Black and isort final run
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d318ce41a4
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13 changed files with 261 additions and 125 deletions
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@ -7,8 +7,9 @@ import maze.modules.maze_saveandload as sl
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import maze.modules.PlayerBase_func as database
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import pong
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import snake
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from maze.modules.about import about
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import wordle.wordle as wordlegame
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from maze.modules.about import about
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def menu(screen):
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exit = False
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@ -106,9 +106,13 @@ def screenhandler(screen): # MAIN MENU
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global loggedin, U, gamerid
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screen.clear()
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screen.refresh()
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screen.addstr(1, w // 2 - 8, "ACCOUNT SETTINGS", curses.color_pair(3) | curses.A_BOLD)
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screen.addstr(
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1, w // 2 - 8, "ACCOUNT SETTINGS", curses.color_pair(3) | curses.A_BOLD
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)
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if loggedin:
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screen.addstr(2, w // 2 - 8, f"Logged in as: {U}", curses.color_pair(6) | curses.A_BOLD)
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screen.addstr(
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2, w // 2 - 8, f"Logged in as: {U}", curses.color_pair(6) | curses.A_BOLD
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)
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screen.addstr(h // 2 - 3, w // 2 - 4, "1. Login")
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screen.addstr(h // 2 - 2, w // 2 - 8, "2. Create Account")
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screen.addstr(h // 2 - 1, w // 2 - 12, "3. Modify account details")
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@ -253,9 +257,19 @@ def login(screen, calledby=None): # Function to log in
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loggedin = True
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gamerid = res[0][1]
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U = inputU
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screen.addstr(y // 2 + 3, x // 2 - 9, "Login Successful!", curses.color_pair(6) | curses.A_BOLD)
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screen.addstr(
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y // 2 + 3,
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x // 2 - 9,
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"Login Successful!",
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curses.color_pair(6) | curses.A_BOLD,
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)
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if calledby is not None:
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screen.addstr(y // 2 + 4, x // 2 - 8, "Updating score...", curses.color_pair(6) | curses.A_BOLD)
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screen.addstr(
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y // 2 + 4,
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x // 2 - 8,
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"Updating score...",
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curses.color_pair(6) | curses.A_BOLD,
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)
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screen.refresh()
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sleep(3)
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Update_score(calledby[0], calledby[1])
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@ -397,7 +411,9 @@ def new_add(screen, calledby=None):
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screen.border()
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y, x = screen.getmaxyx()
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global quitting
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screen.addstr(1, x // 2 - 8, "ACCOUNT CREATION", curses.color_pair(3) | curses.A_BOLD)
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screen.addstr(
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1, x // 2 - 8, "ACCOUNT CREATION", curses.color_pair(3) | curses.A_BOLD
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)
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add_name = user(
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screen, y // 2 - 4, x // 2 - 10
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) # calling fn user for username, password and email
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@ -452,7 +468,9 @@ def modify_account(screen):
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screen.border()
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y, x = screen.getmaxyx()
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global loggedin, quitting, U
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screen.addstr(1, x // 2 - 8, "MODIFY ACCOUNT SETTINGS", curses.color_pair(3) | curses.A_BOLD)
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screen.addstr(
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1, x // 2 - 8, "MODIFY ACCOUNT SETTINGS", curses.color_pair(3) | curses.A_BOLD
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)
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if loggedin == False:
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screen.addstr(
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y // 2,
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@ -522,7 +540,9 @@ def view_account(screen):
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screen.clear()
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screen.refresh()
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screen.border()
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screen.addstr(1, x // 2 - 9, "VIEW ACCOUNT DETAILS", curses.color_pair(3) | curses.A_BOLD)
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screen.addstr(
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1, x // 2 - 9, "VIEW ACCOUNT DETAILS", curses.color_pair(3) | curses.A_BOLD
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)
