labyrinth-cs-proj/maze/menu.py

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import curses
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import sys
import time
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import maze.modules.maze as m1
import maze.modules.maze_saveandload as sl
import maze.modules.PlayerBase_func as database
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import pong
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import snake
import wordle.wordle as wordlegame
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from maze.modules.about import about
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def menu(screen):
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"""The Main menu of the entire game"""
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exit = False
y, x = screen.getmaxyx()
screen.clear()
screen.nodelay(True)
curses.init_pair(5, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
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screen.refresh()
text = """
\t\t\t
\t\t\t
\t\t\t
\t\t\t
\t\t\t """
screen.addstr(1, x // 2 - 34, str(text), curses.color_pair(5))
screen.addstr(10, x // 2 - 2, "MENU", curses.color_pair(3) | curses.A_BOLD)
screen.addstr(13, x // 2 - 6, "space - PLAY", curses.A_BOLD)
screen.addstr(15, x // 2 - 11, "f - LOAD GAME FROM FILE", curses.A_BOLD)
screen.addstr(17, x // 2 - 10, "a - ACCOUNT SETTINGS", curses.A_BOLD)
screen.addstr(19, x // 2 - 7, "l - LEADERBOARD", curses.A_BOLD)
screen.addstr(21, x // 2 - 4, "x - ABOUT", curses.A_BOLD)
screen.addstr(23, x // 2 - 4, "esc - QUIT", curses.A_BOLD)
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screen.border()
while True:
if exit:
break
key = screen.getch()
if key == ord(" "):
screen.clear()
screen.refresh()
screen.border()
screen.addstr(1, x // 2 - 2, "PLAY", curses.color_pair(3) | curses.A_BOLD)
screen.addstr(y // 2 - 4, x // 2 - 2, "1. MAZE", curses.A_BOLD)
screen.addstr(y // 2 - 2, x // 2 - 2, "2. PONG", curses.A_BOLD)
screen.addstr(y // 2, x // 2 - 2, "3. SNAKE", curses.A_BOLD)
screen.addstr(y // 2 + 2, x // 2 - 2, "4. WORDLE", curses.A_BOLD)
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while True:
key2 = screen.getch()
if key2 == ord("1"):
m1.play(screen)
elif key2 == ord("2"):
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pong.main(screen)
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elif key2 == ord("3"):
snake.main(screen)
elif key2 == ord("4"):
screen.nodelay(False)
screen.keypad(False)
wordlegame.main(screen)
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elif key2 == 27:
menu(screen)
break
elif key == 27:
screen.clear()
screen.refresh()
screen.border()
screen.addstr(y // 2 - 5, x // 2 - 5, "THANK YOU!")
while True:
breakkey = screen.getch()
if breakkey:
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time.sleep(5)
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sys.exit()
elif key == ord("a"):
database.screenhandler(screen)
elif key == ord("l"):
database.leaderboard(screen)
elif key == ord("x"):
about(screen)
elif key == ord("f"):
present = sl.check()
if present:
maze = sl.load(screen)
if maze:
m1.play(screen, maze[0], maze[1], maze[2])
return
else:
screen.addstr(
20, 5, "No saved mazes present. Press enter to continue..."
)
while True:
key2 = screen.getch()
if key2 == 10:
screen.addstr(20, 5, " " * (x - 10))
break