_ts = time.time()
|
||||
pathfinding_demo(maze, screen, start_ts)
|
||||
pathfinding_demo(maze, screen, start_ts, won_coords)
|
||||
end_ts = time.time()
|
||||
came_out = 1
|
||||
while True:
|
||||
key = screen.getch()
|
||||
if key == ord("q"):
|
||||
break
|
||||
|
||||
if came_out != 0:
|
||||
screen.clear()
|
||||
screen.refresh()
|
||||
screen.erase()
|
||||
global WON
|
||||
if WON != 0:
|
||||
tt = (start_ts - end_ts) / 300
|
||||
|
@ -486,7 +497,7 @@ def play(screen, loadedmaze=None):
|
|||
else:
|
||||
score = 0
|
||||
screen.addstr(
|
||||
height - 3, width - 4, str("Your score is: " + str(int(score)))
|
||||
y // 2 - 5, x // 2 - 8, str("Your score is: " + str(int(score)))
|
||||
)
|
||||
res = database.Update_score(int(score))
|
||||
if res == "guest":
|
||||
|
@ -505,11 +516,11 @@ def play(screen, loadedmaze=None):
|
|||
break
|
||||
elif key == ord("n"):
|
||||
break
|
||||
screen.refresh()
|
||||
time.sleep(3)
|
||||
screen.clear()
|
||||
menu(screen)
|
||||
screen.refresh()
|
||||
came_out = 0
|
||||
menu(screen)
|
||||
return
|
||||
|
||||
|
||||
def main(screen):
|
||||
|
@ -520,6 +531,7 @@ def main(screen):
|
|||
curses.init_pair(2, curses.COLOR_GREEN, curses.COLOR_BLACK)
|
||||
curses.init_pair(3, curses.COLOR_RED, curses.COLOR_BLACK)
|
||||
screen.clear()
|
||||
screen.refresh()
|
||||
height, width = screen.getmaxyx()
|
||||
height, width = int((height - 2) / 2), int((width - 2) / 2)
|
||||
database.databaseinit()
|
||||
|
|
|
@ -4,7 +4,7 @@ from time import sleep
|
|||
|
||||
import maze.modules.maze as m
|
||||
|
||||
from .PlayerBase_func import Input, screenwipe
|
||||
from .PlayerBase_func import input, screenwipe
|
||||
|
||||
|
||||
def save(screen, maze, coords):
|
||||
|
@ -13,7 +13,7 @@ def save(screen, maze, coords):
|
|||
os.mkdir("saves")
|
||||
names = os.listdir("saves")
|
||||
screen.addstr(17, x - 17, "Enter filename: ")
|
||||
name = Input(18, x - 17, screen)
|
||||
name = input(18, x - 17, screen)
|
||||
if names:
|
||||
num = int(((names[-1].replace(".maze", "")).split("_"))[1]) + 1
|
||||
if not name:
|
||||
|
@ -55,7 +55,7 @@ def load(screen):
|
|||
sy += 1
|
||||
while True:
|
||||
screen.addstr(y // 2 + 5, 0, "Enter preferred maze number: ")
|
||||
num = Input(y // 2 + 5, 30, screen)
|
||||
num = input(y // 2 + 5, 30, screen)
|
||||
if num and type(int(num)) == type(0):
|
||||
num = int(num) - 1
|
||||
else:
|
||||
|
|
Loading…
Reference in a new issue