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if not loggedin:
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screen.addstr(
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y // 2,
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@ -540,16 +560,32 @@ def view_account(screen):
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)
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screen.addstr(3, x // 2 - 7, "Gamer ID: " + player_details[0][0])
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screen.addstr(5, x // 2 - 8, "Username: " + player_details[0][1])
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screen.addstr(7, x// 2 - 9, "Email: " + player_details[0][2])
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screen.addstr(7, x // 2 - 9, "Email: " + player_details[0][2])
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j = 0
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for i, tablename in enumerate(["maze_scores", "pong_scores", "snake_scores", "wordle_scores"]):
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for i, tablename in enumerate(
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["maze_scores", "pong_scores", "snake_scores", "wordle_scores"]
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):
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score_details = get(f"SELECT * FROM {tablename} WHERE gamerid = '{gamerid}'")
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if not score_details:
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score_details.append(("Bruh",) + ("Not yet available.",) * 3)
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screen.addstr(8 + 3 * i + j + 1, x // 2 - 15, f"{tablename.split('_')[0].capitalize()}: ", curses.color_pair(3))
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screen.addstr(8 + 3 * i + 1 + j, x // 2 - 7, "High Score: " + str(score_details[0][1]), curses.color_pair(2))
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screen.addstr(9 + 3 * i + 1 + j, x // 2 - 7, "Last Played: " + str(score_details[0][2]))
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screen.addstr(10 + 3 * i + 1 + j, x // 2 - 7, "Times Played: " + str(score_details[0][3]))
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screen.addstr(
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8 + 3 * i + j + 1,
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x // 2 - 15,
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f"{tablename.split('_')[0].capitalize()}: ",
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curses.color_pair(3),
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)
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screen.addstr(
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8 + 3 * i + 1 + j,
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x // 2 - 7,
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"High Score: " + str(score_details[0][1]),
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curses.color_pair(2),
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)
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screen.addstr(
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9 + 3 * i + 1 + j, x // 2 - 7, "Last Played: " + str(score_details[0][2])
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)
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screen.addstr(
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10 + 3 * i + 1 + j, x // 2 - 7, "Times Played: " + str(score_details[0][3])
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)
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j += 1
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screen.addstr(y - 1, 5, "Press esc to return to main menu.")
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@ -605,13 +641,15 @@ def delete(screen):
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def Update_score(score, game):
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tablename = game + '_scores'
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tablename = game + "_scores"
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global U, gamerid, loggedin
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if not loggedin:
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return "guest"
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res = get(f"SELECT * FROM {tablename} WHERE gamerid = '{gamerid}'")
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if not res:
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post(f"INSERT INTO {tablename} (gamerid, highscore, lastscore, timesplayed) VALUES ('{gamerid}',0, 0, 0)")
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post(
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f"INSERT INTO {tablename} (gamerid, highscore, lastscore, timesplayed) VALUES ('{gamerid}',0, 0, 0)"
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)
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res = get(f"SELECT * FROM {tablename} WHERE gamerid = '{gamerid}'")
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# implement to ask whether to update
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if res[0][1] < score:
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@ -646,7 +684,9 @@ def forgotpassword(screen):
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screen.clear()
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screen.refresh()
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y, x = screen.getmaxyx()
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screen.addstr(1, x // 2 - 7, "FORGOT PASSWORD", curses.color_pair(3) | curses.A_BOLD)
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screen.addstr(
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1, x // 2 - 7, "FORGOT PASSWORD", curses.color_pair(3) | curses.A_BOLD
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)
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screen.refresh()
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global quitting
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usernamelist = list_getter("username")
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@ -770,7 +810,7 @@ def logout(screen):
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y, x = screen.getmaxyx()
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screen.clear()
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screen.refresh()
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scree.border()
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screen.border()
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screen.addstr(1, x // 2 - 2, "LOGOUT", curses.color_pair(3) | curses.A_BOLD)
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screen.addstr(y // 2, 5, "Logging out of your account...")
