Fixing score updation + introducing 4 more tables
This commit is contained in:
parent
0bfe0cf4f3
commit
25a87ae61c
6 changed files with 66 additions and 51 deletions
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@ -56,7 +56,7 @@ def databaseinit(): # Creates database if it doesn't exist
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tempcon = tempsql.cursor()
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tempcon = tempsql.cursor()
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tempcon.execute("CREATE DATABASE IF NOT EXISTS labyrinth")
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tempcon.execute("CREATE DATABASE IF NOT EXISTS labyrinth")
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tempsql.commit()
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tempsql.commit()
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tempcon.close()
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global sql, con
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global sql, con
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sql = mysql.connector.connect(
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sql = mysql.connector.connect(
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host="localhost",
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host="localhost",
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@ -85,16 +85,17 @@ def tableinit():
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password VARCHAR(32) NOT NULL\
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password VARCHAR(32) NOT NULL\
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) "
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) "
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)
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)
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for i in ["maze_scores", "pong_scores", "snake_scores", "wordle_scores"]:
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post(
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post(
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"CREATE TABLE IF NOT EXISTS scores\
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f"CREATE TABLE IF NOT EXISTS {i}\
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(\
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(\
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gamerid CHAR(4) PRIMARY KEY,\
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gamerid CHAR(4) PRIMARY KEY,\
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highscore INT,\
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highscore INT,\
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lastplayed DATE,\
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lastscore INT,\
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timesplayed INT\
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lastplayed DATE,\
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) "
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timesplayed INT\
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)
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) "
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)
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except Exception as e:
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except Exception as e:
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print(e)
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print(e)
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print("ERROR: Creating Table(s)")
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print("ERROR: Creating Table(s)")
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@ -257,7 +258,7 @@ def login(screen, calledby=None): # Function to log in
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screen.addstr(y // 2 + 3, x // 2 - 4, "Updating score...")
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screen.addstr(y // 2 + 3, x // 2 - 4, "Updating score...")
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screen.refresh()
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screen.refresh()
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sleep(3)
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sleep(3)
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Update_score(calledby)
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Update_score(calledby[0], calledby[1])
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return
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return
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else:
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else:
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screen.addstr(y // 2 + 3, x // 2 - 4, "Returning to menu screen...")
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screen.addstr(y // 2 + 3, x // 2 - 4, "Returning to menu screen...")
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@ -514,12 +515,14 @@ def modify_account(screen):
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def view_account(screen):
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def view_account(screen):
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curses.init_pair(3, curses.COLOR_YELLOW, curses.COLOR_BLACK)
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curses.init_pair(2, curses.COLOR_GREEN, curses.COLOR_BLACK)
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global loggedin, U, gamerid
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global loggedin, U, gamerid
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y, x = screen.getmaxyx()
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y, x = screen.getmaxyx()
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screen.clear()
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screen.clear()
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screen.refresh()
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screen.refresh()
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screen.border()
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screen.border()
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screen.addstr(1, x // 2 - 6, "VIEW ACCOUNT DETAILS")
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screen.addstr(1, x // 2 - 9, "VIEW ACCOUNT DETAILS")
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if not loggedin:
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if not loggedin:
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screen.addstr(
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screen.addstr(
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y // 2,
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y // 2,
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@ -532,18 +535,22 @@ def view_account(screen):
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return
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return
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player_details = get(
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player_details = get(
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f"SELECT *\
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f"SELECT *\
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FROM player_details\
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FROM player_details\
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WHERE gamerid = '{gamerid}' "
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WHERE gamerid = '{gamerid}' "
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)
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)
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score_details = get(f"SELECT * FROM scores WHERE gamerid = '{gamerid}'")
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screen.addstr(3, x // 2 - 7, "Gamer ID: " + player_details[0][0])
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screen.addstr(y // 2 - 4, x // 2 - 5, "Gamer ID: " + player_details[0][0])
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screen.addstr(5, x // 2 - 8, "Username: " + player_details[0][1])
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screen.addstr(y // 2 - 2, x // 2 - 5, "Username: " + player_details[0][1])
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screen.addstr(7, x// 2 - 9, "Email: " + player_details[0][2])
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screen.addstr(y // 2, x // 2 - 5, "Email: " + player_details[0][2])
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j = 0
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if not score_details:
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for i, tablename in enumerate(["maze_scores", "pong_scores", "snake_scores", "wordle_scores"]):
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score_details.append(("Bruh",) + ("Not yet available.",) * 3)
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score_details = get(f"SELECT * FROM {tablename} WHERE gamerid = '{gamerid}'")
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screen.addstr(y // 2 + 2, x // 2 - 5, "High Score: " + str(score_details[0][1]))
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if not score_details:
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screen.addstr(y // 2 + 4, x // 2 - 5, "Last Played: " + str(score_details[0][2]))
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score_details.append(("Bruh",) + ("Not yet available.",) * 3)
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screen.addstr(y // 2 + 6, x // 2 - 5, "Times Played: " + str(score_details[0][3]))
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screen.addstr(8 + 3 * i + j + 1, x // 2 - 15, f"{tablename.split('_')[0].capitalize()}: ", curses.color_pair(3))
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screen.addstr(8 + 3 * i + 1 + j, x // 2 - 7, "High Score: " + str(score_details[0][1]), curses.color_pair(2))
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screen.addstr(9 + 3 * i + 1 + j, x // 2 - 7, "Last Played: " + str(score_details[0][2]))
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screen.addstr(10 + 3 * i + 1 + j, x // 2 - 7, "Times Played: " + str(score_details[0][3]))
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j += 1
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screen.addstr(y - 1, 5, "Press esc to return to main menu.")