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global loggedin, U, gamerid
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@ -790,14 +830,21 @@ def leaderboard(screen):
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curses.init_pair(6, curses.COLOR_CYAN, curses.COLOR_BLACK)
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screen.keypad(True)
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leaderboardquit = True
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tables = {0:"maze_scores", 1:"pong_scores", 2:"snake_scores", 3:"wordle_scores"}
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tables = {0: "maze_scores", 1: "pong_scores", 2: "snake_scores", 3: "wordle_scores"}
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current_page = 0
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while leaderboardquit:
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screen.clear()
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screen.border()
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screen.refresh()
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screen.addstr(1, x // 2 - 5, "LEADERBOARD", curses.color_pair(3) | curses.A_BOLD)
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screen.addstr(3, x // 2 - 2, f"{tables[current_page].split('_')[0].upper()}", curses.color_pair(6) | curses.A_BOLD)
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screen.addstr(
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1, x // 2 - 5, "LEADERBOARD", curses.color_pair(3) | curses.A_BOLD
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)
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screen.addstr(
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3,
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x // 2 - 2,
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f"{tables[current_page].split('_')[0].upper()}",
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curses.color_pair(6) | curses.A_BOLD,
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)
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res = get(
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f"SELECT p.gamerid,\
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p.username,\
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@ -807,7 +854,7 @@ def leaderboard(screen):
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WHERE p.gamerid = s.gamerid "
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)
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for i in range(len(res) - 1): # Sorting
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for i in range(len(res) - 1): # Sorting
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for j in range(len(res) - 1 - i):
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if res[j][2] < res[j + 1][2]:
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res[j], res[j + 1] = res[j + 1], res[j]
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@ -822,7 +869,9 @@ def leaderboard(screen):
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screen.addstr(sy, 50, str(i[2]), curses.color_pair(2) | curses.A_BOLD)
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sy += 1
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screen.addstr(y - 2, 2, "Use arrow keys for different pages.", curses.A_DIM)
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screen.addstr(y - 2, x - 36, "Press [esc] to return to main menu.", curses.A_DIM)
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screen.addstr(
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y - 2, x - 36, "Press [esc] to return to main menu.", curses.A_DIM
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)
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while True:
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key = screen.getch()
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if key == 27:
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@ -1,6 +1,8 @@
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import maze.menu
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import curses
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import maze.menu
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def about(screen):
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y, x = screen.getmaxyx()
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screen.clear()
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@ -21,9 +23,13 @@ def about(screen):
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"There are a series of retro games namely the maze, pong, snake and wordle.",
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)
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screen.addstr(
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10, 5, "The maze is generated which always has a path towards the right bottom corner by using "
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10,
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5,
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"The maze is generated which always has a path towards the right bottom corner by using ",
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)
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screen.addstr(
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11, 5, "a famous generation algorithm named Depth First Search (DFS)."
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)
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screen.addstr(11, 5, "a famous generation algorithm named Depth First Search (DFS).")
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screen.addstr(
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13,
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5,
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@ -1,6 +1,5 @@
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import curses
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import random
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import sys
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import time
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from collections import defaultdict
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from itertools import tee
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@ -253,8 +252,8 @@ def pathfinding_demo(
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reset(finish, cell, curses.color_pair(2))
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reset(start, (0, 0), curses.color_pair(2))
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else:
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current_coords = [maxy - 5, maxx - 27]
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# current_coords = [1, 1]
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# current_coords = [maxy - 5, maxx - 27]
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current_coords = [1, 1]
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screen.addstr(current_coords[0], current_coords[1], "█", curses.color_pair(2))
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WALL = ["═", "║", "╗", "╚", "╝", "╔", "╠", "╣", "╦", "╩", "╬", "═", "═", "║", "║"]
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pause_elapsed = 0
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@ -297,12 +296,7 @@ def pathfinding_demo(
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\t\t\t ████ ██ ██ ██ ██ ██ █ ██ ██ ██ ██ ██ ██ ██
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\t\t\t ██ ██ ██ ██ ██ ██ ███ ██ ██ ██ ██ ██ ██
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\t\t\t ██ ██████ ██████ ███ ███ ██████ ██ ████ ██"""
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screen.addstr(
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maxy // 2 - 5,
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maxx // 2 - 31,
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winmsg,
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curses.color_pair(5)
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)
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screen.addstr(maxy // 2 - 5, maxx // 2 - 31, winmsg, curses.color_pair(5))
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screen.border()
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screen.refresh()
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global WON
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@ -416,7 +410,7 @@ def play(
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loadedtime=0,
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executeguest=False,
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outerscore=0,
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outergame=False
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outergame=False,
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):
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y, x = screen.getmaxyx()
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height, width = int((y - 2) / 2), int((x - 2) / 2)
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@ -425,18 +419,25 @@ def play(
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screen.clear()
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screen.refresh()
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screen.border()
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screen.addstr(y // 2 - 5, x // 2 - 7, str("Your score is: " + str(int(score))), curses.color_pair(3) | curses.A_BOLD)
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screen.addstr(
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y // 2 - 5,
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x // 2 - 7,
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str("Your score is: " + str(int(score))),
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curses.color_pair(3) | curses.A_BOLD,
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)
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res = database.Update_score(int(score), game)
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if res == "guest":
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screen.addstr(
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height - 1,
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31,
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"You are not signed in. You will lose your score if you proceed.",
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curses.color_pair(1) | curses.A_BOLD
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curses.color_pair(1) | curses.A_BOLD,
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)
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screen.addstr(
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height, 37, "Do you want to login and save your progress? (y/n)",
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curses.color_pair(1) | curses.A_BOLD
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height,
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37,
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"Do you want to login and save your progress? (y/n)",
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curses.color_pair(1) | curses.A_BOLD,
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)
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while True:
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key = screen.getch()
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@ -495,6 +496,7 @@ def play(
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guestswitch(score, game="maze")
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def main(screen):
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screen.nodelay(True)
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curses.curs_set(False)
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@ -1,7 +1,7 @@
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import curses
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import os
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import pickle
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from time import sleep
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import curses
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import maze.menu as m
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@ -57,11 +57,7 @@ def load(screen):
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sy = 5
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for i in range(len(mazes)):
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msg = f"{str(i + 1)}. Maze {((mazes[i].replace('.maze', '')).split('_'))[1]} - {((mazes[i].replace('.maze', '')).split('_'))[2]}"
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screen.addstr(
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sy,
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x // 2 - len(msg) // 2,
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msg
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)
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screen.addstr(sy, x // 2 - len(msg) // 2, msg)
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sy += 1
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while True:
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screen.addstr(y // 2 + 5, x // 2 - 15, "Enter preferred maze number: ")
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@ -76,7 +72,12 @@ def load(screen):
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if num < len(mazes):
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break
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else:
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screen.addstr(y - 5, x // 2 - 23, "Entered maze doesn't exist. Please try again.", curses.color_pair(1))
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screen.addstr(
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y - 5,
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x // 2 - 23,
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"Entered maze doesn't exist. Please try again.",
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curses.color_pair(1),
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)
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while True:
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key = screen.getch()
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if key == 10:
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14
pong.py
14
pong.py
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@ -155,8 +155,18 @@ def ball_movement(screen, ball, score):
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collision = ball_coords[2]
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if collision == "OVER":
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finalscore = score.score
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screen.addstr(y // 2 - 1, x // 2 - 3, "GAME OVER!", curses.color_pair(1) | curses.A_BOLD)
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screen.addstr(y // 2, x // 2 - 5, "The Score is: " + str(finalscore), curses.color_pair(3) | curses.A_BOLD)
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screen.addstr(
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y // 2 - 1,
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x // 2 - 3,
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"GAME OVER!",
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curses.color_pair(1) | curses.A_BOLD,
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)
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screen.addstr(
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y // 2,
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x // 2 - 5,
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"The Score is: " + str(finalscore),
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curses.color_pair(3) | curses.A_BOLD,
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)
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time.sleep(0.25)
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quit.set()
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time.sleep(1.75)
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18
snake.py
18
snake.py
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@ -89,7 +89,9 @@ def main(stdscr):
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new_head = [head[0] - 1, head[1]]
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# insert and print new head
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stdscr.addstr(new_head[0], new_head[1], "█", curses.color_pair(3) | curses.A_BOLD)
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stdscr.addstr(
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new_head[0], new_head[1], "█", curses.color_pair(3) | curses.A_BOLD
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)
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snake.insert(0, new_head)
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# if sanke head is on food
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@ -117,8 +119,18 @@ def main(stdscr):
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or snake[0] in snake[1:]
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):
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msg = "Game Over!"