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screen.addstr(y - 1, 5, "Press esc to return to main menu.")
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while True:
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while True:
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@ -596,28 +603,38 @@ def delete(screen):
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return
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return
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def Update_score(Score):
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def Update_score(score, game):
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tablename = game + '_scores'
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global U, gamerid, loggedin
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global U, gamerid, loggedin
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if not loggedin:
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if not loggedin:
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return "guest"
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return "guest"
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res = get(f"SELECT * FROM scores WHERE gamerid = '{gamerid}'")
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res = get(f"SELECT * FROM {tablename} WHERE gamerid = '{gamerid}'")
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if not res:
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if not res:
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post(f"INSERT INTO scores (gamerid, timesplayed) VALUES ('{gamerid}', 0)")
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post(f"INSERT INTO {tablename} (gamerid, highscore, lastscore, timesplayed) VALUES ('{gamerid}',0, 0, 0)")
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res = get(f"SELECT * FROM {tablename} WHERE gamerid = '{gamerid}'")
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# implement to ask whether to update
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# implement to ask whether to update
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post(
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if res[0][1] < score:
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f"UPDATE scores\
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post(
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SET highscore = '{Score}'\
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f"UPDATE {tablename}\
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WHERE gamerid = '{gamerid}'"
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SET highscore = '{score}',\
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)
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lastscore = {score}\
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Update_lp_tp()
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WHERE gamerid = '{gamerid}'"
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)
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else:
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post(
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f"UPDATE {tablename}\
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SET lastscore = '{score}'\
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WHERE gamerid = '{gamerid}'"
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)
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Update_lp_tp(tablename)
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def Update_lp_tp():
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def Update_lp_tp(tablename):
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global U, gamerid, loggedin
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global U, gamerid, loggedin
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if not loggedin:
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if not loggedin:
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return "guest"
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return "guest"
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post(
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post(
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f"UPDATE scores\
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f"UPDATE {tablename}\
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SET lastplayed = Now(),\
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SET lastplayed = Now(),\
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timesplayed = timesplayed + 1\
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timesplayed = timesplayed + 1\
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WHERE gamerid = '{gamerid}'"
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WHERE gamerid = '{gamerid}'"
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@ -475,16 +475,17 @@ def play(
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loadedtime=0,
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loadedtime=0,
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executeguest=False,
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executeguest=False,
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outerscore=0,
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outerscore=0,
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outergame=False
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):
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):
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y, x = screen.getmaxyx()
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y, x = screen.getmaxyx()
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height, width = int((y - 2) / 2), int((x - 2) / 2)
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height, width = int((y - 2) / 2), int((x - 2) / 2)
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def guestswitch(score):
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def guestswitch(score, game):
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screen.clear()
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screen.clear()
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screen.refresh()
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screen.refresh()
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screen.border()
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screen.border()
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screen.addstr(y // 2 - 5, x // 2 - 8, str("Your score is: " + str(int(score))))
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screen.addstr(y // 2 - 5, x // 2 - 8, str("Your score is: " + str(int(score))))
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res = database.Update_score(int(score))
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res = database.Update_score(int(score), game)
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if res == "guest":
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if res == "guest":
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screen.addstr(
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screen.addstr(
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height - 1,
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height - 1,
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@ -497,7 +498,7 @@ def play(
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while True:
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while True:
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key = screen.getch()
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key = screen.getch()
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if key == ord("y"):
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if key == ord("y"):
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database.login(screen, calledby=int(score))
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database.login(screen, calledby=(int(score), game))
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break
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break
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elif key == ord("n"):
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elif key == ord("n"):
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break
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break
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@ -507,7 +508,7 @@ def play(
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return
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return
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if executeguest:
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if executeguest:
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guestswitch(outerscore)
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guestswitch(outerscore, outergame)
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return
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return
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screen.clear()
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screen.clear()
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@ -549,7 +550,7 @@ def play(
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else:
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else:
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score = 0
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score = 0
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guestswitch(score)
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guestswitch(score, game="maze")
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# res = database.Update_score(int(score))
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# res = database.Update_score(int(score))
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# if res == "guest":
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# if res == "guest":
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# screen.addstr(
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# screen.addstr(
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5
pong.py
5
pong.py
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@ -163,7 +163,7 @@ def ball_movement(screen, ball, score):
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elif collision == "collision":
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elif collision == "collision":
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score.scoreupdate()
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score.scoreupdate()
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screen.addch(old_ball_posy, old_ball_posx, " ")
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screen.addch(old_ball_posy, old_ball_posx, " ")
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screen.addch(ball_posy, ball_posx, "*")
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screen.addch(ball_posy, ball_posx, "⬤", curses.color_pair(1))
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screen.refresh()
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screen.refresh()
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@ -176,6 +176,7 @@ def main(screen):
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curses.curs_set(False)
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curses.curs_set(False)
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screen.keypad(True)
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screen.keypad(True)
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y, x = screen.getmaxyx()
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y, x = screen.getmaxyx()
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curses.init_pair(1, curses.COLOR_RED, curses.COLOR_BLACK)
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screen.border(0, 0, 0, " ", 0, 0, " ", " ")
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screen.border(0, 0, 0, " ", 0, 0, " ", " ")
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ball = Ball(y, x, screen)
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ball = Ball(y, x, screen)
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score = Scores(screen)
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score = Scores(screen)
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@ -202,4 +203,4 @@ def main(screen):
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ball_thread.start()
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ball_thread.start()
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player_thread.run()
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player_thread.run()
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time.sleep(1)
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time.sleep(1)
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m1.play(screen, executeguest=True, outerscore=score.score)
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m1.play(screen, executeguest=True, outerscore=score.score, outergame="pong")
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2
snake.py
2
snake.py
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@ -116,7 +116,7 @@ def main(stdscr):
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while stdscr.getch() == -1:
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while stdscr.getch() == -1:
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pass
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pass
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time.sleep(2)
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time.sleep(2)
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m.play(stdscr, executeguest=True, outerscore=score)
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m.play(stdscr, executeguest=True, outerscore=score, outergame="snake")
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# Call play with guestcheck to update scores
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# Call play with guestcheck to update scores
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stdscr.clear()
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stdscr.clear()
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stdscr.refresh()
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stdscr.refresh()
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@ -4,7 +4,7 @@ import subprocess
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import sys
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import sys
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from maze.modules import bruh
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from maze.modules import bruh
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from maze.modules.PlayerBase_func import databaseinit
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import maze.modules.PlayerBase_func as player
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user = password = None
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user = password = None
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@ -46,11 +46,12 @@ Run 'python starter.py initsql' to initialise credentials of your choice. """
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if len(sys.argv) == 1:
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if len(sys.argv) == 1:
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getcreds()
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getcreds()
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bruh()
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bruh()
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player.sql.close()
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sys.exit()
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sys.exit()
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else:
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else:
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if sys.argv[1] == "dumpsample":
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if sys.argv[1] == "dumpsample":
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getcreds()
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getcreds()
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databaseinit()
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player.databaseinit()
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subprocess.call(
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subprocess.call(
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f"mysql -u {user} --password={password} -D labyrinth < {os.path.abspath('dbdump.sql')}",
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f"mysql -u {user} --password={password} -D labyrinth < {os.path.abspath('dbdump.sql')}",
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shell=True # ,
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shell=True # ,
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@ -58,6 +59,7 @@ else:
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# stderr=subprocess.DEVNULL,
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# stderr=subprocess.DEVNULL,
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)
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)
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print("Successfully dumped sample data")
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print("Successfully dumped sample data")
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elif sys.argv[1] == "initsql":
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elif sys.argv[1] == "initsql":
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user = input("Enter MySQL username: ")
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user = input("Enter MySQL username: ")
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password = input("Enter MySQL password: ")
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password = input("Enter MySQL password: ")
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@ -1,6 +0,0 @@
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# wordle-curses
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A simple TUI wordle game with curses
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![ezgif-7-16d0fbabbd](https://user-images.githubusercontent.com/30610197/151707991-824e3c54-9b69-449c-bc65-e500345d7877.gif)
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Run `main.py` to play.
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