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stdscr.addstr(sh // 2, sw // 2 - len(msg) // 2, msg, curses.color_pair(1) | curses.A_BOLD)
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stdscr.addstr(sh // 2 + 1, sw // 2 - 8, "The Score is: "+str(score), curses.color_pair(3) | curses.A_BOLD)
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stdscr.addstr(
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sh // 2,
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sw // 2 - len(msg) // 2,
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msg,
|
||||
curses.color_pair(1) | curses.A_BOLD,
|
||||
)
|
||||
stdscr.addstr(
|
||||
sh // 2 + 1,
|
||||
sw // 2 - 8,
|
||||
"The Score is: " + str(score),
|
||||
curses.color_pair(3) | curses.A_BOLD,
|
||||
)
|
||||
while stdscr.getch() == -1:
|
||||
pass
|
||||
time.sleep(2)
|
||||
|
|
|
@ -3,8 +3,8 @@ import pickle
|
|||
import subprocess
|
||||
import sys
|
||||
|
||||
from maze.modules import bruh
|
||||
import maze.modules.PlayerBase_func as player
|
||||
from maze.modules import bruh
|
||||
|
||||
user = password = None
|
||||
|
||||
|
|
|
@ -1,12 +1,28 @@
|
|||
import pickle
|
||||
|
||||
import requests
|
||||
|
||||
app_id = "4a8fca56"
|
||||
app_key = "85885b5929e5b14402e75fcb4898d7f5"
|
||||
with open("credentials.pickle", "rb") as f:
|
||||
try:
|
||||
while True:
|
||||
d = pickle.load(f)
|
||||
if d["credtype"] == "oxfordapi":
|
||||
app_id = d["app_id"]
|
||||
app_key = d["app_key"]
|
||||
except EOFError:
|
||||
pass
|
||||
|
||||
language = "en-us"
|
||||
|
||||
|
||||
def defnsyn(w):
|
||||
url = r"https://od-api.oxforddictionaries.com:443/api/v2/entries/" + language + "/" + w.lower()
|
||||
r=requests.get(url, headers={"app_id": app_id, "app_key": app_key})
|
||||
url = (
|
||||
r"https://od-api.oxforddictionaries.com:443/api/v2/entries/"
|
||||
+ language
|
||||
+ "/"
|
||||
+ w.lower()
|
||||
)
|
||||
r = requests.get(url, headers={"app_id": app_id, "app_key": app_key})
|
||||
if r.status_code != 200:
|
||||
return None, None
|
||||
res = r.json()
|
||||
|
@ -14,43 +30,63 @@ def defnsyn(w):
|
|||
lexicalCategories = []
|
||||
synonyms = []
|
||||
defn = ""
|
||||
if len(s1) > 1:
|
||||
for i in range(len(s1)):
|
||||
lexicalCategories.append(s1[i]["lexicalCategory"]['id'])
|
||||
if "verb" in lexicalCategories:
|
||||
baseindex = s1[lexicalCategories.index("verb")]['entries'][0]['senses'][0]
|
||||
defn = (baseindex['shortDefinitions'][0])
|
||||
if "synonyms" in baseindex:
|
||||
no = 2 if len(baseindex["synonyms"]) > 3 else len(baseindex["synonyms"])
|
||||
while no:
|
||||
synonyms.append(baseindex["synonyms"][no]["text"])
|
||||
no -= 1
|
||||
synonyms.reverse()
|
||||
elif "noun" in lexicalCategories:
|
||||
baseindex = s1[lexicalCategories.index("noun")]['entries'][0]['senses'][0]
|
||||
defn = (baseindex['shortDefinitions'][0])
|
||||
if "synonyms" in baseindex:
|
||||
no = 3 if len(baseindex["synonyms"]) > 3 else len(baseindex["synonyms"])
|
||||
while no:
|
||||
synonyms.append(baseindex["synonyms"][no]["text"])
|
||||
no -= 1
|
||||
synonyms.reverse()
|
||||
try:
|
||||
if len(s1) > 1:
|
||||
for i in range(len(s1)):
|
||||
lexicalCategories.append(s1[i]["lexicalCategory"]["id"])
|
||||
if "verb" in lexicalCategories:
|
||||
baseindex = s1[lexicalCategories.index("verb")]["entries"][0]["senses"][
|
||||
0
|
||||
]
|
||||
defn = baseindex["shortDefinitions"][0]
|
||||
if "synonyms" in baseindex:
|
||||
no = (
|
||||
2
|
||||
if len(baseindex["synonyms"]) > 3
|
||||
else len(baseindex["synonyms"])
|
||||
)
|
||||
while no:
|
||||
synonyms.append(baseindex["synonyms"][no]["text"])
|
||||
no -= 1
|
||||
synonyms.reverse()
|
||||
elif "noun" in lexicalCategories:
|
||||
baseindex = s1[lexicalCategories.index("noun")]["entries"][0]["senses"][
|
||||
0
|
||||
]
|
||||
defn = baseindex["shortDefinitions"][0]
|
||||
if "synonyms" in baseindex:
|
||||
no = (
|
||||
3
|
||||
if len(baseindex["synonyms"]) > 3
|
||||
else len(baseindex["synonyms"])
|
||||
)
|
||||
while no:
|
||||
synonyms.append(baseindex["synonyms"][no]["text"])
|
||||
no -= 1
|
||||
synonyms.reverse()
|
||||
else:
|
||||
baseindex = s1[0]["entries"][0]["senses"][0]
|
||||
defn = baseindex["shortDefinitions"][0]
|
||||
if "synonyms" in baseindex:
|
||||
no = (
|
||||
3
|
||||
if len(baseindex["synonyms"]) > 3
|
||||
else len(baseindex["synonyms"])
|
||||
)
|
||||
while no:
|
||||
synonyms.append(baseindex["synonyms"][no]["text"])
|
||||
no -= 1
|
||||
synonyms.reverse()
|
||||
else:
|
||||
baseindex = s1[0]['entries'][0]['senses'][0]
|
||||
defn = (baseindex['shortDefinitions'][0])
|
||||
baseindex = s1[0]["entries"][0]["senses"][0]
|
||||
defn = baseindex["shortDefinitions"][0]
|
||||
if "synonyms" in baseindex:
|
||||
no = 3 if len(baseindex["synonyms"]) > 3 else len(baseindex["synonyms"])
|
||||
while no:
|
||||
synonyms.append(baseindex["synonyms"][no]["text"])
|
||||
no -= 1
|
||||
synonyms.reverse()
|
||||
else:
|
||||
baseindex = s1[0]['entries'][0]['senses'][0]
|
||||
defn = (baseindex['shortDefinitions'][0])
|
||||
if "synonyms" in baseindex:
|
||||
no = 3 if len(baseindex["synonyms"]) > 3 else len(baseindex["synonyms"])
|
||||
while no:
|
||||
synonyms.append(baseindex["synonyms"][no]["text"])
|
||||
no -= 1
|
||||
synonyms.reverse()
|
||||
except:
|
||||
print("err")
|
||||
defn = synonyms = ""
|
||||
return defn, synonyms
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
words = open("words.txt").read().split("\n")
|
||||
|
||||
|
||||
def partition(word, words):
|
||||
# Get how many words will remain for each possible response
|
||||
partitions = []
|
||||
|
@ -8,9 +9,10 @@ def partition(word, words):
|
|||
for c in "MCW":
|
||||
for d in "MCW":
|
||||
for e in "MCW":
|
||||
partitions.append(len(reduce(word, a+b+c+d+e, words)))
|
||||
partitions.append(len(reduce(word, a + b + c + d + e, words)))
|
||||
return partitions
|
||||
|
||||
|
||||
def reduce(word, result, words):
|
||||
# word: 5-letter word (lowercase)
|
||||
# result: 5-letter str consisting of M, C, W (misplaced, correct, wrong)
|
||||
|
@ -19,16 +21,19 @@ def reduce(word, result, words):
|
|||
nres = []
|
||||
for w in res:
|
||||
if s == "M":
|
||||
if w[i] != word[i] and word[i] in w: nres.append(w)
|
||||
if w[i] != word[i] and word[i] in w:
|
||||
nres.append(w)
|
||||
if s == "C":
|
||||
if w[i] == word[i]: nres.append(w)
|
||||
if w[i] == word[i]:
|
||||
nres.append(w)
|
||||
if s == "W":
|
||||
if w[i] != word[i]:
|
||||
if not(word[i] in w) or word.count(word[i]) > 1:
|
||||
if not (word[i] in w) or word.count(word[i]) > 1:
|
||||
nres.append(w)
|
||||
res = nres
|
||||
return res
|
||||
|
||||
|
||||
print("WORDLE SOLVER")
|
||||
print("=============")
|
||||
# First guess is precomputed
|
||||
|
@ -42,7 +47,7 @@ while result != "CCCCC":
|
|||
opt_size = float("inf")
|
||||
for word in words:
|
||||
p = partition(word, words)
|
||||
avg_partition_size = sum(p)/len(p)
|
||||
avg_partition_size = sum(p) / len(p)
|
||||
if opt_size > avg_partition_size:
|
||||
opt_size = avg_partition_size
|
||||
opt = word
|
||||
|
|
|
@ -8,7 +8,9 @@ correctletters = ["-"] * 5
|
|||
|
||||
while maxguesses:
|
||||
try:
|
||||
correctguess = input("\nEnter correct letter positions (use - for other letters): ").lower()
|
||||
correctguess = input(
|
||||
"\nEnter correct letter positions (use - for other letters): "
|
||||
).lower()
|
||||
uselessguess = input("Enter all incorrect letters without space: ").lower()
|
||||
wantedguess = input("Enter all letters of incorrect postiions: ").lower()
|
||||
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
# A slightly more readable version of wordle-curses
|
||||
import curses
|
||||
import random
|
||||
import time
|
||||
|
||||
import curses, random, time
|
||||
from wordle.dictionary import defnsyn
|
||||
import maze.menu
|
||||
import maze.modules.maze as m1
|
||||
from wordle.dictionary import defnsyn
|
||||
|
||||
quitwordle = False
|
||||
words = open("wordle\\words.txt", "r").read().split("\n")
|
||||
|
@ -15,7 +16,7 @@ completionMessages = [
|
|||
"Splendid!",
|
||||
"Amazing!",
|
||||
"Great!",
|
||||
"Good!"
|
||||
"Good!",
|
||||
]
|
||||
|
||||
# Draw one row of the board
|
||||
|
@ -30,6 +31,7 @@ def writeWord(s, word, remark, y):
|
|||
curses.color_pair(colorPairBindings[color]),
|
||||
)
|
||||
|
||||
|
||||
# Score a word
|
||||
def score(guess, word, alphabet):
|
||||
res = [" "] * 5
|
||||
|
@ -37,8 +39,12 @@ def score(guess, word, alphabet):
|
|||
|
||||
# First process correct letters
|
||||
for i, c in enumerate(guess):
|
||||
if c == word[i]: #checking if guess letter corresponds to letter of the same index in chosen word
|
||||
charIndex = ord(c) - 97 # 97 corresponds to a - gives alphabet number. (eg. h = 8)
|
||||
if (
|
||||
c == word[i]
|
||||
): # checking if guess letter corresponds to letter of the same index in chosen word
|
||||
charIndex = (
|
||||
ord(c) - 97
|
||||
) # 97 corresponds to a - gives alphabet number. (eg. h = 8)
|
||||
counts[charIndex] += 1
|
||||
res[i] = "c" # correct spot
|
||||
alphabet[charIndex] = "c"
|
||||
|
@ -48,7 +54,9 @@ def score(guess, word, alphabet):
|
|||
if c != word[i]:
|
||||
charIndex = ord(c) - 97
|
||||
counts[charIndex] += 1
|
||||
if c in word and word.count(c) >= counts[charIndex]: # if freq of letters in guess lesser than freq in word
|
||||
if (
|
||||
c in word and word.count(c) >= counts[charIndex]
|
||||
): # if freq of letters in guess lesser than freq in word
|
||||
res[i] = "w" # wrong spot
|
||||
if alphabet[charIndex] != "c":
|
||||
alphabet[charIndex] = "w"
|
||||
|
@ -58,6 +66,7 @@ def score(guess, word, alphabet):
|
|||
|
||||
return "".join(res), alphabet
|
||||
|
||||
|
||||
# Render current board
|
||||
# Updates alphabet use state + renders colours of guesses
|
||||
def render(s, guesses, alphabet):
|
||||
|
@ -74,15 +83,16 @@ def render(s, guesses, alphabet):
|
|||
writeWord(s, w, r, i * 2 + 7)
|
||||
s.addstr(len(guesses) * 2 + 10, 0, " ")
|
||||
|
||||
|
||||
# Accept word from user input
|
||||
def getWord(s, y):
|
||||
word = ""
|
||||
while True:
|
||||
writeWord(s, word, "u" * len(word), y) # u = default blue colour
|
||||
writeWord(s, word, "u" * len(word), y) # u = default blue colour
|
||||
k = s.getch()
|
||||
if k == 8: # backspace
|
||||
if k == 8: # backspace
|
||||
word = word[:-1]
|
||||
elif k == 27: # esc
|
||||
elif k == 27: # esc
|
||||
global quitwordle
|
||||
quitwordle = True
|
||||
return "hello"
|
||||
|
@ -91,43 +101,42 @@ def getWord(s, y):
|
|||
elif chr(k).isalpha() and len(word) < 5:
|
||||
word += chr(k)
|
||||
|
||||
|
||||
# Run one game of Wordle
|
||||
def run(s):
|
||||
s.clear()
|
||||
word = random.choice(words) #chosen word
|
||||
word = random.choice(words) # chosen word
|
||||
with open("log.txt", "a") as f:
|
||||
f.write("Chosen word: "+ word+"\n")
|
||||
f.write("Chosen word: " + word + "\n")
|
||||
defn, synonyms = defnsyn(word)
|
||||
guesses = [] # stores each guess and its result
|
||||
alphabet = ["u"] * 26 # current status of each letter whether used or not
|
||||
guesses = [] # stores each guess and its result
|
||||
alphabet = ["u"] * 26 # current status of each letter whether used or not
|
||||
# c = correct positon, w = correct letter but not position, n = wrong letter, u = not used
|
||||
# "ccccc" means all letters are in correct spot
|
||||
while not (len(guesses)) or (guesses[-1][1] != "ccccc" and len(guesses) < 6):
|
||||
if quitwordle:
|
||||
return
|
||||
render(s, guesses, alphabet) # Update current state of board from start
|
||||
render(s, guesses, alphabet) # Update current state of board from start
|
||||
guess = getWord(s, len(guesses) * 2 + 7).lower()
|
||||
if not (guess in words): # Check if given word is valid
|
||||
if not (guess in words): # Check if given word is valid
|
||||
s.addstr(len(guesses) * 2 + 10, 0, "INVALID WORD", curses.color_pair(1))
|
||||
s.refresh()
|
||||
time.sleep(1)
|
||||
continue
|
||||
res, alphabet = score(guess, word, alphabet)
|
||||
guesses.append([guess, res])
|
||||
render(s, guesses, alphabet) #Renders final board
|
||||
render(s, guesses, alphabet) # Renders final board
|
||||
|
||||
# Ending spiel
|
||||
s.addstr(len(guesses) * 2 + 6, 0, "╰─┴─┴─┴─┴─╯")
|
||||
if guesses[-1][1] != "ccccc":
|
||||
s.addstr(len(guesses) * 2 + 8, 0, "No more tries - the word was " + word.upper())
|
||||
else:
|
||||
s.addstr(
|
||||
len(guesses) * 2 + 8,
|
||||
0,
|
||||
completionMessages[len(guesses)]
|
||||
len(guesses) * 2 + 8, 0, "No more tries - the word was " + word.upper()
|
||||
)
|
||||
else:
|
||||
s.addstr(len(guesses) * 2 + 8, 0, completionMessages[len(guesses)])
|
||||
if defn and synonyms:
|
||||
s.addstr(len(guesses) * 2 + 9, 0, word+": ", curses.color_pair(2))
|
||||
s.addstr(len(guesses) * 2 + 9, 0, word + ": ", curses.color_pair(2))
|
||||
synonyms = ", ".join(synonyms)
|
||||
s.addstr(len(guesses) * 2 + 9, 8, defn)
|
||||
s.addstr(len(guesses) * 2 + 10, 0, "Some synonyms: ", curses.color_pair(2))
|
||||
|
@ -137,6 +146,7 @@ def run(s):
|
|||
finalscore = allocatescore(guesses)
|
||||
return finalscore
|
||||
|
||||
|
||||
def allocatescore(guesses):
|
||||
finalscore = 0
|
||||
if len(guesses) <= 3:
|
||||
|
@ -149,6 +159,7 @@ def allocatescore(guesses):
|
|||
finalscore = 20
|
||||
return finalscore
|
||||
|
||||
|
||||
# Main function
|
||||
def main(s):
|
||||
# Initialize colors
|
||||
|
@ -164,10 +175,11 @@ def main(s):
|
|||
curses.init_pair(p[0], p[1], curses.COLOR_BLACK)
|
||||
# Run game
|
||||
finalscore = run(s)
|
||||
with open("log.txt", "a") as f:
|
||||
f.write(str(finalscore)+"\n")
|
||||
while s.getch() == -1:
|
||||
pass
|
||||
if not finalscore:
|
||||
finalscore = 0
|
||||
else:
|
||||
while s.getch() == -1:
|
||||
pass
|
||||
m1.play(s, executeguest=True, outerscore=finalscore, outergame="wordle")
|
||||
maze.menu.menu(s)
|
||||
return
|
Loading…
Reference in a new issue